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Messages - MightyKeb

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1
Feedback and Suggestions / Re: Match ends are jarring
« on: March 28, 2019, 07:04:13 am »
necroing this as it was discussed during coffe hour today.
does anybody know which update exactly killed it? Also apparently it's still like that in pirate dm, haven't checked myself though.

Not by heart but the end screen camera angles around the map + the instant transition came with the Alliance update. Also, around that time or somewhat before that, the last dying ship in a match would disappear without making a sound, and still does to this day.

2
Community Events / Re: Sunday Community Skirmish #211 (15th July)
« on: July 15, 2018, 06:00:18 am »

Glowwater Thralls, signing up

POC: MightyKeb, Kira Wa Nai

3
Community Events / Re: Sunday Community Skirmish #210 (8th July)
« on: July 07, 2018, 09:00:45 am »

Glowwater Thralls, signing up

POC: MightyKeb, Kira Wa Nai

4
Community Events / Re: Sunday Community Skirmish #208 (24th June)
« on: June 23, 2018, 03:53:09 pm »
Glowryder Falls
signing up

Pont of Contacts: MightyKeb and Dementio

5
Feedback and Suggestions / Re: Making new players stay
« on: May 12, 2018, 04:08:51 pm »
[...]not knowing how to ready up is enough to bar the match from starting at all
[...]forward-facing[...]
Sometimes I choose a word when it appears to be a much more wise idea to expound with a sentence. There's a HUGE lack of clear messaging in this game and I think a whole lot more effort needs to be applied towards making sure core aspects of the game are prominently displayed and easily understood. This means less passive UI (stationary "ready/not ready" button) and more dynamic UI ("3 out of 4 pilots ready") that expresses more deliberate design allowances that beckon attention and spark engagement.

Either way, I don't think there's anything healthy about giving any one player control to not start the match under any circumstances. That is the entire reason for 3/4ths of the lobby being able to start a match on it's own.

6
Feedback and Suggestions / Re: Making new players stay
« on: May 12, 2018, 03:53:35 pm »
I think if anything lobby inbalance should be much more forward-facing with a more obvious announcement that the lobby is stacked, flag the specific offending ship algorithimically, and bar the match from starting unless every single pilot readies. Because of the populace, the level disparity would have to be huge; luckily for us, it typically is.

This sounds like a terrible idea. One of those novice pilots not knowing how to ready up is enough to bar the match from starting at all - all because some people wanted to play with their friends and also happen to be playing for a long time. If anything, it's more incentive to play on these smurf accounts that you despise.

Otherwise, I support a more obvious way to point out stacked crews to the lobby. Lack of clarity for new players is an omnipresent fault in this game, mostly in gameplay and for certain aspects of the UI. If you can point out the stack, you can atleast warn new players what they're getting into so that the ones who score appropriately high in the pussy-player-factor can bail out of the game to preserve their ego for another day.

I also second Ravioli's response to OP's idea.

7
Community Events / Re: Sunday Community Skirmish #198 (April 15th)
« on: April 14, 2018, 03:34:17 pm »

Glowwater Thralls, signing up.

POC: MightyKeb, GurasOGuras

8
Community Events / Re: Sunday Community Skirmish #197 (April 8th)
« on: April 07, 2018, 10:46:00 am »

Glowwater Thralls, signing up.

POC: MightyKeb, GurasOGuras

9
Community Events / Re: Sunday Community Skirmish #196 (April 1st)
« on: March 31, 2018, 04:44:55 pm »

Glowwater Thralls, signing up.

POC: MightyKeb, GurasOGuras

10
Feedback and Suggestions / Re: Desert Scrap point increase and 4v4
« on: February 18, 2018, 10:52:21 am »
is this a mercury mk2 joke?????? ( :P)

11
Feedback and Suggestions / Re: MKII Mercury
« on: January 26, 2018, 05:44:28 am »
There have been sillier talks of changes in experimental discord. This isn't absurd to me at all.

12
Feedback and Suggestions / Re: Mount light gun in heavy gun slot.
« on: November 09, 2017, 04:07:01 pm »
#Bringback4LightGunStormbreaker

Fuel to the fire.

13
Feedback and Suggestions / Re: Mount light gun in heavy gun slot.
« on: November 08, 2017, 03:30:02 pm »
Heavy guns aren't strictly better than light guns. They have less arcs, generally longer reload time, are clumsier to operate. The meta light guns have large arcs, quick reloads, and are much reliable overall. Going from heavy gun to light gun is far from a "downgrade" -- that's enough reason to drop the idea.

14
World / Re: Faction Words for other Factions: A Cultural Experience
« on: October 31, 2017, 05:27:58 pm »

Yeshan is painted meat. (tattoos)

In my eyes the Arashi are cannibals.

In my eyes, you missed a tainted meat interjection.

15
Community Events / Re: Sunday Community Skirmish #174 (October 15th)
« on: October 15, 2017, 01:51:51 pm »
If there is going to be no stream anytime soon, could we atleast record the matches for Youtube?

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