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Messages - KitKatKitty

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Feedback and Suggestions / Re: Suggestion For Rematch/No Rematch UI
« on: October 28, 2014, 01:52:12 pm »
Keyvais thank you for being so helpful I do have one clearification from that last part.
Currently with the system when a lobby is closed both teams go to their own crew form.  So any mid-late joiners will stay with you.

This still doesn't seem to take into account friends/clan mates that are on the other team or another ship in the same lobby that people may still want to play with. Is there any solution to that?

Richard, You do have a great idea.

Feedback and Suggestions / Re: Suggestion For Rematch/No Rematch UI
« on: October 28, 2014, 11:49:49 am »
I don't mind this idea but I do have some hesitation to state and see the feed back before I agree with it...without talking about the unbalanced lobbies, since every is trying to work towards a solution only other major concern about the match making system is if there are 4+ players you want to stay lets say the whole red team wants to stay together (maybe clan or friends) if they get bounced back to que the wait time for them to get in game has been quite large. I understand that by putting them back in the que we are trying to decrease that time by having more people in it but will it actually work for nights that maybe only have 50-70 players on?
The other part of getting put back in que is if multiple friends found each other and have jumped into lobby but are not all on one do they stay together without just leaving que completely and making a custom match?

Not complaints just simply trying to understand this new proposed system.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 28, 2014, 11:38:48 am »
Keyvais I will respond to that on that thread as to make things easier.

Feedback and Suggestions / Re: Problems with matchmaking
« on: October 28, 2014, 11:36:15 am »
AFAIK they have the PS4 devkits, but co-op was taking priority. This was back in like April though so who knows how it's changed.

Anyways, it was almost general consensus that the lobby wait times were the biggest problem in the game, and I can probably find about three trillion posts complaining about Lobbies of Icarus. Matchmaking (stop calling it MM btw, you should know that's a clan by now D:) was a method to fix that.

This is why I suggest the timed lobbies as a select able preference. Not everyone complained about them and frankly I found the highest amounts of complaints coming from the newer players. If they were select able like the swap lobby function then players that wanted a fast game could simply select for timed lobbies and players that maybe having a good time with friends, talking strategy, playing clan vs clan, or any other random discussion that maybe taking more than the times lobby can simply have a lobbied not timed.

And yes since April...which was a while ago. It's more a curiosity than anything if this is still happening, since I'll still play on my PC.

And YES - MM is a clan and makes me think that every time I read that!

Feedback and Suggestions / Re: Problems with matchmaking
« on: October 28, 2014, 11:02:13 am »
I wonder how many people remember that half the reason we have matchmaking is because Lobbies of Icarus sucked, and the other half is because we need it to expand to the PS4 (which as far as I know is still in the works).

Never thought lobbies of Icarus sucked....needed some improvements which I think they could have accomplished simply with the captain recommended load outs and the new leveling system like they have. But Lobbies of Icarus is one of the things that makes me come back to this game every single day. It is the only game that has such personal interactions that people actually make friends and I'm not meaning just gaming friends. People have created "in real life" friends with other players in this community. The lobbies is what has allowed for such interactions...the timed lobbies has stunted that and I have suggested making timed lobbies a select able preference like the swap lobbies is(was).

As far as expanding to the PS4...Is it still in the works? haven't heard anything about that for a while now. Also, I much rather have co-op or adventure mode come out before we expand to other platforms.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 28, 2014, 10:48:55 am »
I supposed the best thing that was said about veterans' attitude was said by (I believe) KitKatKitty, some posts earlier, maybe even not in this thread (I keep losing the track, I'm sorry).

Yes it was this thread on page 4. It is rather long but I do think it conveys a lot of the veterans feelings and why this has became such a controversy.

I believe, that level hiding is a healthy initiative. Please, remove levels from chat too.
As much as I think it could be healthy as far as people not judging players based on their level. I don't actually think hiding the levels benefits the community nor game over all. Reasoning: It does help new players to see who has been in this game for a long time to get help and instruction from them on load outs and play styles. I've heard a lot of newer players "suggesting" load outs but aren't actually right or there are better load outs that could be taken that they haven't learned yet. Also, regardless of what people say, levels do help with figuring out how stacked a lobby will be and if Veteran players can "balance" the lobby....I do NOT think the leveling system is the problem here. So, I would suggest going back to showing the levels in game like we had during the 1.3.8 patch and BEFORE the hotfix.
I agree with geo on this.
3) Novices + Vets (stacked) > Not fun for anyone
4) Novices + Vets (interspersed) > Not fun/frustrating for 50% of the people.
We have all seen it happen many times before.

