Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bozel

Pages: [1]
1
Q&A / Re: Actual Numbers for Gun Stats
« on: April 19, 2013, 11:06:46 pm »
Well, well...

When I asked more info and numbers about guns, I does not realise that I was starting an intergalitic debate on the use of numbers into a guide.
To close this debate let's say that the universal answer is 42 so all of you are wrong.

More seriously, I'm aware that guides by the numbers can be quickly outdated, and that some people just don't like math.
But I don't care if people don't lile my guide, I'm making it mainly for myself and my friends. I will put it online because people may find it usefull.

I'm not here to ask advises  on how to make a good guide, I'm here to gather intel on the advanced mechanics of this game.

Thanks to Machiavelliest for units.
I also found rate of fire on the wiki.
Some things I forget to ask in my first message : maximum turn angle of guns, and repair "hit points" (number of hit needed to repair with a rebuild power of 1 (yeah I know rebuild power of 1 does not exist, but let's pretend)).


2
Q&A / Re: Actual Numbers for Gun Stats
« on: April 19, 2013, 02:27:16 am »
Hello there,

On the same topic, wondering if it is possible to add more intel about guns, I think about rate of fire, recoil, accuracy, speed and fall speed of the projectile.
Also I agree with Machiavelliest, hit points of different parts would be great, currently we only know about baloons, armors and hulls, so we miss guns and engines.
Finaly, units for aoe radius and range of weapons would be fantastic.

I'm working on a guide (by the numbers) to help pilot bringing the good guns at the good places, depending on their play style.
I will put it as Steam guide and on this forum as soon as it is finished.

Thanks a lot for this wounderfull game.
With love,
Bozel.

Pages: [1]