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Messages - Grixis

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16
Release Notes / Version 1.4.5 Hotfix 2
« on: March 08, 2016, 05:41:46 am »
- Fixed an issue where tar barrel didn't deal expected damage.
- Fixed an issue sometimes getting stuck at match loading screen when joining mid-match.
- Fixed an issue where renaming your character failed (used by others, containing special characters, etc), but the wrong name would show in match lobby.
- Fixed an issue where sometimes other player's skills displayed in character screen or recommended skill panel are wrong.
- Fixed an issue when accepting skill loadouts, the same skill is sometimes moved to another slot.

17
Release Notes / Version 1.4.5 Hotfix
« on: March 01, 2016, 05:58:54 am »
* Your client version should be 1.4.5 (517)

- Match end screen:
  - Fixed score display
  - Fixed XP display
  - Fixed missing last crew member's name
  - Fixed missing crew tab
  - Made it easier to give commendation to players (bigger icon, increase screen duration, adjust color)
  - Rematch vote is moved to bottom center
  - Pressing space/enter in chat should not toggle rematch vote anymore

- Practice/tutorial should no longer show in match list

- Tab scoreboard should no longer show when match ends

- Fixed mine launcher's projectile path in practice

- Other fixes


18
Release Notes / Re: Version 1.4.5 Release Notes
« on: February 23, 2016, 06:40:48 am »
Re: golden tools -- there's a switch in character customization screen (once you unlocked any of those) which allows you to turn off the golden skin.

Re: chat in clan while in global/match tab -- should be doable, there are just a lot of hot keys... we'll take a look.

19
Release Notes / Re: Version 1.4.5 Release Notes
« on: February 23, 2016, 06:17:32 am »
Great improvements all around. Also, holy crap the Skyglass and Wrench skins - would pay for them!

what are these?

Clan level 13 and 15 rewards - golden spyglass and wrench :)

20
Release Notes / Re: Version 1.4.5 Release Notes
« on: February 23, 2016, 06:16:52 am »
Quote
Quote
Recommended loadout would save just like other loadouts.
Does this fix the issue of recommended loadout changing after a disconnect-reconnect?

Yes.

21
Release Notes / Version 1.4.5 Release Notes
« on: February 23, 2016, 05:25:11 am »
New features / new content:
  • Player and voice channel hierarchy and color
  • Added 2v2 water hazard to novice map rotation
  • New skirmish match-end with crew stats and match summary
  • Notification for being autokicked
  • More video options:
    - Soft Particles (was part of Postprocess Effects, improves cloud/ground intersections when enabled)
    - Shader Quality (older GPUs may see a performance improvement if set to Limited or Low)
  • Captain target mark is now visible offscreen too
  • More information for Need Help button
  • Tutorial text improvements (overheated guns, gun info)
  • More tools for practice (showing projectile path, spawning targets in different distances, switching guns ingame)
  • Clan level 11~15 with new rewards
  • Added tooltip help for why the guns are locked for novice players
  • Added game mode rules in the lobby too
  • Added clarification for the way most active clan leaderboard works
  • Active helm skill icons shown on affected components
  • Recommended loadout would save just like other loadouts.
  • Notification when pilot leaves/comes back
  • Score panel is now available on the deploy screen too
  • New workshop items:
    - Decal: Oculosprocket (free)
    - Decal: The Bounty Hunters (free)
    - Decal: 1812 WarHawk
    - Male goggles: Green and Gold Aviators
    - Female hat: Dapper Dame's Veiled Hat

Changes:
  • Players are default switched to pilot when they’re in captain seat. Novice players can’t change class if they’re in captain seat.
  • Hats and outfits of the same type now stack in character customization inventory UI
  • Rematch map vote would at least have one CP map as option
  • Ship kills will stay longer in match news feed (at top left)
  • Steam client will be used for achievement notifications from now on
  • Different colors for un/completed achievements
  • Running water effect removed during rainstorms (due to performance, quality issues)
  • "AFK" changed to "Inactive"
  • Deployed mines for Mine Launcher is easier to read
  • Shorter component names in kill feed so there will be less messages cut off
  • In-game store will charge USD, Steam will handle currency convert
  • Spectators are not allowed to vote map
  • Clan chat is now visible in all chat tabs
  • Report window doesn’t disable chatbox
  • Match system changes
    - Novice are put into regular queues automatically after waiting for 85 seconds
    - Team balance logic fix
  • Changed the way character hair is rendered slightly (it gets shadows properly now, but lost some subtle soft edges)

