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Gameplay / Re: Typhon, Heavy Flak Discussion.
« on: August 13, 2013, 12:56:37 pm »
I like the fire damage too.
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Those of us suggesting a positive approach are looking at a perspective like this: I'd much rather see a system that encourages people to stay over punishing them for leaving. Don't react to the problem, but instead take the proactive approach to avoid it.
Even if you make it so they have to wait till a match is over, and 2v1/3v2 game isn't going to take long, and the people still in there aren't going to have a good time. The leavers aren't going to rejoin because they already made that choice. They will take that break for food, stretching, ect.
Any reputation system will have this problem:QuoteAlthough I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system
But that said, Muse has already said they don't want to add that system in because it can be easily abused.
So then you get stuck into a lobby that never starts because this guy on team x has a bad reputation, that may or may not be warranted.
Positivity.
It's not difficult for a coordinated team to take over a point; but usually if a team is good enough to take back a point, they're likely not going to give it back. Only in rare instances when skill level is extremely close will the point go back and forth more than once.
If uncapping were made easier, then the team trying to uncap would simply need to kill both enemy ships to get it to stop accruing points, which seems fair enough.
Point limits for the maps would have to be lowered though to account for the extra time spent battling over points.