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Topics - Indreams

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Gameplay / Urges of a Goldfish Pilot
« on: December 29, 2014, 03:27:12 am »
In my opinion, Goldfish is a good ship for a pilot. Wide view of the surroundings, commanding view of the deck, and completely detached from the scurrying crew.

But the Goldfish has one problem for the pilot. It's very tempting to jump off the helm to repair hull or man guns, but it's very hard to get back on helm.

But the urge! The drive! The enemy ship is right in the flame arc. No engineer is repairing the hull. That gunner is shooting that gun without repairing it first. The urge! The jumpy feeling on the legs!

Does anybody else feel the same piloting a Goldfish?

General Discussion / Steam Sales
« on: December 19, 2014, 09:18:42 pm »
Today, December 19th of 2014, GOIO is on sale on steam, 85% off, costing 2 dollars 24 cents.

I think the general sentiment of the forum is against steam sales, but what are your thoughts on it?

Is it good because it increases player base, and GOIO is a multiplayer game?

Or is it bad because it introduces clueless players who are not used to teamwork and communication that is rather unique to GOIO?

Or do you have other concurring or dissenting opinions? What are everyone's thought on Steam Sales' effect of GOIO?

The Lounge / Indreams is Back
« on: December 19, 2014, 11:17:07 am »
Some of you may know this,

I haven't played guns in a while. I've been frequent on the forums, but I haven't been frequent on the games for reasons.

1.) I've been extremely busy with college applications. That's consumed most of my free time.

2.) My desktop caught one of those "I downloaded a program recommended by Microsoft to open a file, and it infected my computer with something" virus. Guns doesn't run well on my Macbook.

3.) I'm not a big fan of Match Maker. I've been dropped few too many uncommunicative, new players.

But I've pretty much finished my applications, and I'll be factory resetting my desktop. And I think the reason why match maker doesn't work for me is because I don't play enough.

So, I'll be seeing you guys in the sky!

General Discussion / What's more fun?
« on: December 10, 2014, 11:44:11 am »
In Guns of Icarus, you can:
Repair/Rebuild components
Fire guns
Pilot the ship

What's more fun?

General Discussion / Hamsterdam
« on: December 09, 2014, 03:38:45 pm »
- Working on Hamsterdam prototype, implementing chain meter.

This was on the weekly progress report:

What's a hamsterdam? Is it something that's really obvious that I just don't know?

The Pit / Boarding
« on: December 02, 2014, 04:21:57 pm »
Let's have a boarding thread because this is DAH PIT!!  8) 8) 8)

Let all of us be as obnoxious as all the new people in the forum!

And pls, pls don't lock this thread, although, this is DAH PIT!!

We need boarding because powder monkeys have no point on the ship. I want to load them in my lumberjack and FIRE!
They can stop plaguing me, and plague the enemy.

Feedback and Suggestions / Ammo Changes the Gun
« on: November 27, 2014, 10:46:52 pm »
From here, an idea sprung out of my head.
(There is a big gaping hole where the idea sprung out. Does anybody know a good head-doctor?) :P,5266.0.html

What if ammo types changed the gun a little?

Light Carronade - Heavy ammos causes knockback on the target and the shooter. Force of Nature(tf2) style. Knockback inversely proportional to range.

Harpoon - Lochnagar/Heavy/Heatsink ammos simply shoots harpoon as a projectile. No strings attached. Maybe it becomes a "rail gun", penetrating enemies to hit enemies behind it.

Heavy Flak - Burst rounds severely shortens or gets rid of arming time.

Beacon Flare - This is a fun one. Burst causes firework. Lesmok shoots very far, doesn't stop at the clouds, and distracts the enemy. Lochnagar kills the cloud. Heavy Clip turns flare into a linear projectile; when it strikes an enemy, it attaches and relays back the distance (that range finder is supposed to give). Heatsink turns the fire damage into heavy explosive damage, but the flare doesn't light up.

Gatling Gun - Lochnagar fires one strong impact shot. Heavy increases range (just for the gatling), bringing back the old gatling sniping. Maybe certain ammos (haven't decided which yet), reduces the number of tracer rounds.

Twin Carronade - Same as Light Carronade. Knockback on the target and the shooter. Perfect disengage gun.

Flamethrower - Heatsink fires steam. Burst fires tar (as people have suggested tar-guns). Incendiary turns the flame blue (blue flames look cool).

Artemis - Burst changes secondary shatter damage into explosive. Grease and incendiary changes secondary to fire. Lochnagar fires one impact missile that can knock the enemy off-course.

Mortar - Heavy clip changes the explosive damage to weak flechette/shatter damage.

Light Flak Cannon - same as heavy flak. Burst reduce/gets rid of arming time.

Banshee Carousel - This is another fun one. Greased let's banshee fire its entire clip at once, but reduces clip size (just for the banshee for obvious balance reasons). Heatsink changes the secondary fire damage into explosive damage. Heavy changes the primary explosive damage into piercing damage. Lochnagar fires two impact missiles before killing the gun; it's similar to Artemis effect, but two weaker missiles. Incendiary turns the carousel into flare. Two rounds that light up the sky (two rounds just for the banshee).

Mercury Field Gun - Lesmok changes the projectile from an arcing bullet to a straight missile. Heatsink increases gun arc (by like, 5 degrees).

Hwacha - Lochnagar fires two accurate, impact damage missiles. Charged rounds make the missiles arc up.