Fixes:
  • Client connection times out less quickly under unstable networking conditions
  • Add smoke trail at hull break
  • Several achievement descriptions on Steam
  • Light sources on ships (lanterns etc) are now disabled by distance/settings rather than flickering weirdly
  • Flares (and other light sources) no longer stack brightness as crazily on clouds
  • Guns being fired by other players aren’t played
  • The carpets of the traveller theme have strange light smears
  • Hitmarkers are now shown as your own if you get off the gun after firing
  • Fixed display/music issue where buffing the hull was interpreted as damage+repair (triggering drums)
  • Start screen’s "Play" button not clickable in some aspect ratios
  • Friends should not join tutorials
  • Character loadout doesn't get updated if accepting recommended loadout while being on customization screen
  • Going “Inactive” no longer activates combat music

22
Release Notes / Version 1.4.4 Release Notes
« on: October 29, 2015, 05:42:28 am »
New content

  • new map: 3v3 version of Clash at Blackcliff
  • costume pieces:
    -   Blood and Brass Tournament hats (male and female)
    -   Birthday hats (King and Queen)
    -   Daybane hat - workshop (male and female)
    -   Javanicus - workshop (male and female)
    -   Soulseeker mask - workshop (male)
    -   Old Straw Hat - workshop (male)
    -   Octagonal Spectacles - workshop (male)
    -   Garrison cap - workshop (male)
    -   Peaked cap - workshop (male)
    -   Trusty pipe - workshop (male)
  • decals:
    -   Hold Fast (unlocked through Clan Progression)
    -   Thick as Thieves (unlocked through Clan Progression)
    -   bless of éole - workshop
    -   Nysa Orchard Bee - workshop
    -   Wings of SoShi - workshop
    -   Polaris - workshop
    -   Grim Reaper - workshop
    -   Sandstorm Republic - workshop
    -   Imperial Order - workshop
    -   The Four of Us - workshop
    -   Cephalopod Tentacle - workshop
    -   Steampunk Dragon - workshop
    -   Ghost in My Journal - workshop
    -   I Define Balance - workshop

Features
  • Clan Progression: levels 6 to 10 unlocked, each with new rewards!
  • Practice Maps: practice maps for all region types, hooray!
  • Improved Match Loading: match start is now delayed until all players have loaded! (up to 60 seconds)
  • fireworks are back
  • added "Searching" status for social menu
  • confirmation that a friend was added
  • launcher
  • warning when pilot mid-match join to inform crew slot that role will switch
  • AI crew now listens to ship captain’s voice commands: gunning direction & repair type designation. General crew orders overwrite the voice commands, so sometimes you’ll want to order them to “All repair” or “All guns” first.

Balance
Minotaur: Increased jitter to 3.5 degrees (from 3), increased muzzle speed to 550m/s (from 350), increased AoE burst size to 10m (from 8), reduced pitch and yaw to 30 degrees in all directions (from 45), decreased rate of fire to 0.33 b/s (from 0.44), increased piercing damage to 90 (from 60), increased shatter damage to 225 (from 140), increased knockdown force to 200000 on both direct and burst hit (from 160000)

Bugfixes
  • primary dye changes the secondary color's shade on Boneyard costume
  • rope flag covering sight at rear gun on Squid
  • bottom part of dropdown menu in progress is missing
  • map coordinates are blurry
  • "win conditions" on map actually shows the map description
  • offline players aren't listed in order of the time last being online in the social menu
  • wrong images for Paritan Rumble
  • at achievement progress the hotkey is also shown
  • a random clipping flag on Northern Fjords
  • steam leaking from gun
  • typo in matchmaker tip
  • match loading screen glitch
  • can't change letter case in player names because of name "already taken"
  • some sound effects can't be heard
  • issue with dust cloud and steam layered on each other
  • the barrels of the light flak are steaming
  • hitmarker on enemy projectiles
  • spectator marker and red ship marker have almost identical colors
  • kill feed goes missing
  • balloon decal changes to an other one
  • scratched overlay when joining a match
  • loading mid-match problem
  • compass visual issue fixes
  • when private match is opened to matchmaker password is not removed
  • chat switches to global
  • captain voice chat icons for non captains on match end screen
  • title rewards for veteran achievements are showing up blank in the profile title selection
  • being listed as featured player with no reason
  • team chat becomes visible for spectators in some cases
  • deploy screen issues on multi-monitor systems
  • kill feed gets covered by deploy screen
  • clan description overlaps clan XP if the text is long enough
  • mines' sound effect gets stuck
  • ship name disappears from map
  • team indicator arrow icon glitch

