Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cid Ferringer

Pages: 1 2 [3] 4 5 6
31
General Discussion / Re: Dyes
« on: October 16, 2013, 05:15:37 am »
I wish you'd buy dyes once and have an unlimited stack.
Because right now it's keep people from buying new clothing, like "If I buy this outfit I will also have to buy these dyes.."
And it's way better to sell more clothing than dyes.

32
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 16, 2013, 05:11:25 am »
horned gas masks and Rhino helmets!
That put aside a less shabby tricorn for the gents would be nice.
Also let us color our gadgets (hats in particular)! - There are so many hats I can't use because they simply don't fit color wise :(

Yeah, I wish facial hair also matched your hair color..

33
Feedback and Suggestions / Re: Suggestion: Create Game Pop-up Menu
« on: October 16, 2013, 05:10:12 am »
Looks great, love the old newspaper feel.

34
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 15, 2013, 04:17:39 pm »
But you can't kick anyone from lobbies?
So even if it's a team of ragequitters, what can you do? Leave before it starts?

I have 4 leaves out of 129..
But I don't care about the leave count, sometimes I join the wrong game in-progress and leave, other times I get disconnect and sometimes I just quit, but usually for a good reason.

35
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 15, 2013, 04:15:11 am »
But it would be really boring if the tools were just "buffs" instead of actual items..

That's why I don't really like the gunner having so much ammo and no actual tools or gadgets.
A scope, tracer muzzle, smoke screen bomb, flare gun, these are just a couple of things that could be added as gunnery items that would stack ontop of regular ammunition.

Don't forget that there's a huge difference between mallet/spanner and the wrench.
Engineers will still be as important even if gunners are given the same "baseline" It's will be like giving them a wrench and then having them choose spanner or mallet..
Since engineer is so situational, you need the main tools and be as effective as possible to deal with burst damage, a wrench and mallet isn't good enough even though it's better than just a wrench.

36
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 13, 2013, 01:10:04 pm »
more skirts for ladies

Skirts are very unpractical on an airship...

I'd love to see some more vintage uniforms for both sexes..

37
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 13, 2013, 03:03:59 am »
Problem is you don't want the gunners new role to be a gun reloader..
Because the engineers can still fire the weapons while the gunner has to go around reloading..

38
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 12, 2013, 03:54:07 pm »
I've been looking at the issue from a pure balance perspective, what you're saying about variety and fun is true.
But you're also pointing out how skewed the game is towards engineers.

You're basically saying engineers are so central to loadouts and gunnery that everything goes to hell if their ammo is limited..

39
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 12, 2013, 02:12:39 pm »
An engineer can still take normal ammo, why does he require both lesmok and normal?
If the gunner has to do with the pipewrench then an engineer can make do with normal ammo.

I agree what you're saying about perception.
But that's mostly because engineers are so spoiled with special ammo.

40
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 12, 2013, 05:21:28 am »
Yes, but otherwise we'll have powercreep that will make engagements much shorter, due to increased firepower/accuracy/better gunnery..
Currently gunners are experiencing the same feeling of being a liability as you describe, when it comes to the survival of the ship.

With normal ammo the engineers are effectively using 2 types of ammo, that's like the gunner having two engineer slots..

So why do you insist that engineers should be so versatile at shooting?


41
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 12, 2013, 02:57:12 am »
They are both relatively the same thing..
"Normal efficiency" is definied by the meta.

42
The per player basis thing just sounds like an overly complex system to implement for the developers, and overly complex to use for the captain and the crew to understand..

Taking the helm and piloting the ship is a much more attractive target for trolls though, because it's funnier and more frustrating than someone just shooting a gun..

43
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 11, 2013, 05:02:17 pm »
For one thing, that makes the Gunner more important. Otherwise two Engineers could each take the most important ammo for a certain gun, and just juggle reloading times to always keep it filled with the most appropriate ammo. A good team on a smaller ship would have no trouble doing this.

Except that you can't call someone over everytime you need to reload.. Then you're gonna waste a ton of time..

Making normal ammo a type removes the ability for Engineers to effectively use any gun that does not benefit from their special ammo, which severely limits loadouts and options for ships. I can't say that's a good thing, even if it does make Gunners a little more important. I'd rather (if we assume Gunners need a buff) give Gunners something extra rather than take away from not only the Engineer's options, but the Captain's viable options with ship loadout.


Giving gunners something extra will have the same effect, but with added powercrawl.
If the meta changes and having a gunner makes you kill things more effectively, then loadouts will be limited the same way, since they won't be viable.
I don't see the difference between "Ok, we can't have engineers on these guns now because they are less effective" vs "we must have gunners on these guns no because they are much better"


44
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 11, 2013, 01:58:03 pm »
A Smoking pipe!
Can't be a captain without having a smoking pipe!

Add in an idle puffing animation for it when you stand still and I'd buy that thing so hard my steam wallet would be all "404 file no found"...

45
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 11, 2013, 01:41:46 pm »
Although I like the idea of having to bring standard ammo. That's a really good idea.

I'd go the opposite way and say that it's a very poor idea, for the following reason: when you get on a gun that doesn't use your ammo type, the gun reloads. This means that "Normal" ammo is the default for a reason: if you don't know who is next on the gun and you aren't wielding the same ammo type, you default to Normal rounds so that gun is not user-specific for the next engagement. I feel that losing that removes the "normal" from Normal rounds, to the game's overall detriment.

Yeah, but that makes the guns the gunners territory, just like a gunner won't go around messing with the hull or engines. Well, he can to a limited amount, just like an engineer could use one type of bullet.

But why keep the mechanic where the gun reloads when you do not have the same bullets equipped?
I still think guns should start without any bullets at all, making the gunner more important as he can load the right bullets.
(the problem is if it forces gunners to do reloading instead of shooting...)

Who was it who mentioned that ammo types don't work together in the same way that engineering tools do? I can't seem to find the post, but I think they hit the nail on the head.

That's why I think gunners should have stuff that isn't ammo, gadgets and tricks you can use while shooting, like tracers, special shots, scope, etc.
Because if you have something that stacks, then all of a sudden having 3 gunnery item slots will be much more useful.

---------------

Zenark, using such an image as a joke, where is your heart? :/

Pages: 1 2 [3] 4 5 6