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Messages - MightyKeb

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31
Feedback and Suggestions / Re: Match ends are jarring
« on: June 09, 2017, 07:09:48 am »
Give it another 5-7 months

kek, o7

32
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: June 04, 2017, 11:08:50 am »
Schwalbe: WHAT. IS. MY PURPOSE.
Isla: Your purpose is to be Schwalbe.
Schwalbe: OH. MY GOD.

You have to learn to swallow that fact.
wink





33
The Gallery / Re: GoI Fan Fiction
« on: May 17, 2017, 12:31:48 pm »
PMed you a character last year, pretty much forgot about it recently. Welcome back.

34


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PoC: MightyKeb & WATERitsME

35
Feedback and Suggestions / Re: 2nd Gunner Midmatch Join
« on: May 06, 2017, 07:59:08 pm »
MightyKebab Yesterday at 9:56 PM
"can you make a shooting stars meme of you falling off the ship before you quit goio"

JakE Yesterday at 10:26 PM
"trololololol
I need to make that happen"

36


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PoC: MightyKeb & WATERitsME

37
Gameplay / Re: Ships locked / unlocked ?
« on: May 01, 2017, 08:06:54 pm »
Jump on Goldfish and a Spire in Normal Alliance with a nub crew. Give them no instructions. Then tell me which one is easy. Spire, fly at enemy and watch them die until you come under fire. Then you die. Pretty easy. Goldfish, fly at enemy... they are not dying. Why are they not dying? Because the Goldfish takes more skill and coordination between the use of front and side guns, and the use of tools. That is a lot harder.



Again, though, those should just be removed in favor of descriptions of ship ability, since no ship is 'easy' with a bad loadout.

You're missing the point. Game considers Spire Easy and Goldfish hard in SKIRMISH. Not alliance.

I think one important thing to consider when you're rating these ships is to ask this very general question: "If I had a novice ally, what are the ships I'd feel most comfortable giving to him?". Pyra and Goldfish, and to a certain extent junker, fills this criteria in my eyes.


38
Feedback and Suggestions / Re: Top Tempest missile fix suggestions.
« on: April 30, 2017, 10:26:57 pm »
Ah yes, let's expose the back of our ship to negate tempest so that our enemies get easy artemis shots on our engines.

A noble idea, but it doesn't show promise.

39


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40
Gameplay / Re: Ships locked / unlocked ?
« on: April 28, 2017, 05:02:13 pm »
The difficulties are set based on novice vs Bot in Novice Deathmatch and Alliance Normal (easy), not vs experienced crews.

Spire vs Bots is easy. Goldfish vs bots, not so easy. This switches with pvp and more experienced crews. Some thought needs to be be applied to this to make it more useful.

First of all, even amongst new players, barely anyone fires up bot deathmatch.

And secondly, difficulty levels affect Novice mode. Only ships marked with Easy difficulty can be picked in it. So you're letting Spire loose in it (which sounds OP because noone can shoot back at it enough to counter) and taking away Goldfish from novice, which was perfectly fine.

41
The Pit / NERF TEMPEST
« on: April 28, 2017, 02:35:17 pm »
NERF TEMPEST


Right, just wanted to be the first. Time for serious discussion to pour in.

42
Gameplay / Re: Ships locked / unlocked ?
« on: April 28, 2017, 06:26:43 am »
Wait.

WAIT.

WAIT WHAT. O_O


I haven't played in a while (Engineer Degree is a pain in the ass) and I may not be up-to-date with changes, but what the hell, how, when, why? This is pure bullshit on the first glance unless they buffed the everliving shit of the Spire...

I have explained this several times, about half a year ago muse moved Spire to Easy category, and then later moved goldfish to Hard. Both were basically stealth changes. I only managed to confront ayetach about goldfish, and he explained that it was because fish was hard to get kills with. In hindsight it probably wasn't him that suggested it.


Both of these are wrong though. Spire is stupid hard vs good people and fish, while hard to get kills with, is a good way to teach people how to play a support ship.


43
Gameplay / Re: Ships locked / unlocked ?
« on: April 28, 2017, 05:21:11 am »
For any warning system based on the ship difficulty system to work, we must first return Spire to Hard and Goldfish to Easy. Not the other way around.

44
Feedback and Suggestions / Re: Hey here's an idea
« on: April 27, 2017, 07:55:06 pm »
Kind of ironic that you've made a post directed at me about not caring about opinions, assuming that somehow I give a shit about your's

Good luck making an impact then.

Yes, I forgot how I'm the one who went into someone else's thread just to shit all over it. By all means explain how I'm the dick in this situation.

If someone asked you a favor but talked shit towards you every step of the way to asking, would you do said favor?

This is how you're treating muse. You might think they deserve it, and I agree with you to some degree. But shoving that in their face will not make your demands come true - it will infact just diminish your chances. I'm not trying to demean you, this is just how things work.

45
Feedback and Suggestions / Re: Hey here's an idea
« on: April 27, 2017, 06:19:34 pm »
Kind of ironic that you've made a post directed at me about not caring about opinions, assuming that somehow I give a shit about your's

Good luck making an impact then.

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