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Messages - Omniraptor

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1
Really good suggestions :D I have some nitpicks but overall the look of the buttons and other ui elements is amazing, clean and consistent.

May I ask how you made these mockups, how long did it take, what tools, etc?

2
Feedback and Suggestions / Re: Balloon Damage Visuals
« on: August 11, 2016, 08:11:13 am »
I always assumed there was some rigging on the balloon that pulled it towards the hull when it deflated/

3
Q&A / Re: Alliance ships?
« on: August 02, 2016, 06:27:56 pm »
They are not balanced for PVP, whether overpowered or not, they simply don't fit right now.
One ship being a bit better or worse is not so much of an issue for coop vs. AI as it is for PVP.

Some *might* be added to the PVP mode in the (distant) future, after lots of careful testing and balancing. The same goes for the weapons and tools.


I strongly disagree. One ship being plain better than another still matters in that it makes the game more boring.

4
General Discussion / Re: Old gun data needed
« on: July 31, 2016, 02:19:23 pm »
Are you worried about undocumented changes? I would email muse about those. Otherwise why not simply look through past release notes?

5
The Gallery / Re: #1 reason Tropo should never Engineer.
« on: July 28, 2016, 04:22:51 pm »
lol

6
Feedback and Suggestions / Re: Ship Dock lobby
« on: July 21, 2016, 08:05:09 am »
I don't think this will ever get implemented, seems to me there are too many engineering and ui challenges related to switching loadouts (ships, guns, etc).

7
Community Events / Re: Guns of Icarus VODs
« on: April 15, 2016, 06:27:28 pm »
It would have been nice for keyvias to at least give credit :(

8
The Lounge / Re: Overwatch Tracer Pose Controversy
« on: March 31, 2016, 03:31:34 pm »
ugh, that looks like a really uncomfortable wedgie, or maybe it's just body paint.

9
I disagree max. In a blenderfish duel every millisecond counts. In the end it comes down to twitch reaction and ping.. but having a rangefinder can't hurt.

10
Simply reworking the menu into a 2d city map with clickable buttons for ship, costume loadout, find a match button, etc. would be cool. This could be integrated with alliance to provide a different map for each faction.

11
General Discussion / Re: Heavy Clip: What is it good for anyway?
« on: March 22, 2016, 01:54:56 am »
Why would the muzzle speed change make heavy clip hwacha any more viable? The hwacha now has the same muzzle speed as the heavy flak, and heavy flak is difficult enough to hit even without jitter.

12
What did you tell them, jedi? I'm intrigued and kind of scared

13
Ok understood.  In summary, the areas that we need to pay close attention to are:  spire, squid, and loch. 

Please also consider changing the sniper mobula. I can tell you guys want to change the mobula (because you sort of did), but this last gun arc change only locked it further into the one true build of merc/double art.

@Byron while I do agree with wonky test timing- changing just 1 variable not always the best way to solve a problem.

14
That's why I wanted them to justify the nerf.. Because this change does not address anything close to the actual  reason why people complain about mobula. It just makes close range mob a bit more difficult. Personally I would try removing one of the wingtip guns.

15
Loch is unusable on heavy guns.

yeah I said this for heavy carronade in twitch fireside chat but eric just said it would be fine and good as before. Really is quite frustrating :(

@bubbles thanks for the reply, glad to hear you guys are listening :)

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