As far as the actual problem for these patches, the matchmaking system
For the little community and playerbase, matchmaking works fine.
I'm not sure how you can think it "works fine" with our small community. I actually feel like playing in game with you soon to see if when you match make it's better than the experiences myself and many others have had.
Honestly, I would be voting for a downgrade to patch 1.3.7, because lobbies were working QUITE well - they were not anyhow brilliant, but I prefer spending time with other players and talking with them rather than being thrown into another match, because I haven't checked one bloody radiobutton.
At this point, I might agree. I wouldn't mind having the lobby system that was in 1.3.7 (since I hadn't seen a problem with it before) BUT keep the Captain recommended load outs AND the new leveling system from 1.3.8. (not 1.3.8 hotfix).
As it stands if I'm playing with 4+ friends or clan mates, we are just using custom lobbies because in the que our wait time has been 18mins, 21mins, 28mins, and 23mins. We could have played a match or 2 by then and it allows us to balance our own lobbies.

that unlike other game's developers, Muse working hard on their removal at first priority.
I completely agree with this statement! Muse is an amazing game developer which is why so many Veterans care soooo much.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 11:21:05 pm »
For this specific release, being constructive means saying NO very loudly.
There is a difference between saying NO loudly...and just being nonconstructive. Just trying to keep everything helpful here or nothing will get done.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 10:12:05 pm »
Lets try to keep the forum constructive.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 07:05:22 pm »
For the time being when I play I will be playing (and recommend playing) with some rules:
Contain crew form to 1 ship max.
Don't leave a lobby you are matchmade in to.
Don't look at levels on the other team.
Don't rematch.
Don't swap slots or teams through any means.

I don't like these for many reasons:
Contain crew formto 1 ship max??? really what about clans or friends that may have 6 players on that all want to be in the same match with each other, even on the same side so their is cordination?
Don't leave to lobby you are matchmade into?? This is unrealistic. There are many reasons why someone may want to leave a lobby...a friend may invite them to a different match, something may happen in real life that a person would have to leave quickly, etc.
Don't look at levels on the other team. I can understand this BUT level are more usful than just to see if there will be a pup stomp. What if a "high" level player would like to teach the "low" level players in lobby? Many new players do not ask for help but the Veterans can offer help when they see a level 1 player.
Dont rematch???? Why? what if you liked how the previous match went? maybe it was crazy intense and you want to rematch.
Dont swap? What if a friend or a co-pilot in a clan jumps in game and through match making gets put on the opposite team and you would like to get some clan practice in. The only option is to completely leave that lobby and start the whole match making process again. Losing time and potentially killing the lobby you are leaving.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 05:22:18 pm »
Several people have written here, that forgot to make a screenshot. Fortunately, I make screenshots at least 20 per day :P Here's how matches look right now:

GurasOguras that is a good point and if Muse would like I can send them all the screen shots I have of unbalanced matches before and after the game that shows myself and my clan being put into 2v2 lobbies, through the match making system, with all 3 other ships full of 1-10 level players and the game ending 5-0 with whichever side we are on. This doesn't make the community want to play. For saving another long post by me I will not post all the screen shots here.

Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 05:01:14 pm »
     The forums are all about getting the opinions of the community. In this game, above many other games, the community is the most important. You have a game where IF you do not have a good, solid, supportive community, you will no longer have a game. Or at least a game people want to play. This community is based upon players being able to communicate and player WELL with each other and to retain players. Without player retention the game grows weaker and more people will leave. I've been in this game for about a year and a half. I start when there was not many players on during any given time (60-80 players) and it was the veterans of the game that made me interested enough to stay. They had so much passion for this game and the community. Spring of this year the game flourished and we were seeing massive numbers of players on (200-400 players), clans were growing quickly, competitive play was high and the community was active. Since then there has been a drastic drop off of players starting this fall and again the numbers are low (50-70 players during slower times, 90-120 players during active times on the weekends). This is because many players are bored and wanting new content. There are a large number of new players...yet not many on them are retained and a lesser number of them are willing to listen to veteran players.
     You listened to the community, Tropo specifically, and added the Captain Recommended Load outs!!! THIS WAS MUSE DOING IT RIGHT! Listening to the community and creating something that works well and benefits game play. Other things you listened to the community on where the fixed in the 1.3.8 Hotfix of being able to see the ships on the re-spawn map and the invisible wall on Canyons.
     The 1.3.8 and 1.3.8 Hotfix have seemed to get many people in the community very vocal. Most of them being the Veterans of the game. This is because the Veterans are the ones that have made this game what it is. They have stayed in the game for 1+years. They have worked hard and put in literally 2,00 - 4,000 hours into playing this game...that's 83-166 DAYS in the last year or 2. THAT is A LOT OF TIME! So when they are getting "aggressive" "hostile" "angry" on the forum over these updates, there is a good reason for it and it's not just because they want to "nit pick". It is because they LOVE this game, LOVE the community, and as much as MUSE doesn't want to see this game die off, they don't either. I've read this whole forum post. What is looks like to me are 2 sides of a civil war inside of Guns. 1 side the veterans and the players trying to give feed back, yet some frustrated and angry. On the other side the representatives of MUSE, that want us to believe that these things are for the better but not actually having open conversations.
     Neither side completely right, neither side completely wrong. And in order for this game to NOT DIE (yes this game will die, just like games similar to it like Hawken, if the community and developers don't work together).
     The developers gave us the match making system because a lot of the community was complaining about the unbalance lobbies and the long lobby times. When this was in Dev App, many players stated their concerns for the current system and asked for it to be improved more before release. That didn't happen.
Let's say you're in the top 2% of the glicko2 score.  Your ability to win consistently in many situations makes you a high rated player.  Let's say you matchmake and there are 20 people in the queue and all the other games are either full or in-progress. In this situation you'll be match with probably the lesser players on your side to make the match as close to fair as possible. Does this mean you'll lose more than if you could join any lobby and find one with a more favorable situation? It does.
You can't have balance and be a very good player and not be match with lower allies (when you don't crew form or friend join.) Mathematically, it just doesn't work.

