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Feedback and Suggestions / Re: Medium Weapons, Anyone?
« on: October 23, 2013, 06:51:34 pm »
@Echoez; Yeah, that indeed sums it up rather well. Better, in fact, than I did, as I got carried away on interesting side-orders.
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That's a rather blanket generalization though. I've been known to have my crew take something sub-optimal if they're up for it because I've wanted some silly achievement (like "harpoon 30 ships"), but that doesn't mean I'm bad for the game or that I'm a bad captain: point of fact, we won one of those harpoon matches because I could out-pilot the enemy captains such that our Harpoon/Flamer Mobula was always out of their gun arcs.
Ramming, Lochnager Flak, Buffed + Charged Flak, and enough rapid Greased Mortars can effectively 1-shot (defined as, say, 5 seconds or less) an enemy ship. I personally have seen this happen numerous times, and done it myself numerous times. Your mileage may, of course, vary.
Any time, my good man. I like to think that while we all badger each other, the GoI community is a decent one. Gentlemen argue with each other all the time, but that doesn't mean we have to act like savages while we're at it.
Well i dont think you have seen any competetive match at all. And no it is not about achievment farming. It is about experience and actual skill.
Youre only 4 4 3. So shouldnt be to long i think that u left novice matches. And a pub will never utilize longrange to its fullest.
Pub games are totally different from actual highlvl / competetive games. The thing why ppl barely use med weapons besides the hcarro are their relative high skillminimum to utilize.
Watch some paddling or gents matches and then see what good gunners can do with a medium weapon.
The reason u barely see this in normal games is the fact that not many pubs can time their shot.
Pub is mainly brawl based game. Seen any sniper galleon pilot rly park his galleon getting assisted by his ally? Probably not.
And another part is. We probably have played the game way longer than you. We might know what a gun can rly do and we might also see it doing it in several more situations.
Shots miss occasionally, yes. But 80% accuracy is pretty easy on a Heavy Flak within, say, Gatling range. The more important issue is that medium guns take time to fire off a full clip...and a skilled pilot won't just sit and let you empty an entire clip on his ship if he has any recourse. So we can either assume that each gun is functioning under optimal conditions, or that neither is functioning under optimal conditions, in which case you might only get 50-75% of that light gun's clip actually on target (or actually on the portion of the ship you wish to damage).
In my experience though? Good gunners are reliable at putting heavy gun fire on-target. 80% isn't that far off the mark at moderate range.
Yep. And by firing early, aiming for engines, and reversing, you can keep that distance up for quite some time, even on very tight maps like Paritan Rumble.
So while you scalpel away I'll tear into your guns and engines with Heavy Clip on a Hwacha at a range you can't match with damn good accuracy, then disable all your components facing me with Burst at close range.
Also, that Gat tactic is alarmingly ineffective, as even with Charged rounds the Gatling has the second worst DPS against the hull in the game. By a pretty huge margin. Use it to shred armor, reload it, and shred their armor again once it's back up. It's a far more effective use of the Gat then the pitiful 13 DPS that Charged rounds do to the perma-Hull.
The fact that within a 2-3 second window you can strip a ship of most of its guns + engines is well worth the 14 second reload time. Hwachas sow chaos and give you time to get more advantageous positions...and they do it VERY quickly. You then swing guns to bring other weapons into arc while it reloads. You're severely underestimating the power of the weapon as mid-close range disabler: nothing else really compares at that range.
Beg pardon?
Hwacha DPS to components: 232 + burst to nearby components.
Gatling DPS to components: 77
The Hwacha is the clear winner here.
I would hazard a guess you are not up against decent pilots/gunners then, and they probably aren't running Heavy Clip. A well run Hwacha ship can disable your engines or guns from almost double the Gatling's maximum range, and easily have Burst rounds loaded by the time you close the distance, which gives you a firing window of a few seconds before you lose half of your ship's components.
See? You dont take the argument of experienced players.
The medium guns are mostly sniper weapons. There is nth comparing with that range and dmg. If you ever see what a hflak can do with a unarmored hull u see how good it is.
A lumberjack takes balloons for breakfasts.
Sure u need good gunners on them. Thats why u barely see them. Or at least used to their real potential.
A good hwacha gunner will take out ur whole ship in one volley.
A hcarro will twoshot ur balloon and kill ur hull rly fast if u hit right with it.
But as u will not take our arguments go ahead and do whatever u want.
Or watch some competetive matches and see what good players can do with heavy guns.
You should mail that in to Muse then. I've left several matches during spectating and have not been given a match leave.
Assuming we're talking DPS against favorable components, the most effective Heavy Gun against a given component often outdamages the most effective light gun against that component (in terms of Damage-per-Second).
Balloon: 173 (Heavy Carronade) vs. 158 (Light Carronade)
Hull: 158 (Heavy Flak) vs 158 (Mortar)
Guns/Engines: 232 (Lumberjack Heavy Mortar) vs 112 (Mercury Field Gun)
Armor: 48 (Heavy Carronade) vs 60 (Gatling)
As you can see from these numbers (which are pretty accurate by my friend's calculations...others can confirm, I hope), against everything but Armor the Medium guns are superior, whether because of raw damage or (in the case of the Flak vs Mortar tie) because of range.
