Although I like the idea of having to bring standard ammo. That's a really good idea.
I'd go the opposite way and say that it's a very poor idea, for the following reason: when you get on a gun that doesn't use your ammo type, the gun reloads. This means that "Normal" ammo is the default for a reason: if you don't know who is next on the gun and you aren't wielding the same ammo type, you default to Normal rounds so that gun is not user-specific for the next engagement. I feel that losing that removes the "normal" from Normal rounds, to the game's overall detriment.
Yeah, but that makes the guns the gunners territory, just like a gunner won't go around messing with the hull or engines. Well, he can to a limited amount, just like an engineer could use one type of bullet.
But why keep the mechanic where the gun reloads when you do not have the same bullets equipped?
I still think guns should start without any bullets at all, making the gunner more important as he can load the right bullets.
(the problem is if it forces gunners to do reloading instead of shooting...)
Who was it who mentioned that ammo types don't work together in the same way that engineering tools do? I can't seem to find the post, but I think they hit the nail on the head.
That's why I think gunners should have stuff that isn't ammo, gadgets and tricks you can use while shooting, like tracers, special shots, scope, etc.
Because if you have something that stacks, then all of a sudden having 3 gunnery item slots will be much more useful.
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Zenark, using such an image as a joke, where is your heart? :/