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Messages - Van Manfred

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16
Feedback and Suggestions / Medium Weapons, Anyone?
« on: October 18, 2013, 09:58:51 am »
I am not the most experienced player, but the more I play, the more I appreciate Light weaponry over Medium ones. In my humble and maybe incorrect opinion, their little clips, loading time, slow projectiles and general clumsiness in movement and firing arcs for only slightly superior damage is a bad compromise. It is even moreso since they now recoil so much when firing them. Give them a Spire, and most gunners will prefer manning the light weapon on top instead of the clumsy beast below.

Also, Medium gun emplacement have like three times less choice for outfitting them. What's missing in this category, is a quick-firing, short-to-medium range weapon, reasoneably accurate, that either has a good magazine or a shorter reload. Something like a quad Gatling, or a quick-firing harpoon Ballista. Anything, really, to make them even desirable.

I would be glad to hear some of the vets' comments and tips about Medium weaponnery.

PS - I know there must have been some threads around this subject, but I didn't feel like necroposting anything past the first two pages.

17
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 18, 2013, 09:39:39 am »
I just flew over a few pages of this thread, so I don't know if this has been proposed, but here it is:

How about making all types of ammo more extreme? If the different ammo types had stronger effects and flaws, carrying more of them would really make the offensive shine.

PS: I am of the opinion that sometimes, a good offense is the best defense. When piloting a galleon and splitting my behind halfway to get a good good angle, I am glad there's a gunner downstairs who fixes a gun and blows the flaming bug away instead of repairing consistently breaking components ad infinitum.

18
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 17, 2013, 08:44:06 am »
I understand that it is my responsability to insure that I have a decent internet connection, and I will. Until it is done, thought, I'll restraint from playing.

Anyway, whatever happens with the Leave Count, I want to thank this very supportive forum and, most of all, the Muse team. I'll be back, and then you'd better watch for me, somewhere in the crimson skies.

Cheerios !!!

19
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 16, 2013, 03:07:23 pm »
Great post, Andika - every part of it, althought the final one was the point I was trying to express.

20
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 16, 2013, 12:36:07 pm »
I think Leave count is only incremented if you are not at the end of a game that you started. Leaving in the middle of the game so long as you return before the end is not an issue. I leave games and come back all the time, usually when I discover I brought the wrong engineering tools or ammo. My leave count is sitting at 2, and I have not ran across anyone who thinks ill of me because of it.

As long as you can re-connect in time for the end game, you won't get a Leave, from what I experienced.
One would assume you'd have a solid connection to play an online multiplayer game to begin with. And if you haven't, I think that's an important problem to address before anything else, whether it's on your end or the developers'.

As for the leave counter only factoring in players who click Abandon Match: I'm sure people will find ways of cutting off the connection or killing the match without having to hit that button to preserve their count. You could implement something that factored in not just quitting/connection dropping/crashing, but also if a player joins a different game while the previous one they were in is still running. That could work.

I wouldn't mind that the rest of my team knew I had a bad connection - then they would know the risks are accidental, and not "convenient". But the engine doesn't make the difference.

IMO, most players who want to leave will do so by using the in-game buttons. And, anyway, even if a few get throught by trickery, IMO it is preferable to having a few earnest but badly connected types passing as rats.

21
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 16, 2013, 08:40:53 am »
For what it's worth it seems like the leave count is doing its job, even in your case.

It tells us either you rage quit, have a weird internet connection, get bored, or anything.

Does that really matter and is it fair to you? Yes and no. :/ If you were on my ship and you said that there was a 50/50 chance you randomly disconnect (even if you're making it back in most of the time) I'm definitely not going to want you as the main engi or on hull. In that sense the leave count has done its job, it just isn't necessarily fair to you as a gamer. I think overall it is more fair to the crew.

As much as I hate to admit, that post made some kind of sense.

However, like many here said, few people look at the profiles, and more importantly; constant re-connecting, in the hope of maintening a low Leave Count, forces a spectator on the rest of the ship, which founds itself in crisis.