Changes
  • removed duplicate "LeaveGun", “LeaveHelm” entries from controls menu
  • Traveller theme adjustments on Junker and Goldfish
  • more tutorial text
  • spectators aren't allowed to vote map
  • Junker’s default loadout adjusted
  • added “Instructions” button to workshop client
  • when choosing a new leader for a clan, choose those who played the game within 7 days first
  • matchmaker adjustments
  • menu music volume slightly lowered
  • added description for practice loading screen
  • guns’ level of distance models adjusted
  • separate spawn points for all 4 crew members
  • changed colliders on Mobula & Spire to not have “invisible walls” on ships with themes
  • adjusted the position of Goldfish’s turning engines
  • kill feed wraps to two lines for long messages, that makes following the feed much more harder

23
Feedback and Suggestions / Re: View-able lobbies
« on: October 01, 2015, 10:28:02 am »
Hello,

Thanks for the feedback. We believe this is mostly due to a system logic which was probably too strict about creating new lobbies (it was less strict when it tries to fill an existing lobby, that's why your lobby actually got filled quickly). We will loosen it up and make a fix in the next build, which should alleviate this issue a bit and make wait time in queue shorter.

Just a heads up - when there are fewer than 50 players in the lobby (just lobby, not counting players in running games), "friends' matches" list would actually show up every single lobby and running match (so you don't need to friend everybody). But it's not directly related to this issue, because the problem you mentioned was players were in queue and system didn't form a lobby.


24
Release Notes / 1.4.3 Hotfix
« on: September 21, 2015, 05:32:53 am »
Server just restarted at Sep 21th 5AM EDT (9AM UTC) from a hotfix, which is supposed to fix an issues for some players stuck at "Loading Lobby Data". If you still have problems entering the game, please email to feedback@musegames.com. Thank you!

25
Release Notes / Version 1.4.3 Release Notes
« on: September 16, 2015, 04:44:09 am »
New features/content:
- Optional DirectX 11 mode (improves performance on supported systems)
- Vet game system: for players with level 30 and higher, available when enough qualified players are online.
- New map: 3v3 Paritan Rumble
- UI Map and Deploy Screen Redo (grid size on maps adjusted to a fixed length of 500m)
- Clan Leveling System
  - Clans have 5 levels (more to come later), each with required XP which can be contributed by clan members finishing matches. XP is adjusted by the number of active members in the clan.
  - Clan member can earn their personal reputation by finishing matches too. Bonus will be added if you play with your clan mates in the same crew, and more bonus for playing with clan mates 10 or more levels lower than you are.
  - Each clan level provides a reward with a reputation requirement. Players joining a new clan will have their reputation cleared.
- Spam protection for captain’s suggestion
- New achievements for playing with novice players and in vet games.

Changes:
- TAB won’t block movements and actions anymore (to reach the old functions select Scoreboard in the ESC menu)
- When accepting recommended skills the game will put the same skill at the same slot, if the skill is currently in your selected loadout
- Altitude meter recalibrated: now uses map boundary as minimum
- Underdog achievements are no longer granted to mid-match joins
- Updated help text in gunner tutorial

Bug fixes:
- Gun UI ammo icons are pixelated
- Clan leaderboard panel text width fix
- Gears are not animated anymore on the Mobula
- Camera issues with Spyglass and Rangefinder
- Outfit list shows first dye twice instead of the second dye
- Inconsistent costume piece order in outfit list
- Engine running sound when ship respawning
- Gun UI not always showing the new ammo
- Capture Point stuck on compass
- Wrong figurehead and decal shown in some cases
- Projectiles explode too late
- Texture setting has effect on crosshair
- Typo in achievement description (The Art of War)
- All the lamps on galleon are floating
- Misplaced steam when rebuilding engine
- Firefighting tools' animation skipped when using two times in a row
- Flag is not waving on Northern Fjords
- Changing tool while falling restarts the wind sound effect
- Grabbing the ladder while falling doesn't stop the falling sound effect
- Battle on the Dunes’ warship collision issue
- "New unlockables available" icon doesn't disappear on rewards tab
- Railing intersecting wall on Galleon
- Invisible impacts on Duel at Dawn
- Checkmarks occasionally missing in tutorial
- Flickering around the body of chem spray
- Repair tools have no effect on components yet animation and sound feedback suggests it does and vice versa
- Dummy shots on certain guns when leaving right after reload
- Engine smoke is instantly removed when ship dies
- Red health bar always on top of blue in spectator
- Balloon decal doesn't appear properly when joining mid-match
- AI switching tools too quickly cutting off animations
- If the gun gets destroyed while reloading, the reload animation restarts
- Voice chat is not working if you enable it during match
- Registration screen related menu issues
- Show what hotkey closes the achievement panel