Lumberjack - Another fun one. Burst or Greased makes it fire several weaker scatter shots per shot. Heavy turns the lumber shot into an impact shot. Incendiary makes it into a three shot flare. Lochnagar increases the size and the payload of the shot (I mean, that little lightbulb is too small to have come out of the huge Lumberjack. Some Hollywood reality please!)

Mine Launcher - probably the funnest to brain storm for. Incendiary causes more flames than usual. Heatsink doesn't set off other mines when it goes off, but also make the direct shot more powerful. Burst creates a tar cloud when exploded. Lesmok spawns the mine with a propeller that flies away. The movement is linear, straight away from the point of origin (the shooter), and cannot be controlled.

Hades Light Cannon - Incendiary reduces/gets rid of arming time. Heatsink gets rid of arming time, but replaces secondary fire damages with more piercing or explosive.


This would make gunning more of a profession than powder-monkey point and click.

Gunners would have to learn what ammo does what on what gun.

If the gunner ends up sticking to only one gun, these changes will make the three different ammo types worth while.

Some of these ideas are vastly overpowered. Again, these are thoughts that just occurred to me moments ago. Any modification are perfectly welcome and much needed.

If this is impossible to implement, just changing ammo stats per gun would increase the usefulness of an experienced gunner; as it stands, an engineer is vastly superior to a gunner.

Change the ammo stats from just boring percent increase/decreases into different effects on different guns.


Thank you for reading this really lengthy brain-dump post.  :)


General Discussion / Old Galleon?
« on: November 26, 2014, 09:09:45 pm »
I was shifting through the old forum to see if there are any old ship maneuvers I might try.

While I was reading, I came across this:

And I read something about three-flak Galleon with incredible downward arc killing squids in 4 shots.

I know the Goldfish underwent a design change before I joined, but I can't seem to find out if Galleon was different in the early days of GOIO.

Does any of the veterans know anything about it? I'd love to know.

And maybe we can have a discussion about a medium flame-thrower, as seemingly present in the photo above.

World / What's to the South?
« on: November 24, 2014, 10:51:02 pm »

This is the World as we know it. But what's to the South of Arashi Desert, Vastness, and Abermar Valley?

Yeshan scholars have discovered works by Marco Polo. (Yes, the man whose name sailors often call out to make their position known)

This is what we found:

One legged man, cyclop, two headed midget, chest-face, and werewolf.

But us Yeshan scholars refuse to believe this fantasy until we have proof.

So, come forth brave explorers of our ally Mercantile Guild. Come forth you bastardly savages of the Arashi League. What is south of your lands?

Btw, no need to rp. I just did it to make it sound interesting. What do you guys think/know is South of the known world?

Gameplay / Artemis v Banshee
« on: November 21, 2014, 11:02:26 am »
Artemis and Banshee are both 'rocket' weapons. Since the Banshee buff (which I like, and most people like) I've seen a steady decline of Artemis Rocket Launchers. In fact, I don't think Artemis was very popular to begin with. I've rarely seen it used as the primary gun.

What are the differences between Artemis and Banshee? Which one is preferable, and why?

The Lounge / So, I had a dream...
« on: November 20, 2014, 03:40:47 pm »
Thread is kinda ironic, as I am 'Indreams'.

I had a dream this morning. I was on some sort of gigantic Mobula as a foot soldier with a movable Banshee carousel.

There were little Pyramidions and Goldfishes chasing us, so I went to the rear and gave them three or four barrages.

They exploded into scrap, and I made my way to the helm to pilot the ship.

Then I woke up and realized I play too much Guns of Icarus. (but is there such thing as too much GOIO?)

Has anybody else had a dream about playing GOIO?

The Lounge / Napoleon Bonaparte
« on: November 19, 2014, 12:21:53 am »
I am a Korean student in America currently studying European History.

The class just began covering the French Revolution. As there are many Europeans in GOIO community, I wanted to ask this question.

What do you guys think of Napoleon Bonaparte?

I consider him an epitome of self-made man. I take a similar stance as Emerson when I say he was the representative of Enlightenment Europeans.

I'm sure others would have justified, valuable views on Napoleon. I would like to hear other views.

Btw, moderators, feel free to lock this thread if it becomes over political or disrespectful to other members.

Thank you for reading,


Gameplay / Reagan's Star Wars, or Shooting Down Projectiles
« on: November 18, 2014, 10:20:28 am »
To those who aren't familiar, Reagan's star wars is the idea that you can shoot down ICBMs. I was wondering if the same can happen in the game.

Recently, I've noticed enemy projectiles showing hit markers whenever they run into flames. (I've seen this most with incoming mortar shots)

Are projectiles taking damage? Is it possible to shoot down incoming projectiles?

I think it'd be cool (and uber laggy) if two Hwacha barrages negated each other, or if a heavy gatling sniped out lumberjack shots.

Any thoughts, knowledge, or anecdotes?

Gameplay / Greased v Charged
« on: November 16, 2014, 10:33:01 pm »
This might end up being a "good in different situations" discussion.

But I think that these two ammunitions serve a similar purpose: raising dps.

Which ones do you guys prefer? And if you have another ammunition that raised dps, do suggest it as well.

World / What's a lumberjack?
« on: November 16, 2014, 01:10:44 am »
A lot of guns in Guns of Icarus has real-world counter parts.

Mortar to grenade launcher, gatling to machine guns, flak to flak, carronade to carronade/shotgun, hwacha to hwacha/rocket artilleries.

But one gun baffles me: lumberjack.

What is a lumberjack? A recoilless artillery? A barrel gun?

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