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Messages - BobyWilliam

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Feedback and Suggestions / Re: A cry for change
« on: January 25, 2017, 06:26:41 pm »
I might not be the best man to give suggestions as I am obviously not as much in love with the game as you are guys.

That said, I like the game, played ~60 hours, it was great but I can't see me coming back very often after that point if no more mechanics are added. I tried to like engineering but it gave me headaches (motion-sickness) just to spam my left click button and run hammering component after component in a never ending fast paced loop.
I have been taken by the hand by some vets captains like Lysanya who were truly great at explaining me a loop I had to perform to be the most effective on their ship, I found joy in trying to please their needs the best I could but I never truly liked it for the gameplay itself sadly. I felt like a simple cog in the wheel, barely looking outside when I fucking love the atmosphere of the maps, locked in my task, hammering stuffs in a repetitive manner.
At a certain point we could loose or win, it didn't matter for me, my experience was the same.

For the gun part, I like to play tactical shooter where you have some challenge trying to hit that decisive bullet (Squad, R6, CSGO as you mentioned), I am not suggesting it should be the same because of course we are talking about ships here, but obviously the skill involved in shooting weaponry in GOI doesn't attract me that much, my only exception is the mine launcher with thoses rounds that goes super far (lesmok ?), I found the challenge/reward thing very good on them but that's pretty much it.
A lot of others were just painful to use for me, with very low turning rate or stuffs like that, it's not even what I call a challenge at this point but it being just purely frustrating for the sack of it.
The rest were just mindless shooting guns like the gatling or the flamethrower.

That left me with the piloting that I love actually, because I can look at thoses beautiful sceneries, and me just holding the wheel, hearing thoses sweet noises when I turn the ship makes me happy alone. I don't think I am a bad captain either as I was often fairly competitive against vets crew. I am burning thoses engines all the time too, and using every tools without mercy but I feel like my engineers are just here to wip my ass, or to give me the paper when I sneeze, I feel bad for them truly as I don't like that job myself, but hearing you guys truly liking it I think I am gonna change my view on them a bit.
Anyway I got bored of piloting after a while because there were no new ships to try or loadouts exciting me.

Well I realise I am saying nothing relevant here, only pure subjectivity, so I will just end by suggesting to add more contents (maps, loadouts, ships etc.), I would be happy to pilot again if it happens, until then I am gonna take an happy break.

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Feedback and Suggestions / Re: A cry for change
« on: January 25, 2017, 04:42:18 am »
Naoura I was not saying QTE should lock you down, or they should absolutely make QTE, again it was just me giving quick thoughts on how I would like the enginneer job to improve, aka more direct skill involved and less repetitive routine mechanic style of gameplay that I personally can't bear. If they could improve AI bots to help them prioritize more, then for me engineer would be like the ultimate bot job right now.
It's clear engineer need to be a job based around mobility and time management even after the change of direction I am suggesting.

But I hear you, we have just opposed affinity about this position I guess, you like it and I don't. Who I am to tell you you are wrong after all. It might be not made for me that's all. Personally I can only bear playing captain position, and I often pity thoses poors engineers who are non stop paying for my own mistakes and never get praised for their hardwork, it feels like a painful job to my captain's eyes (I try to praise them after every game).
Gunners seems a bit more fun imo, because you know people like to shoot stuffs, personally I don't in this game as it is too basic with nearly no depth in the aim mechanic, but I can understand the players who do even though I am always wondering inside how long thoses guys gonna enjoy shooting stuffs with their brain off.

When I am the captain I like my crew to have a good time, to have fun shooting weapons that are the same time fun and effective, have fun repairing stuffs but I rarely get the impression they are truly having fun after a couple of matchs on thoses jobs, more like they are waiting the first opportunity when I get out to take my position or that they are so bored they go idle/afk in the middle of the match, and I need to remind them the objectives through my voice to make them motivated to perform their duty again.
That makes me sad sometimes.

