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Messages - Cid Ferringer

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1
Steam Workshop / Re: Mask (WIP)
« on: March 08, 2015, 01:35:18 pm »
@ShadedExalt, definitely interesting ideas, but I see this as captains mask mainly. Leaning towards the evil villain kind.

@Richard
 That makes perfect sense, not sure why I didn't think about it..

At least I know everything that's required now, baking the AO, baking normals, baking light, baking a dirt map, putting it all together in photoshop for the diffuse.

I overestimated the texture sizes though, I was so sure it was 1024, but the limit is 512. So if I take this and shrink it down it's gonna look kinda blurry.
Although, right now I'm wasting half of the space for the backside of the mask which is barely even seen.

With the amount of work required, I'm gonna have to start from scratch with the sculpting anyways, especially since this was just a rough first draft.
I think I'm just gonna go with a mask that doesn't cover the entire face to ease the workload.

It doesn't go well with some of the hats, I'm not sure if it has to fit all the hats?
I could always make it go closer to the forehead.





TL;DR, gonna revamp it into something smaller, more manageable, to solve clipping and texture size issues.



2
Steam Workshop / Re: Mask (WIP)
« on: March 07, 2015, 08:27:53 pm »
Thanks!
I'm not sure when I'll be able to finish this.
Right now I'm just testing the waters.

Spent two hours messing around with the diffuse and specular maps..



There is an ugly seam in the middle, because I baked from the highpoly and it used the modified UVs. Need to correct that.
I'm probably gonna redo all the sculpting and make it more elegant and less messy and random, but for now I'm done.

I might cover up the eyes with something because it looks kinda goofy when there is no AO from the mask on the face..
I also might revise the whole plain shape of the mask, maybe I'll make a scary face.

Another idea is to add some battle damage, like torn of pieces and notches, to break up the symmetry..

3
Steam Workshop / Re: Mask (WIP)
« on: March 07, 2015, 04:52:04 pm »
Progress!





Still too messy, but I'm getting a better feel for the sculpting tools.

4
Steam Workshop / Re: Mask (WIP)
« on: March 07, 2015, 01:15:06 pm »
So.. after much hassle trying to bake the normals..
I think I'm making progress..

There is a bit of ugliness in the shading though. It's much better than what it used to be, but ugly nonetheless..
I'm wondering what I can do about it, if I can do anything about it other than adding more geometry..



The Workshop article says the Tris limit is at 5000 for goggles, which is the slot I assume masks go. But  I'm nowhere near that, I just went with the average size of faces of the character model, it felt wasteful to go any higher..

5
Steam Workshop / Mask (WIP)
« on: March 07, 2015, 11:52:23 am »
I'm in the process of making a mask, it's my first attempt at baking and texturing, which will be a challenge.
The base mesh is pretty much done, now I just have to figure out how to engrave it and color it. I'll probably try some sculpting.

It's very plain looking at the moment, most of the detail will come from the normal and diffuse..



Any tips and critique is welcome :)

6
Steam Workshop / Re: Workshop items of interest.
« on: March 06, 2015, 09:57:11 pm »
Really nice!
I hate how there's not AO on the character though, makes it look pasted in/out of place.
And there's no way to solve it from our end, just have to work around it somehow..

7
Feedback and Suggestions / Re: Captain loadout order
« on: November 01, 2013, 10:29:42 pm »
Or you could suggest that they add a Text label below each tool/ammo, instead of just the tooltip, so you can see what all the tools/ammo are called.
That would help newbies a lot with getting the right stuff and you would memorize the names more easily.

8
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: November 01, 2013, 02:44:01 pm »
Muse: "Who the hell do you think we are!?"

9
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 31, 2013, 07:11:01 pm »
On the face, noted!  I added the request to our ideas bin that we review every week.  With the direction of costumes in general, Spah will be the better person to comment.  But generally, because we are designing factions or Adventure Mode, a lot of the designs will be influenced by factions and cultures that we're trying to shape in game.  It will of course still be steampunk and in a way our interpretation of it.  As we design more NPCs, we may also have some more creative designs inspired by what we do with NPCs. 

This is an awesome thread by the way, and I shall return!  Thanks everyone, Howard

Muse reply <3

The concept art for the costumes in Adventure Mode are amazing and I hope we'll see parts of it in the store even before Adventure Mode is released.

There was a discussion about the costumes in relation to the lore and how pirate or mercenary factions could be potential wildcards because they don't follow any single style.
I'd love to hear if that's anything you have considered. 

10
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 30, 2013, 03:03:07 pm »
Yeah I think the reason people favor masks is because they change your look so much and covers up that generic face :)
Muse, give us more masks or more faces, ideally both!

11
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 29, 2013, 08:28:34 pm »
Long time viewer, first time poster but this topic struck a chord.

Since first creating my character the thing that has got to me most is that there is only one male head and one female head. Sure you can make them various states of scarred but it's still the same guy or gal underneath with a palette swap. Not asking for a huge number of them but maybe 3 face 'shapes' for each gender would suffice, giving a better diversity to a crew and not making them look like a set of clones that are wearing stick on disguises.

Then on the costumes theme, I'd like a beret :)

+1

It's silly that everyone looks the same and I'm especially disappointed in how fake most of the staches look.

12
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 26, 2013, 08:47:42 pm »
The fact that half the community are for and the other half are against gunners doesn't mean that they're fine.
Because no one is against engineers or pilots. The fact that 50% of players don't use a gunner is a balance problem with the classes.

This is why this debate will never go away, it honestly depents on how you run your ship or how the ship you join is being run, now close the Pandora's box of GoI please.

The discussion will never go away, so there for we should not try and solve the problem? Wait what?

13
Feedback and Suggestions / Re: New Equipment Ideas
« on: October 26, 2013, 07:53:11 pm »
I like a few of these ideas..

Anchors sound sweet. But probably a pain to implement for very little gain..

I'd love to have horns, just to be able to honk, kinda like those fog horns ships have?

Also, speaking of things ship have, I'd love a BELL that the captain can ring, to sound an alarm or for any reason really..
Kinda like "Enemy spotted! All hands battlestations, *DING DING DING DING*" Can also be used as morse code for really hardcore players ;)

14
General Discussion / Re: No love from MUSE on these Boards?
« on: October 25, 2013, 05:20:35 pm »
Sounds awesome! :D


15
General Discussion / Re: No love from MUSE on these Boards?
« on: October 24, 2013, 06:29:34 pm »
Not to mention that it's a bit of a pain to keep checking on different sources..
So most people can't be bothered.

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