Largely untrue. Open battlefields and below-average opponents make these weapons easier to use, but skilled opponents or close-quarters fighting just requires a bit more knowledge and ability with those weapons. It doesn't suddenly make them bad.
...A Goldfish is really damn good at blending balloons, boss. A touch of Chute Vent completely negates any advantage the Squid may have in vertical movement to follow the target, and the Heavy Carronade loses basically nothing over the Light Carronade for keeping an opponent pinned or shredding their armor. The greater health and armor allows you to survive more attempts to have someone force you off your target, and also allows you more leeway to actually physically pin your target to the ground. It has different strengths, but it's far from "playing Squid."
Gatlings are terrible at disabling ships compared to a Hwacha: they deal 77 dps to ship components, and their scatter makes it difficult to focus on a single component: it takes over 4 seconds of concentrated fire to take out a single engine. The Hwacha, meanwhile, does 118 dps to ships with a large burst radius. In that 4 seconds you can take out three engines, or all the guns on a Galleon's broadside, or all of a Junker's broadside plus an engine...and so forth. There's no comparing the two for ship disabling.
Additionally, a Heavy Clip Hwacha has incredible precision at ranges greater than a gatling's, and can also damage components near the target area. Finally, the Hwacha deals nearly x5 the Gatling's damage to a ship's hull. The only place the gatling wins is in damage to armor.
This I'll grant you. A few more options for Heavy Weapons would be rather nice.
Buffed hull makes no difference how much damage needs to be done to the permahull to destroy a ship to my knowledge.
The Buffed Charged Flak also oneshots Mobula, Spire and Junker (last one even with only either buff or charged).
A Lochnager Flak oneshots all ships but Galleon and Goldfish, if it is also buffed, it even oneshots Goldfish.
Specific condition for Lumberjack? A gunner who has some experience with it and you can effectively use it at 1000m, a gunner who regularly uses it and you can effectively use it on up to 2000m. Other than that, the enemy has to stay further away than 176m or 165m (Greased/Heatsink or Incendiary) which, considering the nature of the gun, shouldn't be a problem as long as the pilot is able enough to point his broadside at the enemy before the enemy is already on the approach for the ram. Only the Mercury and Typhoon have comparable ranged effectiveness, the Mercury does not strips hulls even half as fast as the LJ, the Typhoon is a Medium weapon.
Heavy Carronade needs two shots to take down bloons, as long as the bloon is not clapped with a mallet in between those shots. If the Carro is buffed, even the clap won't help the victim. It also has greater range than the light carronade. The light carronade might still be better though, comparing the goldfish with heavy carro to pyramidion, the pyra would have two light carros which would take as long to pop bloons as one heavy one and deal some damage to armor on top. comparing the blenderfish to squid, the squid can way more easily stay out of gunarcs of enemy ships whilst getting its front gun to shoot the enemy quicker.
The use of the Hellhound on the Spire is... arguable to say the least.
The Hellhound on the galleon would only be compareable to Barking Dog on Junker I assume.... but I won't dare to do that comparison here.
Manticore: Disable entire ships in about two seconds is useless? That is a powerful ability in my opinion. Coordinate with teammate to use the time in which one enemy is entirely helpless. (for example, goldfish disables one enemy, then uses sidemounted gatling to help strip the other enemy whilst the captain on the first ship can't do anything but look)
I give you that, the medium weapons don't excel among all the weapons in the game. Don't think of the weapon categories as Medium>Light, think of them as equals with different uses. After all, you don't compare all explosive weapons to all piercing weapons either.
The point of the game is to communicate with other people. Call me a ludite but I would rather type "#### you will be main, bring burst" than drag an icon over their name and assume we both know what that means. Also I try and give every crew member and opportunity to shoot. Sometimes the person responsible for the hull changes depending on range and engagement type.
A Heavy Flamerthrower of kinds or even a Napalm gun would add to the brawling arsenal of heavy guns with lots of utility and a sort of jack of all trades but master of none, could also have an interesting mechanic, utilizing liquid gasoline so you have an arc'ed stream of fire to aim with istead of the gas based light flamer.
(...) Or even lightning based tesla gun, they even have models ready for these that are not used.
The medium flak is so much more powerful than the light flak. A buffed charged shot from a heavy flak one shots a pyramidion. You need every last shot of a buffed light flak to make a pyra kill.
Nothing compares in the game to the raw power of the lumberjack. Find a gunner that can land every shot and prepare to have a hard time keeping anyone in your lobby after the matches end.
These weapons are hard to use granted, but they're made up for by sheer brute force. There is absolutely nothing more satisfying in GOI than one shotting an enemy ship with a long range heavy flak round. It's like shooting a game winning three point shot in basketball that you know is going in as it leaves your fingers and spending the next few seconds basking in glory as it slowly sinks in between the rim and swooshes through the net.
I cant agree with you on this.
Besides the carronade every medium weapon is a stronger aquivalent to its little brother.
THe hwacha can disable a whole ship when you have an experienced player on it. The artemis needs much longer to disable a even certain components with its 4 rockets.
The hflak will nearly instakill an unarmored ship while a light flak will take much longer.
The lumberjack doesnt even have a light aquivalent.