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Messages - IntrepidFusion

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1
Feedback and Suggestions / Re: How to Fix Skyball
« on: September 22, 2016, 06:27:35 pm »
Red team beat the shit out of Blue and Blue couldn't even get a kill at their own goal AT WHICH THEY SPAWN. It was a buffet for Red. It was absolutely embarrassing how incompetent Blue was :'( And with 2 goals as the threshold for victory, they never stood a chance to get their shit together... :-\


2
Feedback and Suggestions / Re: Disturbing newbies loadouts
« on: September 22, 2016, 05:08:03 pm »
Replace the Fire Extinguisher with a Buff Hammer.  If the part is on fire just stand next to it and keep hitting it with the buff hammer, it'll stay alive, or let it break then rebuild it to reset the fire.

Another good loadout is Pipe Wrench, Extinguisher, and Chemspray.  I call it the Fireman (or Fireperson) loadout.  If you mess up your Chemspray cycle the Extinguisher will back you up.

3
Feedback and Suggestions / Re: How to Fix Skyball
« on: September 22, 2016, 01:03:33 pm »
The matches I played of Skyball were very competitive, intense, and quite thrilling.  I like the game mode and I agree with improving it, if it needs to be.

In my second game I did take notice of the issue of spawn points.  As explained, killing enemies effectively teleports them to where you don't want them to be.  In a certain 4v4 Skyball match I was in, with team leader atruejedi, we were able to win within ten minutes by keeping a number of the opposing team's ships locked down, disabled with hwachas.  In a game where much of the thrill is blowing up things, and I've heard that killing ships is Muse-sanctioned for Skyball, I agree this is... odd?  Weird?  Should be changed.


I have one thought to note.  The way things currently are I can see a reason why killing ships, as in Kill-Build Ships are recommended: You could use Kill ships to camp the enemy goal/spawn to keep respawning enemies dead.  BUT this actually doesn't work, since additional spawns are placed in various scattered locations around but not in the goal, and enemy ships could just spawn there instead.  So there is no reason to have a Kill Ship controlling the enemy goal if the enemy can and will spawn elsewhere.


Anyway I support atruejedi's suggestions.  I present the idea, though, that instead of placing all the spawns in the middle, that each team's spawns can still be kept on each team's side of the map since that's more straightforward, just NOT right next to / so close to the goal.  The idea is to get them away from the goal to prevent the indefinite team-swapping - as the others have explained, it's a very, very good idea.

4
Feedback and Suggestions / Re: Disturbing newbies loadouts
« on: September 22, 2016, 12:39:02 pm »
Protip: If you keep the component alive with the mallet you'll never need the spanner.

5
It's ok.  I get it.

6
I like playing with the new people.  I've met a lot of cool guys who want to learn, and are learning, and they like playing with me too.

Having [AI] Jesus is fun too.

7
The Gallery / Re: GOIO memes
« on: May 12, 2016, 02:08:42 pm »
Idk if meme, but


8
The Gallery / Re: GOIO memes
« on: April 26, 2016, 08:29:20 pm »


When your tri-Hades Mobula arc is just right.


9
World / Re: Where in the World does this Game Happen?
« on: April 08, 2016, 01:48:28 am »
Pretty sure I screenshoted a Northern Fjords flock once but I can't find it, I'll take another.  The birds are silent but their texture is that of Canada Geese if I recall correctly.

edit: Got some screenies.







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World / Re: Where in the World does this Game Happen?
« on: April 05, 2016, 02:58:11 pm »
Does it help to know that there are Canada Geese in Northern Fjords? (irl, Canada Geese have made it to Europe)

11
The Gallery / Re: GOIO memes
« on: February 25, 2016, 06:30:35 pm »



Schwalbe the "width=800 height=500" didn't appear until after I pressed "modify" on the post, so they were not there when I posted the image.

12
The Gallery / Re: GOIO memes
« on: February 18, 2016, 03:26:23 pm »


When they decline your loadout.

13
The Gallery / Re: GOIO memes
« on: January 12, 2016, 09:59:40 pm »

Thanks.  It seems to be different for every forum I use.

It was actually not in front of me, because the "Insert Image" button only provided the following: Who would know quoting the post reveals these invisible parameters.

Edit: I can't replicate it.  I try editing and quoting this post and the tags remain parameterless around my image url.

14
The Gallery / Re: GOIO memes
« on: January 12, 2016, 12:23:00 pm »


(is there a way to control the width of posted images?)

15
General Discussion / Re: Unlockable Costume Parts
« on: December 31, 2015, 02:21:44 am »
^^Well.  That just about covers it.  Many thanks!  I actually forgot about Model Citizen, I've got all but the one for Ensigns of Command, think I need to play with a few more novices to get that done.

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