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« on: November 06, 2016, 06:27:02 pm »
I don't mind any of these changes, with two exceptions:
The difference in AoE is difficult to notice and if the gain is not high enough, then why bring it in the first place, except that the next best ammo for pure Artemis sniping is probably the normal ammo type, then you might as well go with the little gain in AoE. Hwacha doesn't really change with any nerf to burst ammo, it can still do its job with even Charged rounds, you might get one less accidental engine disable, which is again not something anybody would really notice.
The Mobula guns arcs will be reverted to 45 degrees for the top ones and 35 for the bottom ones. With a nerf to Artemis gun arcs, you will end up with the same issue as the previous Mobula gun arc nerf: Mobulas with pretty much only bottom deck double Artemis with a Gatling/Mine and a Flare on top wings. I swear, I am the only pilot in competitive that doesn't always put double Artemis on the bottom deck or another long range gun like the Flak and Banshee and then the second Artemis on top deck, for long range Mobula-ing.
What I could deal with a lot better than a nerf to the horizontal arcs to less than 50 degrees is a nerf to the downwards arcs. Increasing the top arcs would just invalidate Carronades even more so that can't happen and Lumberjack too would end up with some more problems. But forcing the Mobula to be more on level with enemy ships by going down would open up a lot more options for said enemy ships, especially in close range, maybe even Lumberjack Spires. It would also encourage the use of other long range guns in synergy with the Hades' great vertical arcs, like Banshees and Flaks. That, plus the pretty much guaranteed nerf in vertical acceleration to the Mobula would make sniping Mobulas a lot more risky, without invalidating any builds again.