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General Discussion / Re: Is whaling viable?
« on: June 16, 2015, 06:27:01 pm »
Well, we had a junker with an harpoon in front and a double side of gat-mort. Caught us some fat spires =) So fun to see them tumble around and crumble.
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I'd post some creepy picture or something, then put up a short funny passage about how I am biblical in proportion. Buuuut, I don't see any booze around here, so I'll just turf down to 7-11 and do it to the clerk. Bye losers.
We got kills on a double poon mobul,a now that the reeling mechanic changed drastically its effect. It is mad stressful for pilots tho.
Poons on main deck where the arty are placed in more serious builds, gat on top and banshees down. Engis can expend a greased banshee between poon reloads.
latching at the enemy at least with one and, without reeling, pinning them downward is fun. just hit the hull for rope deployment and leave it there or lightly reel once they use claw.
transitional skybox=lag
but yus night mode can be done by simple switching sky boxes and lowering light levels.
it doesnt however change the gameplay that much. if we go by firnfeld and dunes as contrasts of the two extremes.
plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.
While I know the matches set up can be one sided, particularly in realm of experience among captains and crew, I feel that its important to have these sort of mixing so that the new folks can learn what does and does not work. I mean, if they only pit vets against vets and newbies against newbies, then you are going to have a significant disparity between skill in the community that would be very difficult to correct otherwise.
I know it can be discouraging for newer captains and crews to get rolled over in a match, but its the aftermath that is important: will the winning team give helpful tips at the end for improving or gloat? Will the newer players rage quit or take note on what happened and adapt, learn, and seek out some advice? It's all dependent on the player(s) themselves and the over all community that we as a whole want to have in the game.
I don't know what the nature of your team imbalance was, be it experience, lack of crew, or people quitting in the game, but I'd like to think that the general idea behind what matchmaking does is good at its core as an idea. Maybe they could put in something to allow for a certain number of level matched games for a crew/captain before just flipping to random as it does currently?
Hope you have better luck in the next game dude.