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General Discussion / Re: Alliance medium weapons?
« on: November 24, 2016, 02:14:35 pm »There was a mention somewhere that they wanted to add some kind of heavy gun for Alliance only. I just hope that they don't make too many weapons that are too broken by design to be rebalanced for Skirmish. E.g. tar mortar. I really want them to be able to repurpose assets for Skirmish in the long run, as that is what I come back to this game for.
I'd have to agree. I see Alliance as a low-stress way to play GoIO and a more forgiving medium for new players to learn the game. Having weapons locked to this mode and not translating into Skirmish will keep potential crew from that mode at the risk of being unfamiliar with what works in that game mode. While fun, we should always be looking to fill all aspects of the game with quality players and by making Alliance and Skirmish be divided by weapons and ships is a step backwards towards making that happen.
As far as medium slot weapons, I feel the restrictions on heavy guns are being looked at incorrectly by many. Introducing strong skill requirements to the heavy cannons rewards both the gunner's skill AND pilot's cooperation and communication between the two. It could also bring that blasted range finder to light for some alternatives to the Lumberjack. For instance, the introduction of medium slot artillery (i.e. Long Tom's, etc). could have a degree indicator and a narrow horizontal arc. Manning the gun you look straight ahead, indicator on the side as your only way to know the angle of the gun, and you need someone to rangefind to deliver an accurate shot (or use your eyes if you're really good) by knowing what arc to fire from. Things like that can bring medium slots to bear a wider range of utility with less restraint based on mechanics, but rather on skill and/or teamwork.