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Topics - Flyn Donovan

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Feedback and Suggestions / Character Compasses
« on: October 09, 2017, 12:06:29 am »
Hello there madame and good sirs!  Flyn Donovan here!  Getting straight to the point, in my years flying about in this wonderful world I constantly run in my mind the one major goal that, at it's core, Guns of Icarus sets out to try and achieve...authentic steampunk style battles.  What are some of the things that would make this game more immersive in a steampunk world?  With this in mind, what is it that a crew of any good balloon airship would require to find their way?  Compasses of course!  My proposal here is that we remove the current overhead directional UI in the game and replace that concept with a more game-immersive one, player-held compasses.

Currently, the in-game directional compass is the following:


In my review of some of the latest games (Sea of Thieves being a big one here), I noticed that characters in that game do not have any in-game display which shows them the direction.  The players must pull out a compass and compare it to the treasure map and direct the captain if they are headed in the right direction (north-east, west, south, etc.).  This concept supports both immersion as well as crew teamwork as players must work together as an authentic crew would in order to accurately get where they are headed.  Why can't we have this similarly in Guns of Icarus?  The idea is that along with the player's loadout, each crew member also comes equipped with a compass that they can pull up in their characters hand and can inform the captain which direction the enemies are coming in from (or where they should go).  The key point in mind is to try and turn our current directional compass into something like this:



The idea should be simple enough for the Muse Developers to implement and would remove some of those UI's that I feel are a tad bit unnessessary in favor of more game-immersive one.  What say all you chaps out there?

~ Flyn Donovan

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