The players were complaining in 1.3.7 because they kept getting in lobbies with players that where either lower or higher level than them and "Pup Stomping" would take place which is bother frustrating for the higher level players that would have easy wins and the lower level players that would lose over and over with no chance of even learning the way the game should be played because they'd get killed so fast. This glicko 2 match making system has NOT helped this problem. Yes I understand how it works and why it was thought to be a good thing to implement, so please don't respond with that info. The type of system that the players of this game was looking for was one that would put higher levels with higher levels and lower levels with lower levels and the mid range players would be thrown into the mix no either side. With the understanding that the leveling system wasn't showing the "true" skill of the player, MUSE created the new Leveling system. WHICH I ACTUALLY THINK WILL WORK! Muse implemented the new leveling system to help create more balanced lobbies....but the system chosen to create the "balance" lobby is not the right one for this game.

The other reason that MUSE added the match making system was due to wait time in lobby...supposedly they were getting a lot of complaints about "Lobby of Icarus". Like Keyvias mentioned earlier this system was supposed to fix this. But It really hasn't. Yes, In the actual lobby there is only a limited amount of time players can stay in that lobby before the game starts automatically. BUT now if you have 4+ players in crew formation that you want to play with, you sit in que for 20+ mins (I have timed this on multiple occasions). Obviously when there are 150-200 players on the time is maybe only 10 mins but when it's the week days, since many players have left the game and there are only 50-80 players on during those times the que can be even higher than 20 mins). So instead of "Lobbies of Icarus" we now have "Que of Icarus" and frankly I would much rather sit in "Lobbies of Icarus". "Lobbies of Icarus" is one of the things that made this community what it is. Players know each other on a personal level because of these lobbies. When you jump on a game because you actually know they players and want to play with them THAT is an amazing community. Many of the players have met each other in real life, some players have started relationships with each other, many many of the players go and play other games in between the time they play GOIO and that is all because the lobbies are what made the players able to talk to one another and form bonds.

With the low player base...there will never be a system that removed the long waits and frankly some players don't want that removed.

1) Keep the new leveling system implemented in 1.3.8 but create a match making system that puts higher levels with higher levels and lower level with lower levels. Keep the ability for us to see what matches our friends are in cause that is a good feature.
2) Put the levels back in from of the players names in lobby...that was silly. We can still see every ones levels in their profile and in chat. All it did was make players take 1 extra step to see if it would be a "Pup stomp" or not. If you go with my recommendation in #1, your claim of Veteran players leaving lobbies will actually stop.
3) Make the timed lobbies a preference that can be chosen. Similar to how swap lobbies was. This way the players that want to jump in a game and start quickly can CHOOSE "timed lobbies" but the players that maybe having a really fun time with friends or clan practice or clan vs clan matches or any other reason why people may want to stay in lobby longer can so choose.

So please...MUSE and the Community of Guns> WE NEED TO WORK TOGETHER!

The Docks / Re: Team Sacrilege
« on: September 02, 2014, 06:34:01 pm »
Hi Hotrock,
Glad you have had a chance to meet Pony. I'm KitKatKitty and I help with the clans organization. What times are you usually on to play?

Community Events / Re: Hephaestus Challenge Sign Ups
« on: May 26, 2014, 05:15:03 pm »
TEAM: (DPA): DeadPool's Army

Two Points of Contact:

Clan Leader: TheRealDeadPool
Clan Co-Lead: KitKatKitty

Team Members:
1. TheRealDeadPool
2. KitKatKitty
3. Affrayer
4. MacBernick
5. CatChan
6. SalemMcGee
7. Horatio Tibbs
8. Sasquawnch L'Orawnge
9. Sub*: Shadow Reaper
10. Sub*: Shoxaju


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