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Q&A / Re: Actual Numbers for Gun Stats
« on: April 19, 2013, 11:06:46 pm »
Well, well...
When I asked more info and numbers about guns, I does not realise that I was starting an intergalitic debate on the use of numbers into a guide.
To close this debate let's say that the universal answer is 42 so all of you are wrong.
More seriously, I'm aware that guides by the numbers can be quickly outdated, and that some people just don't like math.
But I don't care if people don't lile my guide, I'm making it mainly for myself and my friends. I will put it online because people may find it usefull.
I'm not here to ask advises on how to make a good guide, I'm here to gather intel on the advanced mechanics of this game.
Thanks to Machiavelliest for units.
I also found rate of fire on the wiki.
Some things I forget to ask in my first message : maximum turn angle of guns, and repair "hit points" (number of hit needed to repair with a rebuild power of 1 (yeah I know rebuild power of 1 does not exist, but let's pretend)).
When I asked more info and numbers about guns, I does not realise that I was starting an intergalitic debate on the use of numbers into a guide.
To close this debate let's say that the universal answer is 42 so all of you are wrong.
More seriously, I'm aware that guides by the numbers can be quickly outdated, and that some people just don't like math.
But I don't care if people don't lile my guide, I'm making it mainly for myself and my friends. I will put it online because people may find it usefull.
I'm not here to ask advises on how to make a good guide, I'm here to gather intel on the advanced mechanics of this game.
Thanks to Machiavelliest for units.
I also found rate of fire on the wiki.
Some things I forget to ask in my first message : maximum turn angle of guns, and repair "hit points" (number of hit needed to repair with a rebuild power of 1 (yeah I know rebuild power of 1 does not exist, but let's pretend)).