26
Release Notes / Version 1.4.2 Release Notes
« on: July 03, 2015, 08:06:57 am »
New content:
- Voice Packs
Russian (M) by Vladibear
English (M) by Renaulde Northwind
- Costume Items
Fly Goggles (M) submitted by Lindashee (free)
Fly Goggles (F) submitted by Lindashee (free)
Traditional Pickelhaube (M) submitted by A_Harmless_Fly
Traditional Pickelhaube (F) submitted by A_Harmless_Fly
- Decals
Archangel’s Sigil submitted by Lone Seeker 777
Give ‘er a Whirl! submitted by Comb Stranger
Angry Army submitted by BluberryStar (free)
Steam and Ice submitted by Ashenlion (free)
Deceiver
Sorcerer
The Harbinger
Iron Rooster
The Stag
Stallion

- New Map: Clash on Blackcliff.  A new 2v2 Deathmatch map based on Raid on the Refinery.
- 2 new Underdog Win achievements and titles

New features:
- New in-match HUD/UI
- Applaud
   When you click on someone’s name, you’ll see a new Applaud feature.  Now you can positively report players you believe are being good teammates or just good people. We will be going through all the positive reports every week and choosing both the worthy players and their applauders to receive free items!  The deeds will be showcased in our forums as well (at the players’ discretion of course).
- Gamemodes are now included when voting for next map
- Clan Name Management: Clans will be deleted immediately when the last player leaves
- Spectator “class” for social menu
   You’ll now be able to tell when your friends are watching games.  When you click your friends list a special symbol will show for any of them currently watching games instead of playing in them.
- AI crew adjustments - Removed AI gunner loadout (all AI crewmembers use engineer loadouts)

Bugfixes:
- Component health UI has missing elements and wrong colors in some cases
- Can't see the top objectives in the lobby
- Can't see score on deploy screen
- CP marks remain on compass after playing a CP game
- AI jumping on stairs and slopes
- Typo in gunner tutorial
- UI doesn't show Flare getting armed
- Tooltip suggesting manual is (still) in-game
- Skill particle effects no longer show up on components when a ship dies while using pilot skills
- Visual effect doesn't go away if pilot disconnects while using a helm tool
- First tracer is misplaced (Gattling, Flamethrower)
- Misplaced UI element (arrow)
- Tar barrel icon doesn't disappear after button release
- ESC doesn't cancel chat at main menu
- Weather damage can be applied to the hull multiple times when components are broken
- Rewards aren't listed in order of level
- Seasonal store items are out of season
- Harpoon rope remains when target is destroyed
- Can't switch back to level title once you select a custom title
- Pilot command and spotted UI stuck in spectator
- Game defaults to global chat tab
- Typo in "reported" notification
- Bounty’s WANTED button is not clickable
- Getting stuck on several spots
- Pilots reconnecting to their ship as engineers
- Returning to crew form with the wrong class
- Wrong loadout shown
- Tool icon on gun UI
- Blocked players can spam clan invites
- Arrows pointing at damaged components misplaced
- Crash when running the executable while Steam is not running
- Ammo counter showing wrong value for max ammo
- Bottom part of dropdown list of titles is missing
- [LINUX] DLCs are not shown in Steam client
- [LINUX] confirmation mail not being sent on some setups

27
System will be down for 4 hours for release 1.4.2, and will come back before 12PM UTC (8AM EDT)

28
Release Notes / Release 1.4.1 Notes
« on: April 30, 2015, 06:17:55 am »
New

- Steam Workshop creator revenue sharing option

- Steam Workshop decal items integrated:
  -- Bake-kujira   
  -- Proud Eagle
  -- X Cannons

- Steam Workshop costume items integrated:
  -- Casanova's Maschera (Goggles, M)
  -- Wooden Moustache (Goggles, M & F)
  -- Carnival Tricorne (Hat, M)
  -- Tall Helmet (Hat, M)
  -- Top Player Hat (Hat, M)
  -- The Winged Panama (Hat, M & F)
  -- Pirate Bicorn (Hat, M)

- Game Grumps voice packs: 
In addition to RubberNinja’s voice sets, we’ll now have voices of Commander Holly and Egoraptor.  All proceeds from the voice sets will go to the charities of their choices!