Quote
This seems like a pretty solid idea to me.

In fact, that's a terrible idea. Playing just to normalize the Leave Count? One has got to have a solid connection before attempting that, or else he could end up with something like one leave every three games.

22
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 15, 2013, 10:41:36 pm »
Arrggh it happened again. Sorry for my team mates of fortunes. We were doing extremely well when I started disconnecting then reconnecting like crazy, being completely useless on the ship all the while, from the middle of the game up until its shady end (I couldn't even see the score). I also failed to reconnect short of leaving Steam, and now as a result I've got another Leave, for an average of about 1 leave per three games, now.

I look like a  :-X ing rat now. "No, really, these are connection problems!". "Yeah, sure".

I think I'm going to stop playing for a while. I'm a bit peeved right now.

23
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 15, 2013, 09:14:23 pm »
Sure, but I end up playing just to finish a game, instead of, say, looking for achievements.

Wait are you saying that the leave counter is causing you to finish out matches instead of abandoning your teammates to hunt for achievements because if so that's a good thing.  If you start a match you kind of owe it to your team to finish it out. 

Nah; I must have been unclear.

When I get disconnected, and manages to re-connect, the game slags so much that I'm all but useless onboard. All I experience when getting back are like stills with background music. It's terribly boring for me (far from getting achievements, I get no play at all), and I'm pretty sure an AI can do a better job on the ship in these cases, but I stick around nonetheless, in spite of being a nuisance to my team just so I won't get +1 to my leave count... and often for naught.

If it wasn't for that Leave Count, I would not try to re-connect after a few disconnections, and as a result, the ship I was on will have a full crew (even if it's with AIs) instead of being -1. I admit that for pilot, it is more difficult than that - and that's why I almost pilot no more.

Oh, and I like the paternalistic tone about achievements when it's coming from a level 14 pilot.   ;)

What about my proposition to up the leave count only on the use of the "Abandon match" and "exit game" buttons?

24
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 15, 2013, 06:48:05 pm »
Quote
I don't think leave % will be the main stat people will look at in the stat related pissing contests I have never seen in this game. The simple solution will be to play more games and leave less of them. If this is really discriminatory to people who started playing after the last patch muse could always calculate leave percentage out of the last 100 games the player was in. Thus allowing serial leavers to redeem themselves by playing 100 games without abandoning their comrades.

Sure, but I end up playing just to finish a game, instead of, say, looking for achievements. And as these problems are not, as I write this, dealt with, I always end up playing with aprehension. I fear that my "leave count percentage" will get proportionally higher if I play.

And I believe whatever's in the profile is public; One will spend a little fortune to make his avatar look good but wouldn't mind a high Leave Count? Sounds contradictory; A low Leave Count is worth much more than a spiffy outfit to me.

At the same time I recognize the need to spot out "rage quitters"... but couldn't this be linked to the use of the "abandon game" and "exit" buttons? That's how ragers will quit, instead of an accidental disconnection. What about that?

25
Feedback and Suggestions / Please, Remove Profle's Leave Count
« on: October 15, 2013, 02:27:24 pm »

Yes. the game disconnects a lot - but I can live with that. I know it happens a lot, and I know the Muses guys are working hard on this, but there's little to do; the problem can come from sources they don't control, such as Steam or my internet provider/hook-up. Good luck and keep up the excellent work, guys.

What I can't live with, however, is the fact that a disconnection makes the Leave Count go up by one, no matter how hard you try to re-connecting. It happenned again this morning: I must have re-connected about 12 times in a single game, to find myself unable to do anything on the ship and disconnected again. I kept on re-trying this ordeal just to keep my leave Count from going up, and failed.

Now, as a result, I've got a stat on my profile that basically says "this guy ratted out on his team 2 times". As a result of the result, I hesitate to play this game, that I love and bought as soon as it was out.

My suggestion? remove the Leave Count - or make it a confidential stat, viewable only by the player. Please.

Thanks in advance.

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