Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dr Brobotnik

Pages: 1 2 [3] 4 5 ... 8
31
General Discussion / Re: Is whaling viable?
« on: June 16, 2015, 06:27:01 pm »
Well, we had a junker with an harpoon in front and a double side of gat-mort. Caught us some fat spires =) So fun to see them tumble around and crumble.

32
The Pit / Re: Matchmaking is a complete disaster.
« on: June 16, 2015, 04:42:16 pm »
Well. I am flagging this thread as avaible for removal, as per the judgement and discretion of Muse and it's moderators.

33
I'd post some creepy picture or something, then put up a short funny passage about how I am biblical in proportion. Buuuut, I don't see any booze around here, so I'll just turf down to 7-11 and do it to the clerk. Bye losers.

Dude that's fine. Some of us prefer ladies with taste =)

34
General Discussion / Re: Is whaling viable?
« on: June 16, 2015, 12:47:09 pm »
We got kills on a double poon mobul,a now that the reeling mechanic changed drastically its effect. It is mad stressful for pilots tho.

Poons on main deck where the arty are placed in more serious builds, gat on top and banshees down. Engis can expend a greased banshee between poon reloads.

latching at the enemy at least with one and, without reeling, pinning them downward is fun. just hit the hull for rope deployment and leave it there or lightly reel once they use claw.

Can I add you in the game? You seem so smart!

35
Feedback and Suggestions / Re: Night mode?
« on: June 15, 2015, 05:23:48 pm »
This could be perfect as the BGM =)

36
General Discussion / Is whaling viable?
« on: June 14, 2015, 05:12:52 pm »
Harpoon-oriented combat - is it actually viable compared to everything else? I was on a 5-poon junker in the desert, and we only died once - and when we learned to syncronize our harpoons, we did get a small killstreak before our team died too many times.

Oh, and, whaling for Galleons is just priceless ^^ Especially when you manage to penetrate the hwachas.

37
Feedback and Suggestions / Re: Night mode?
« on: June 14, 2015, 05:09:08 pm »
transitional skybox=lag

but yus night mode can be done by simple switching sky boxes and lowering light levels.
it doesnt however change the gameplay that much. if we go by firnfeld and dunes as contrasts of the two extremes.


plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.

The idea is just a game mode that is all about searching and close combat fighting. Me personally would love the suspense.

38
Feedback and Suggestions / Night mode?
« on: June 14, 2015, 04:46:22 pm »
A pitch black map, lit up every now and then by lightning, and a mode-unique search light that goes on one of the gun ports.
Think it could work?

39
The Pit / Re: Matchmaking is a complete disaster.
« on: June 14, 2015, 03:48:21 pm »
While I know the matches set up can be one sided, particularly in realm of experience among captains and crew, I feel that its important to have these sort of mixing so that the new folks can learn what does and does not work. I mean, if they only pit vets against vets and newbies against newbies, then you are going to have a significant disparity between skill in the community that would be very difficult to  correct otherwise.

I know it can be discouraging for newer captains and crews to get rolled over in a match, but its the aftermath that is important: will the winning team give helpful tips at the end for improving or gloat? Will the newer players rage quit or take note on what happened and adapt, learn, and seek out some advice? It's all dependent on the player(s) themselves and the over all community that we as a whole want to have in the game.  :)

I don't know what the nature of your team imbalance was, be it experience, lack of crew, or people quitting in the game, but I'd like to think that the general idea behind what matchmaking does is good at its core as an idea. Maybe they could put in something to allow for a certain number of level matched games for a crew/captain before just flipping to random as it does currently?


Hope you have better luck in the next game dude. :(

I was on the winning team. And I don't feel like a winner.

40
The Pit / Re: Matchmaking is a complete disaster.
« on: June 14, 2015, 03:22:13 pm »
CRAP. I just noticed that I posted this in the pit. This was supposed to be in the general discussion. It's a serious thread.
Kamboa, do yer job and move if for me pl0x?

41
The Pit / Re: Matchmaking is a complete disaster.
« on: June 14, 2015, 03:05:02 pm »
you could lock opting out of novice until they level a bit at least.

42
The Pit / [This thread] is a complete disaster.
« on: June 14, 2015, 02:48:37 pm »
Yes, I know this have been said many times - but we just came from a game that was nothing but a senseless curb stomp. I feel sick to my stomach, and I really wonder what's gonna be done about all the newbies that get demolished because of team imbalance.

43
General Discussion / Re: I played with X
« on: June 14, 2015, 12:05:40 pm »
Update time: I flew and made friends with BdrLineAzn =) Really swell guy.

44
The Pit / Re: First Thought Game
« on: June 14, 2015, 09:30:42 am »
Godzille looking angrily to his left while skyscrapers collapse and smoke licks the sky.

45
The Pit / Re: Five Word Story
« on: June 14, 2015, 07:00:05 am »
they could not quite decide

Pages: 1 2 [3] 4 5 ... 8