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Feedback and Suggestions / Re: Accelerator tool (Damaged components work 100%)
« on: April 09, 2014, 02:08:06 am »
I think it would work well if treated as a "overcharge" device.
It would cause component to work at 100% for given time and after that
component would receive some damage. Time for with effect apply and amount
of damage caused would vary from component to component.
Suggested values would be :
The last one would be easy to abuse on CP maps where one engie with
accelerator/overcharger and three with spanner could tank for very long time.
It would cause component to work at 100% for given time and after that
component would receive some damage. Time for with effect apply and amount
of damage caused would vary from component to component.
Suggested values would be :
- guns - 10 seconds of full effectiveness then drop to single inch of hp
- engines - 5 seconds of full effectiveness then drop to half hp
- balloon - like engines
- armour - 8 seconds of invincibility then armour breaks completely
The last one would be easy to abuse on CP maps where one engie with
accelerator/overcharger and three with spanner could tank for very long time.