- Ability to password practice lobbies.
- Made the 'Enter' key attempt to join at password screen
- If captain chooses a spawn point, the crew can see it.
- Switch labels between 'Ready'/'Not ready' on the Ready button (depending on the status)
- Improved spotting efficacy, particularly around cloud edges
- Improved effects for component destruction: audio is more distinct, new visuals
- Added effects to engines indicating an active pilot skill
- List other players' outfits when checking out him / her (avatar preview screen)

- Stamina:
All stamina effects are only active when the stamina key (default: left shift) is being held down and stamina gauge has not been depleted.  All effects will stop when the key is released or stamina gauge is depleted.  When stamina is active, it will deplete the stamina gauge.  Stamina gauge will refill over time.  Gunners will get a small bonus refill if they destroy components while Engineers will get a small bonus refill if they rebuild components.  Everyone on the ship will get a bonus refill when their ship gets a kill.
  -- Pilot: +125% ship thrust , -20% longitudinal drag,  +150% climb force, +150% descent force, -20% vertical drag, +15% angular drag. 
  -- Gunner: -25% reload time, +30% rotation speed, +20 degrees yaw arcs (not percent!), +40% pitch arcs
  -- Engineer: +85% movement speed and jump height
  -- Commentary: The impetus behind Stamina was to offer additional choices, and we done that by further distinguishing each role’s responsibility with unique abilities.  Not only will this introduce new crew loadouts but also new skill loadouts too.  A Pilot may use Stamina in conjunction with similar skills to increase their effectiveness or choose to carry a different set of tools to grant additional tactical options during a match.  The Gunner will need to decide when to use Stamina, either during a reload to speed up reload times or when shooting a gun to augment firing arcs and rotation speed.  For an Engineer, getting to crucial components in the nick of time can now be augmented by improved movement speed.

- Gunner HUD improvements
- Added "title" icons (both unlocked and unknown) and quest icons pertaining to underdog achievements [Details on “underdog achievements” below]
- “None” icon for decals, figureheads, themes

Changes

- Disable popup entirely in match, but add chat line indicating that an invitation was received so players can check tray if desired
- Move Steam overlay notifications' place to upper right corner
- Practice gets combat music
- Match options now saved for the session
- Friend count cap at 1000 (does not affect friend count of current friend list)

- Match system changes: 
  -- Rematch cap removed.  Rematch vote now a distinct step of end-match, and rematch can occur with 60% majority in a given match
  -- Underdog:  In the cases of pre-match team balance and win rate probability disparity exceeding a threshold, the underdog team will receive a label and can earn achievements and titles for playing the match.  The loss count in Progress would be forgiven, but of course player rating would be updated.
  -- In Custom Game, if concurrent players not in matches drop below 40, the match list will now show all available matches. 
  -- Crew slot now can only be crew and not pilot
  -- Custom Game match list logic improvement to improve balance
  -- Crew forms of multiple ships now has the option to split up without redoing crewform in the event that they waited too long
  -- Solo queuing novice players will not be placed as captain in normal matches
  -- Player post match return to single ship instead of team in crew form and automatically requeued

Balance

- Flare Gun
  -- Arming range of 200m, flare will not light until after 200m to reduce chance of lighting a cloud in front of your own ship and revealing yourself
  -- Fire stack application moved from AoE to Direct to ensure that Flare can still apply fire stacks at any range.

- Flamethrower
  -- Changed hit logic: will not completely penetrate ship and will instead stop when the center of its sphere collider hits the target ship. 
  -- Anything within the sphere collider’s radius will have the chance of fire stacks being applied.  Increased fire stack chance to 22% (from 18%).
  -- Commentary: The Engineer repair game comes down to time to complete action and number of actions that need attention at any given moment.  Previously, the Flamethrower would penetrate the entire ship and potentially set all components on fire.  For experienced players, this was not an issue due to expert use of Chemical Spray.  However, for the less experienced this created an extremely debilitating state of play (even causing us to remove Flamethrower from Novice) in both psychological and systemic ways—too many actions needing attention and too many things taking damage over time.  Now that the Flamethrower will not penetrate, this will decrease the number of things needing attention and hopefully give Engineers some room to breathe.  Coupled with an improvement to the Extinguisher, reactive play should be more manageable.  With Engineer Stamina in mind, Flamethrower now places more stacks of fire on components.  This places emphasis on the time aspect of the Engineer game where Engineer Stamina can be used in.

