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Feedback and Suggestions / Re: Character Compasses
« on: October 10, 2017, 12:15:02 am »GOI, at its heart, is an arcade game, not an RPG or exploration game.
Again, I have to very much disagree. At its heart, GOI is a simulator set at the steampunk-themed airship combat, and by extension, an RPG. Players are forced to interact with one another and work together as a crew to destroy the enemy team's ships. Quite a number of players I have flown with develop and act out their own characters personas amongst fellow crewmembers (i.e. character roleplay) to further flush out the overall feel of what it means to be a member of a steampunk crew. Muse even went so far as to attempt to implement an exploration feature into the game initially with the kickstarter for the GOI PvE, though it did not receive enough funding (which led to what we currently now see as Guns of Icarus Alliance). Though sadly and ironically enough, some aspects of the resulting GOI Alliance mode do look a bit arcade-like (what with the illumination of weak points on boss ships and the like), GOI is not and was never intended to be an arcade game.
A handheld compass is a terrible idea unless it actually has a tangible function. Just showing the direction is not a good reason to have it.
Sorry to say, but that is exactly what compasses do. They do have a function, to show the direction. That is their purpose.
Quite frankly, I am a bit surprised as to some of the resistance to this suggestion. Not to misunderstand as I do not say this negatively, I support others opinions wholeheartedly. However, the way I see the logical outcome to something such as this is that either the directional UI for GOI be ripped out entirely (seeing as how some feel it is unnecessary and it is quite apparent just having it the current way it is in the game won't do), or if Muse refuses to remove it, the alternative would make sense to have it changed out for a better design (namely the player-held compasses).