[...]
Thank you for trying to "defend" me, but you're wrong about what I wrote not matching what I meant. I wrote exactly what I meant to write, Crafeksterty misread my post. Apparently, in spite of somehow understanding it correctly, so did you. But you're right about what I "meant to" write, which, funnily enough, is ALSO what I actually wrote. You man the gun for a short period at the beginning (or in the middle) of the reload, and don't have to be there when the reload ends.
[...]
Two individuals who couldn't be more different from eachother in their views and thought processesses read it in the same way and differently than you meant it, believe me, you didn't write it clear enough.
Well, I do like the timer idea even though I don't think it would change my gunner/gungineer routine. That is, unless that timer is set to "instant" in which case I would switch the ammo right after the reload on some guns. (more like go to normal and back to the ammo I had before to exploit it) This would actually buff gungineers as well since there wouldn't be any misloads anymore when you jump off the gun to whack it with the buffhammer.
The second poposal would only buff the dpsr (fancy huh? that's how I call dps with reload) but on most if not all guns on which gunners are not viable right now the dpsc (dps per clip duh) or damage per shot (no acronym wtf) matters much more.