- Extinguisher
  -- Increased fire resistance time to 4s (from 3s)
  -- Decreased repair cooldown time to 2s (from 3s)
  -- Developer Commentary: mentioned above

- Heavy Carronade
  -- Increased jitter to 6 degrees (from 4)
  -- Pitch arcs reduced to -20 to 10 (from -30 to 15)
  -- Reload time increased to 7.5s (from 5.5)
  -- Range reduced to 400m (from 425m)
  -- Direct damage increased to 17.5 (from 17)
  -- AoE damage reduced to 10 (from 18)
  -- Commentary: In short, the HC was low risk and high reward.  It was clear that it needed some tweaking.  Pitch arcs and reload time were adjusted with new Gunner Stamina in mind.  When using Gunner Stamina, the values revert back to their previous values (or very close to).  The effective range decrease will introduce additional risk but provide the same reward of 2 vanilla shots to kill the balloon.  The AoE shatter damage decrease addresses another complaint that the weapon is effective at not only balloon lockdown but also component lockdown.  For example, if the target ship’s engines are destroyed then there is no means for them to escape.  This is problematic since the chance for the target ship to recover from a balloon lock is slimmer if engines or weapons are destroyed as well.

- Carronade
  -- Direct damage reduced to 6 (from 8 )
  -- The adjustment to direct flechette damage now means that more than one clip is required to destroy a balloon.  Compared to HC, the Carronade is slower at destroying balloons but is still quite effective against mechanical components and since it has more shots per clip than the HC, Carronade can actually destroy more components per clip compared to HC.  Despite requiring a reload to destroy the balloon, don’t forget that there is Gunner Stamina that can augment this in addition to the fact that Carronade is a Light weapon (more slot spaces).  With the distinctions between HC and Carronade, each weapon should have clearer advantages over the other.

- Heavy Clip
  -- Reduced jitter reduction to -70% (from -100%)
  -- Commentary: In hindsight, -100% jitter likely wasn’t the optimal choice as it collapses several decision spaces.  In light of the Carronades, it meant that any adjustment to their jitter wouldn’t matter since Heavy Clip would remove all of it.  Keep in mind that Heavy Clip, even with -70% jitter, is extremely powerful. In the case of the HC, the new jitter of 6 would be reduced to 1.8 degrees with new Heavy Clip.  Even with a 1.8 degree jitter, the HC will be able to get most of its shot onto a balloon at 400m.  For other weapons like Gatling, Light Flak, and Hwacha, their jitters are extremely small to begin with so even with new Heavy Clip you’ll be seeing new jitter values in the range of 0.375 to 1.2 degrees.  The Hwacha can still take out a swath of components at 400m+ range.

- Hwacha
  -- Reduced jitter to 4 degrees (from 6)
  -- Developer Commentary: related to Heavy Clip change

- Reload Mechanic
  -- When a new ammo is being reloaded into a gun, you can step off the gun and the gun will continue reloading the ammo that you intended to put in.  You no longer have to be at the gun for the last second of the reload to load a different ammo type.  Like before, you will still be able to change which ammo you’d like to reload up until the very last second without forcing another reload.  This means any player can run to every gun on a ship and load a new ammo type into each gun without having to sit there for the reload cycle.

- Wilson's Notes and Evadne’s Reports default unlocked and have no XP reward
- Sequenced class achievements XP rewards restructured to reward less at the beginning and more at the end.  The total XP rewarded for completing an entire sequence is roughly the same as before (give or take a hundred due to rounding error).
  -- Commentary: We’ve received several reports that new players are completing Novice too quickly.  After diving into the statistics into where new players are getting their XP from, we confirmed that the bulk of the XP was from various achievements.  Some were from the notes, which are very easy to unlock.  We’ve unlocked all of those since they’re useful information to have from the beginning, but we’ve also removed their XP rewards.  Furthermore, players were getting the lower sequence class achievements fairly quickly as well.  We’ve re-tuned the XP curve on achievements to an exponential curve rather than linear.  Previously, XP rewarded = sequence * 1000.  In other words, Sequence 1 rewarded 1000 XP and Sequence 2 rewarded 2000 XP.  This is a lot for lower level players.  This change will not affect the XP you’ve already accumulated but will affect all future achievements you unlock.  Hopefully this will be sufficient to prevent players from leaving Novice too soon.

