Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chango

Pages: [1] 2 3 ... 5
1
Community Events / Re: TimmyB Tournament: Season 2
« on: September 24, 2015, 06:43:26 pm »
Very happy you guys are doing it again :D Was just talking about TimmyB the other day to Baron Samedi.

2
General Discussion / Re: New thing I learned about Guns of Icarus
« on: March 06, 2015, 05:08:06 pm »
Shit I just learned we had a wikia lol

3
General Discussion / Re: Love the new matchmaking but...
« on: October 23, 2014, 07:14:22 pm »
I can confirm this, that you cannot simply open a custom game to the queue until you reach a certain amount of players in the custom lobby. I tried making a custom scrap for achievement lol

4
Dev App Testing / Re: Goals and Ramifications of Matchmaking
« on: February 24, 2014, 08:56:11 pm »
When dealing with a problem in life, I follow the KISS mentality. Keep It Simple, Stupid. I feel like you are trying to solve simple problems with a complex solution. I don't really see the need for this. Gives us more options in creating lobbies, setting filters, to create a way to find matches easier.

5
Dev App Testing / Re: Goals and Ramifications of Matchmaking
« on: February 24, 2014, 06:19:15 pm »
I think this is too much... Improve the match list, don't get rid of it.

Lobbies have created some of the most memorable moments for me in this game. Sorry to post about this without testing nor reading the whole thread. But I think this issue is very important. You need to really think if the Goals outweigh the Ramifications on the first post. Severing the Social Aspect of this game for a Quick-Join system that would only benefit those who can't handle reading the lobby list. Then if the majority of the community uses Custom Matches, wont you still have the performance/bottleneck issues that are bringing this change?

When I play, I log on, see what friends of mine are on, browse the match list to see what maps/match-sizes are being played, and try to socialize with friends and newbs alike. This proposed idea will ditch what I do, someone who has played since beta, for a system that will be buggy for awhile.

I want to look at the menu to decide what pizza I want, not for the pizza man to bring me what he thinks i should have without my consent. Or even worse, this sounds more like grabbing a slice at the local gas station because i can't wait for the damned pizza man...


6
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 07:30:04 pm »
Damn so Friday Night would be too late for testing?

7
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 06:49:22 pm »
You guys do great things also :D I've been playing this game over a year and have had a great time with it. This is the first patch that made me a little silly. I think all the pizza talk made me a hungry grump.

8
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 04:07:44 pm »
If your Pizza sucks upon delivery, you don't use that Pizza place again.. You have to remember you have a large population that only comes back on large updates to see how the newest patch is. If they are dissatisfied, you lost that crowd til the next major patch.

9
Gameplay / Re: Art meta is boring
« on: December 11, 2013, 04:00:40 pm »
I dub the artemis as the noobtube. I tend to use them if I have a very low level crew. So if your Captain is flying a 3 artemis junker, it's because he thinks you are a bunch of noobs!

10
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 08:17:52 am »
Patches with big fundamental changes need more time in Dev App. We push to get our members signed up do testing events. But we need more time to fit these events into our schedule. With such a large change, every map needed to be tested. One week between Dev App to Release is not enough time...

Also, there were lots of concerns on the Dev App forum, but were ignored and told 'I'll let it play out and see what happens.' What happens is you lose casual and competitive players until the next patch. Not a good gamble to make on a PvP game..

11
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 10, 2013, 03:55:55 pm »
Maybe take the ship icons out of the Spawn Map (And Smollett''s suggestion of an increased spawn timer is a very good point)
Making it a little harder to spawn right in the middle of the action.

12
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 09, 2013, 11:57:18 pm »
Spawn Selection needs to be taken out of the maps were 'bases' have not been pinned. I tried 4v4 tonight and it was pure chaos. I would hotfix those map's spawn select asap because it has made those maps broken.

13
The Pit / Re: Ok, time to deal with less than pleasant players
« on: December 01, 2013, 08:33:47 pm »
I heard there was Free Pizza here! Where is the freaking Free Pizza!

14
The Docks / Re: The Gentlemen Are Recruiting!
« on: November 28, 2013, 10:21:55 am »

15
The Docks / Re: The Gentlemen Are Recruiting!
« on: November 13, 2013, 03:14:52 pm »


All Gentlemen are required to have their proper tea set.

Pages: [1] 2 3 ... 5