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Feedback and Suggestions / Re: A cry for change
« on: January 24, 2017, 02:37:44 pm »
The core thing that I am trying to say is being a gunner/engineer is boring imo, it's a very repetitive task and not rewarding, you are like slaves to the captain's will pretty much.
That's why bots are decents at doing this job and outplay most average players because it's a pretty boring and repetitive job. Yes you are busy all the time, but doing not very fun/rewarding things. I won't be against a rework on how you manage your time on the ship, mostly as engineer, faster repairing could allows more room for other more interesting stuffs, for example.
I am not saying the ideas I am proposing are the ones you must apply at all costs, just the general direction I would like thoses jobs to improve in the future.
Peace. ;)

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Feedback and Suggestions / Re: A cry for change
« on: January 23, 2017, 10:51:37 am »
I agree wholeheartedly with the people saying the PvP aspect of GOI needs some love, more content, balance etc. Thoses are truly needed for the game to prosper in time.

I have joined the game two years ago and nearly nothing has changed since then which is a shame because as good as Alliance is gonna be, you don't keep a game alive with PvE content until you give tools for the community to add more contents themself, something that I don't see coming so far. Just look at the Left 4 Dead franchise, second one lived because of the great modding support, now look at the first one or Alien Swarm, they died pretty quickly because of the lack of it and thoses are games supported by Valve, not an indie developper.

PvP is always more important for niche developpers if you want to keep a game alive. From a personal point of view, as exciting as PvE can be it will never be as good PvP for a game like GOI, fighting real players will always be more interesting considering how the game works, crew system, loadouts etc. This game is truly mean to be a PvP game in core, no matter how niche it is.
Spending all your ressources on making PvE content is a terrible decision in my opinion, even more if you do it after having developped the core game which is PvP, going from PvE to PvP developpement would have been fine but not PvP then PvE... This is the best way to loose all your vets that have mastered the mechanics over the year, because PvE content is often considered like an introduction, a tutorial to the rest no matter how good you make it. And the newcomers who will enjoy Alliance will get bored of it after some time and look for PvP as well but if you do not add content to it, everything will fall apart pretty fast.

Also my personal feedback to make the game better as a whole, for everyone, is to expand the tasks an engineer/gunner has to do, most of the time bots can do better because their task is so repetitive in core, there is low skill involved and little reward.
Try to add some depths for using weaponry, more recoil, wind to take in consideration, things like that, make it more like skill shots so a high skilled gunner can keep improving his aim after hours and hours of gameplay. Contrary to right now where you use a gun for 10 min and pretty much will never improve past this point excepted some few special guns. Having different set of munitions is a good idea but it's not enough.

For the enginner, add some new concepts over repairing stuffs, like some QTE that if well executed allow to repair a component faster, or synergies/boosting, if one engineer is hammering a gun with a special tool while someone is shooting, it will shoot faster, or if he is constantly hammering the engine with a special tool the ship will manoeuvre faster. Try to reduce the tools the captain have to boost the ships, and make the enginners have most of them instead. Make them more directly impactful of the ship performance, they should feel always involved and not only active when a component go down, I would like to look outside the ship as an enginner and feel comited in the action, seeing a enemy ship following us, I could decide to improve the speed the best I can or boost the hull on the go, truly helping my capitain directly while executing a non repetitive task, adapting to the situations I am witnessing outside the ship, I will feel important and it will feel truly rewarding.
To go with it and avoid trolling allow the captain to give individual permission to an enginner, like for example as an enginneer I want to use Moonshine on the engine, it could send a quick request to the captain, if he press V for example it allows me to use it. He could also give all time permission via the board interface (where you mute people) to a trusted enginneer on the deck etc. Do a distinction between casual and ranked matches and add the long wanted kick option only in ranked matches.

To summarise you should really try to make thoses jobs more interesting and interdependant that they are right now, create a game in the game where being the pilot is not the only fun/rewarding position of the game and where everyone must work together for the greater good.

Though the game is great for a little indie game and the price I paid for it, I might be asking a bit too much out of you guys, I would like to express my cheer respects and I won't be mad if the game is considered done after Alliance release. After all you are the captain of this ship, and I had already my fair share of fun along the way (I own two accounts, that explains my low level on this one btw).  ;)

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