- Moved in game manual to web for ease of maintenance and update
- Class selection in character customization UI no longer changes your currently selected class.
- Store title and description revisions
- Timestamp for notifications

Fixes

- Fixed Linux crashbug during dye application
- Fixed rare white smear on map when spectating
- Burning balloon now shows triple flame icon at 8 stacks and single flame icon otherwise (consistent with other components)
- Restored missing flames to the Minotaur
- Fixed floating tools on Galleon
- Fixed prev/next page buttons have no button style in the new UI
- Fixed delay in "invalid hit" sound (larger than latency)
- Fixed map and description brackets intersecting
- Fixed missing textures on both side gun platforms of the Goldfish
- Fixed objects flashing on screen while leaving guns/ladders/helms with certain tools in hand
- Fixed bug that would allow equipping duplicate tools/ammos
- Fixed speaker icon not scrolling with player name in social tab
- Fixed dummy shots when quickly exiting the Minotaur
- Fixed window remaining always on top when switching from full screen
- Can no longer interact with components behind you in 3rd person
- Fixed wind at low altitude on Canyon Ambush (2v2 & 3v3)
- Fixed vertically mispositioned button labels
- Loading screen and map descriptions now show correct (13) point reward for ship kills
- Spectators now get audio and visual effects for firing carronades
- Silhouette of a lighthouse is no longer visible through clouds on Northern Fjords (2v2 & 3v3)
- Fixed a bug that could cause novice captains to get the wrong loadout in a non-novice match if the selected ship was not unlocked
- Fixed UI bug that could cause a renamed player’s name to float across other UI
- Fixed missing UI click sounds
- Added missing units for arming time on Wilson notes and tooltips
- Fixed play button getting disabled in crew formation screen
- Fixed a bug where repair tools didn't properly give off the success and fail sounds at the correct time.
- Fixed flickering map objects on Canyon Ambush (2v2 & 3v3)
- Match list no longer shows novice matches to players who can’t join them
- You are no longer kicked from your crew when game finishes while you are AFK
- Spectator "Dutch angle" control now resets when exiting free-fly mode for any other UI state
- Fixed reward UI not showing correct icons for unclaimed items
- Fixed long email addresses overflowing registration text box
- Fixed many cases of “rubberbanding” mid-jump
- Fixed many cases of getting stuck when moving along railings, walls, obstacles, etc
- Fixed client and server character controller disagreeing when jumping above ladders
- Fixed fade out when jumping down to the bottom side guns on Junker and Mobula
- Fixed a few bugs with Engineer Tutorial


29
Release Notes / 1.4.0 Hotfix 2
« on: March 18, 2015, 06:58:50 am »
1.4.0 Hotfix is up today, and the server is restarted. It fixed a performance issue caused by large friend lists.

30
Release Notes / Release 1.4.0 notes
« on: February 24, 2015, 06:59:06 am »
New Content:
- Minotaur Heavy Cannon: New support heavy weapon that knocks back enemy ships!  Use to help your friendly airships keeps enemy airships out of gun arc or to prevent rams.  Has arming time, Primary Damage is piercing, Secondary AoE is shatter.  Fires like a Carronade where each ‘buckshot’ causes knockback.  Knockback is equally distributed across both Primary and Secondary damages.  The farther from a ship’s center of mass you shoot, the more ‘spin’ you will add to that ship.
- Workshop support for voice commands
- Game Grumps RubberNinja Voice Packs in game store.
Ross has lent his amazing voice talent to record 2 sets of voice commands (varied by how much they stay on script :D) for us.  They are available through the in game store.  All proceeds from the sales of the voices will go to Child’s Play, Ross’s designated charity. 
- New Workshop items (Only a subset of new Workshop items that people submitted are presently integrated into the game due to a 1-2 weeks delay in Steam’s creator revenue sharing feature. Once Steam’s feature is ready, we’ll be able to patch those items in, add them to our store, and start revenue sharing with item creators.)
  - Storm Ryder (Decal) by ¬°GeoRmr
  - Flying Hare (Decal) by Rookster
  - Gears of War (Decal) by Herr_Razor
  - Holy Sun (Decal) by Skargil
  - Ramming Speed (Decal) by A_Harmless_Fly
  - Triple Horn (Decal) by SassyKat
  - Gold and Sheepskin Goggles (Goggles) by AIB (aka AnInnocentbaby)
  - Winged Panama (Headwear) by Il Mostro
  - Wooden Moustache (Goggles) by Mr. Lambert

