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Gameplay / Re: Realism has had it's fun...
« on: March 25, 2014, 04:47:20 am »Right now pilots are less about flying skill, and more about decision making and strategy. Once you're in a situation, there's not a whole lot you can do to change that. If the enemy sneaks up on you with a metamidion, you can hydro, vent, phoenix claw, etc; but mostly it's "Oh, guess we're dead now." Because any movement you make isn't fast or dramatic enough to throw them off enough to spare you. You need to be prepared ahead of time for that kind of event, and no amount of skill will save you (most of the time).
Isn't that what a pilot is supposed to do? Prepare for certain situations so your team can get the upper hand and just win?
When I think about it all pilot tools, with the exception of spyglass and range finder, are only for emergency. Dodging with hydro/vent, escaping and making the enemy unable to follow with tar, getting the advantage in speed with kero/moonshine, making the enemy unable to fly around me with some lucky claws, and more stuff.
If you can utilize those tools just right with your current ship, then you are good to go.
Another thing to consider is your ally (this game is about teamwork, right?). If you can't survive in a close range 1v1, get your teammate to help you out. Getting sniped at? Get your ally to kill them from behind. What else is he here for? To look pretty?
Also, you are the pilot and thus most likely the captain and the one responsible for the communication between ships in your team. So you better communicate.
If you could get away with everything in every situation without any help what so ever then, and only then, would I consider this game boring.