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Messages - Cloudrunner

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1
Gameplay / Re: Typhon, Heavy Flak Discussion.
« on: August 13, 2013, 12:56:37 pm »
I like the fire damage too.

2
Gameplay / Re: Typhon, Heavy Flak Discussion.
« on: August 13, 2013, 12:54:54 pm »
I'd like to see at least a longer shell life, an extra shell or a sight of some kind.

3
Gameplay / Re: Typhon, Heavy Flak Discussion.
« on: August 13, 2013, 12:22:32 pm »
According to this thread- https://gunsoficarus.com/community/forum/index.php/topic,2035.msg34983.html#new

we've pretty much agreed the gun itself is useless without a merc. Currently I see no reason to use the heavy flak anymore, particularly with lesmok changes. It's usually a safer bet to use lumberjacks or brawler setups. Personally, I find the lesmok change frustrating and unfounded, since it cripples ranged battles.

4
Feedback and Suggestions / Re: Heavy Flak Cannon
« on: August 13, 2013, 12:09:33 pm »
I have to admit I feel the same way. Heavy flak is totally useless, I can't think of a reason I'd ever use it and the changes to lesmok seem totally unfounded as well as frustrating.

5
From what I understand, it existed at one point, but caused a bunch of lag and will remain that way until it could be smoothed out. Tbh, it doesn't take much away from the game and is unnecessary since you aren't aiming to kill the other crews, but it would be a nice touch.

6
Feedback and Suggestions / Re: Leaver penalty
« on: August 09, 2013, 09:34:16 am »
Those of us suggesting a positive approach are looking at a perspective like this: I'd much rather see a system that encourages people to stay over punishing them for leaving. Don't react to the problem, but instead take the proactive approach to avoid it.

Even if you make it so they have to wait till a match is over, and 2v1/3v2 game isn't going to take long, and the people still in there aren't going to have a good time. The leavers aren't going to rejoin because they already made that choice. They will take that break for food, stretching, ect.

Any reputation system will have this problem:

Quote
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system

But that said, Muse has already said they don't want to add that system in because it can be easily abused.

So then you get stuck into a lobby that never starts because this guy on team x has a bad reputation, that may or may not be warranted.

Positivity.

All hail Zill, the wise and powerful!

7
Feedback and Suggestions / Re: New Game Mode: Escort
« on: August 09, 2013, 09:17:59 am »
Good lord, I can just imagine the Pyramidion rush that would wipe out the cargo ship. But yeah, I'm sure this will be in adventure mode.

8
The Pit / Re: Three Word Game
« on: August 09, 2013, 09:13:27 am »
pair of slacks

9
The Pit / Re: Three Word Game
« on: August 09, 2013, 01:48:29 am »
and Danny Glover

10
It's not difficult for a coordinated team to take over a point; but usually if a team is good enough to take back a point, they're likely not going to give it back.  Only in rare instances when skill level is extremely close will the point go back and forth more than once.

If uncapping were made easier, then the team trying to uncap would simply need to kill both enemy ships to get it to stop accruing points, which seems fair enough. 

Point limits for the maps would have to be lowered though to account for the extra time spent battling over points.

Hmm. That seems fair.

11
Feedback and Suggestions / Re: Ship stabilization
« on: August 08, 2013, 09:40:49 pm »
Stopping requires skill, and realisticly no airship would ever be able to stay completely still. A tool like that has been talked about, but it's honestly way more interesting to see how people utilize what already exists.

12
I've consistently played matches with even odds where cps went back and forth many times. A coordinated team can take the point very quickly and hold folks off just fine in my experiences. Guess I just haven't had the same problem.

13
The Pit / Re: First Thought Game
« on: August 08, 2013, 01:16:14 pm »
 You look ugly in that jumpsuit. That's not my opinion; it's right here on your fact sheet. They said on everyone else it looked fine, but on you, it looked hideous. But still what does an old engineer know about fashion? Oh, wait, it's a she. Still, what does she know about - oh, wait. She has a medical degree. In fashion. From France.

14
The Pit / Re: First Thought Game
« on: August 08, 2013, 03:43:08 am »
Leprechaun in the Hood.

15
Feedback and Suggestions / Re: Improved matchmaking via a ranking system
« on: August 08, 2013, 03:30:24 am »
I've observed what Pickle's describing. I don't like rank systems, but at least a Coaching system should be introduced. Maybe even steal some CAs or vets to coach teams in beginner mode.

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