New Features:
- Capture Point Mechanic Redesign
With the new capture point design, capture and de-capturing are based now on superiority of ship numbers at the capture point.  Once a team has more ships at the point than the enemy ship, the team can start capturing or de-capturing.  Teams no longer have to wait to root out the enemy team completely.  Also, each ship kills is now awarded 20pts toward the goal as well.  With the change, capture point maps should be more fluid and dynamic.
- State why player's name is refused at registration and rename
- Remove bubble help when hovered by mouse cursor
- Search for friend list
- Confirmation for "Abandon Match"
- Updated Gunner Tutorial (Banshee)
- Show matches with your clanmates in Friend's match list.
- Music: changed drums conditions; they no longer trigger based solely on enemy proximity.
Drums trigger when you are spotted or spot enemies, and intensify when spotted enemies are near
Drums trigger and intensify with the amount of damage your ship has taken
Drums trigger when your ship is firing and intensify if your ship is hitting an enemy
- Music: Spectators now hear combat music
Drums trigger based on spot status and health of all ships in the match
Melody triggers on any ship kill
- Humbly added a shortcut for players to review the game for us.

Balance Changes:
- Spire: Hull Health increased to 950 (from 750), Forward Acceleration increased to 4.5m/s2 (from 3), Top Forward Speed increased to 28m/s (from 26)
- Squid: Hull Health increased to 950 (from 850), Forward Acceleration increased to 6.65m/s2 (from 5.5), Weight decreased to 95000 tonnes (from 115000, affects acceleration)
- Pyramidion: Hull Health decreased to 550 (from 700), Forward Acceleration decreased to 2.25m/s2 (from 2.5)
- Maps
  - Labyrinth: Objective reduced 450 (from 600)
  - King of Flayed Hill: Objective reduced to 550 (from 660)
  - Anglean Raiders: Objective reduced to 450 (from 550)
  - Desert Scrap: Objective reduced to 400 (from 600)
  - Raid of the Refinery: Objective reduced to 450 (from 600)

Events:
-Screenshot Contest:
Start sending your favorite screenshots to feedback@musegames.com with the title “Screenshot Contest.”  The best screenshot gets any item of their choice!  Winners will be announced at the end of March!

-Guns of Icarus Seasonal
An amazing new event is starting up and  we need all great crews to show up and try to win free items, both digital and physical! https://gunsoficarus.com/community/forum/index.php/topic,5667.0.html



Fixes:
- Fixed harpoon reload visual issue when distant
- Fixed issue of shadows skipping or have unsynchronized animations
- Joystick bindings menu is called "Keybindings"
- Fixed issue of not able to cancel when creating/editing event
- Artemis reload animation issue Fixed
- Fixed a case where the Artemis and Banshee projectiles sometimes had the same explosion
- Added missing UI click sounds
- Removed unused ‘Minimap’ binding from Spectator section of keybindings'
- Fixed issue of join advanced games text slightly too large.
- Fixed issue of tutorial achievements are not being displayed in UI.
- Fixed bug with playtime pie graph for players with playtime in only one class
- Fixed issue of matchmaker not putting the player in the lobby
- Fixed: deploy button not working if timer was allowed to expire
- Fixed: Novice Graduation achievement needs adjustment
- Fixed: Badge info in stats panel is off
- Fixed: Recommended loadout UI is shown when inspecting someone's ship
- Fixed: UI breaks if getting recommended loadout while being in the options menu
- Fixed: While in character select screen you do not hear the starting drums
- Fixed falling sound at the end of match as spectator
- Social/notification tab now closes when entering the Custom Game screen
- Fixed "Unknown" voice
- Fixed text positioning issue for the achievement "Doom and Gloom" and "Role Models"
- Fixed model scale for Paritan maps
- Fixed: can't switch to regular ammo from a spec ammo you don't have
- Fixed a bug that could cause the chat scrollbar to remain visible after closing chat
- Fixed: non themed ship objects intersecting with ship theme objects
- Fixed: Wrong loadout is shown/not saving when a novice unlocks their ship loadout
- Fixed: No victory/defeat music at match end screen
- Fixed: Sometimes there is no music during match
- Fixed resolution issue in workshop tool
- Fixed: Spam protection timer doesn't change if chat UI is not visible
- Fixed: Pop-up for the main menu chat draws below other UI elements, obscuring some options
- Fixed typo in Hydrogen Canister's tooltip
- Fixed typo in Wilson’s notes (Harpoon)

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