I like playing with the new people. I've met a lot of cool guys who want to learn, and are learning, and they like playing with me too.
Having [AI] Jesus is fun too.
Those by definition are not noobs.
What we are refering to are the "stop teaching me how to play, I'm just having fun as I instantly fail every encounter I come into because I refuse to be taught the basics of the games mechanics and meta" types.
You know. People that don't even bother to play the game but get all mad or frustrated and leave the game because somehow the game is bad, by some obtuse logic simply because they can't win without trying.
And THOSE are as common pennies.
I'm gonna rehash the point I made when this topic comes up.
Fighting games have high learning curve. Guns in comparison is nothing compared to it. And yet people all over the world love the games in the genre. It has such a solid following that it was esports before esports was a thing.
There is a standard of quality play. And you don't join that community without aspirations to get good at the game. To reach said standards and play on par with your peers.
This however is not apparent in guns of icarus. Its a sad state of affairs when the competitive scene is a niche within a PvP based game.
In anycase to the point. If you raise the bar, people will follow it up. If the game has a culture of people being put up to challenges as a norm. (in fact dark souls has a similar culture). Then the only expectation is that every player in the game wants to play the game well and to win.
Sure its not about winning and blah de blah... have you seen the game? It literally has the specific objective to win against an opponent. Sure you might not win. But the fun part is the earnest struggle to try.
No noob is doing that. All I hear from them are lame excuses.