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Messages - Sprayer

Pages: 1 ... 16 17 [18]
General Discussion / Re: Do you use any custom keybinds?
« on: September 04, 2013, 05:45:27 am »
You click on the throttle button in the controls menu and when it asks you to press a key you use the mousewheel.

Feedback and Suggestions / Re: Lock out noobs
« on: September 04, 2013, 05:02:03 am »
If we locked new players to new player matches they may never find out what this game is about. New players should be allowed to continue joining regular matches to learn the meta then go back to "beginner matches" and pub stomp with that meta until they no longer qualify for "beginner matches." The best way to learn the meta is to fly with someone who knows it. The second best way is to fly against someone who knows it. Dicking around until something works is a distant third.

I would have sucked at this game and gave it up as a bad job had I not flown against Zill early on.
I thought I was hot stuff at the time, and then he, Yiski, and Shink pounded me into the ground a few times. I not longer thought I was good.

I dislike petty discrimination or segregation based on the fact that it's sometimes difficult to get along with other people. On average I have met great people who were willing to listen and learn, even if it didn't seem like it. I've had some very inexperienced players do a great job on my ship because I was a bit patient with them, and explained how things work.

If you are unwilling to teach newbies then you need to find a group of players to buffer yourself with. Otherwise you are going to have to take a good hard look at how you relate to new players. If you are consistently having a bad time, you might look at changing your own behavior, rather than trying to ship away the "problem".

It seems to me like you are trying to find an easy way out, rather than take the time to sort the problem properly. It is true that some people are there to ruin the experience for others. But really there are at least three better ways to tackle this particular issue. Nobody should have to be put in the "Pool on the Roof" group.

Derailment ftw.
Seriously my OP is like five lines can't be too hard to read can it?

Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 01:08:26 pm »
Tutorials worked fine for me when I started. About three weeks ago or so? Was there a patch since then?

Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 05:39:53 am »
Yes, that's what I said.

Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 05:20:24 am »
I know the tutorials are still lacking, it still is the least new players should try to learn. They already cover "Spanner is used to rebuild parts" and "mallet is used to repair parts" and "cooldown of repairs". I am kind of sick of explaining those to all the Swabbies.

Feedback and Suggestions / Re: more diverse mines
« on: September 02, 2013, 07:18:14 am »
I believe incendiary mines already always set ships that hit them on fire and they add 1 to 7 fire stacks to random components. (Had Spud Nick run into the mines I placed from his Mines of Mortar a few times  :P)

Besides the ammo for minelaunchers is already diverse enough. Not only do the different ammo types to lay mines on different distances (which I believe is the primary purpose to have different ammo types on mine launchers) but I love seeing enemy ships running into my mines and imagining wether they should ready their fire extinguishers against incendiary mines, their spanner against charged mines or prepare to have long ways to walk against burst mines or do their last prayer against loch mines.
Not having specific looks for the different mine types gives it a little mario cart feel.

Feedback and Suggestions / Lock out noobs
« on: September 02, 2013, 06:55:24 am »
Add a feature for creating lobbies to disallow noobs to join that lobby. Who those noobs are you ask? Everyone who is level 1 in every class and did not complete the tutorial. (note it's an AND condition, so both parts of the condition must be fulfilled) People who do not have the common sense to play the tutorial first when starting a multiplayer game rightfully earn the negatively coined title of noob.

Making it optional allows for friends of new players to teach the rookies themselves, people who are teached in that manner are sure to become level 2 in some class by the end of the teaching. Also, playing the tutorial should not be asked too much of anyone as it takes about 5 minutes.

Q&A / Hit markers?
« on: August 31, 2013, 12:56:10 pm »
So I noticed the hitmarkers have different sizes and those seem to be independent of the range of the target hit, do those sizes have any meaning to them?

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