Guns Of Icarus Online

Info => News and Announcements => Topic started by: awkm on March 18, 2013, 07:21:22 pm

Title: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 18, 2013, 07:21:22 pm
We're planning to Kickstart Adventure Mode this week for PAX East.  We're telling you guys first because y'all are awesome and play our game already.  We think you'll be interested :)


This is what Guns of Icarus Online Adventure Mode will be about:

Major milestones are:


I need to get home soon but I'll post all the details regarding the the tiers and their pricing for now.  Please note that this is a LIVE document and is subject to some change from now till we actually launch. 

https://docs.google.com/spreadsheet/pub?key=0As7KK0xlixIbdG4zSEdWWDRrRGVJOUlta19Jem1RNXc&output=html (https://docs.google.com/spreadsheet/pub?key=0As7KK0xlixIbdG4zSEdWWDRrRGVJOUlta19Jem1RNXc&output=html)

The swag are:

At any tier, you can add any of these items for $30 USD each.  The All Swag in the spreadsheet refers to the 5 items above.

The tomes are:

For Kickstarter Edition stuff... Skirmish will get the old Dustrider again along with the regular CE stuff, the most sought after costume right now.  KE Adventure will get you  CE Adventure Mode (New soundtrack, 3 costume pack coupons, making-of documentary) and Dustrider 2.0 :D

If you have any comments, we'd like to hear them.  We have some wiggle room to change things but we'll do our best to accommodate suggestions as usual.



I'll post more screenshots of our in-progress Kickstarter page as we get closer to the launch...

====================================================
UPDATE #1
====================================================
Some pictures of the KE Adventure Mode stuff, the things that will be included in CE Adventure Mode when it hits Steam.

(https://s3.amazonaws.com/ksr/assets/000/452/823/2dc5806d9a42b196a7157936d8b8ab49_large.jpg?1363625055)
Capitol cities Averna of Chaladon and Kinforth of Anglea are only some of the inspirations for Jon.

(https://s3.amazonaws.com/ksr/assets/000/452/825/eb945b9e3d9c9a5772bfb3a1f7526b2a_large.jpg?1363625103)
Filmed by the Gong brothers, edited by Mr. Tim Doolen. All Muse Games. The same quality, more heart. And outtakes of Conrad sassing.

We're running out KS a little differently.  Being a small team of 8 full time employees, we can't afford to go big and fail.  Our goal will be low so we can at least get some money.  However, this means that this low pledge goal doesn't cover all the features required in Adventure Mode.  We'll be stretching to get AM feature complete.  We hope we can earn it all so this why we're reaching out to all of of you earlier.  We seriously need help spreading the word.

This doesn't mean that AM won't happen if we only get part of the way to feature complete funding.  No, it just means we'll have to restructure how we're releasing AM.  Probably have to break it up etc... everyone who backs us will get a Season Pass of sorts.  Eventually everything we release will lump together to form AM... but it really is a weird way to do things.

More later...

====================================================
UPDATE #2
====================================================
(https://lh5.googleusercontent.com/-Ng0MFc0ZEug/UUiBWRimNQI/AAAAAAAABtg/sJVt5uNa4nA/s997/dustrider2.jpg)
This shot is actually NOT in Kickstarter right now.  Tim, our art director, might beat the crap out of me for posting it but to be very very clear this a WORK IN PROGRESS.  It'll probably change a bunch in the next few days.  None of the artist's are here so I Thief'ed this picture right off Shelley's computer.  Ninja++.  But yeah, this is a concept for Dust Rider 2.0.  Hotness.

(https://s3.amazonaws.com/ksr/assets/000/448/038/aecbe909c82d8f7ac21f0ed1e6bb098f_large.jpg?1363385054)
As I mentioned before, we're doing our KS a little differently.  Our goal is $100,000 and that'll get us to finishing the AI Director for co-op functionality.  Think games like Left4Dead.  That kind of awesome.  We'll need to earn quite a bit more to get Adventure Mode feature completely so again, we really need your help getting the word out. 

The numbers we estimated aren't just things we're throwing around willy-nilly.  This is money that we'll need to get us working.  It's a really big undertaking and we're super excited about it and we're hoping we can reach out to you guys again for help.  Better getting funded by you ladies and gents, who are extremely passionate about the game and world, rather than going to publishers.  We were hurt by a publisher in the past before GoIO was released and we don't want to go through that again.


====================================================
UPDATE #3
====================================================
(https://s3.amazonaws.com/ksr/assets/000/447/423/0f11b128712801bac5486ade01617ec9_large.jpg?1363372346)

Some of you wanted clarification on some of the items in the spreadsheet.  We're looking to get black Moleskine Volant notebooks embossed with the Guns Of Icarus Online logo.  They measure 5x8.25, the perfect size for notes and sketching.  The Volant notebooks are softcover with the same silky smooth Moleskine cover we're all familiar with.  Blank pages.

(https://s3.amazonaws.com/ksr/assets/000/447/853/1d41fb069d80e5d05006d79cffaab419_large.jpg?1363380136)
Merchant Guild, Order of Chaladon, and Anglean Republic Cultural Dress

The most important aspect of Adventure Mode is that this world is alive.  You may have seen these concept sketches before on our FB but without the proper context.  Each faction is like a country but their controlled territory is ever shifting based on what the players in each faction are doing.  And being like a country, each has its own distinct cultural characteristics.  Some of the costumes in Skirmish right now are closely associated with factions.

(https://s3.amazonaws.com/ksr/assets/000/452/906/c771d5d5f59e5cdbc029ec3d0ea96dd9_large.jpg?1363627283)
The Yesha are expansionists, their fashion and culture with heavy Asian influences.

====================================================
UPDATE #4
====================================================

(https://s3.amazonaws.com/ksr/assets/000/458/573/edfac92683c239d47a3115f047f8e325_large.jpg?1363806197)

I'd like to talk about one of our major milestones, the World Building Tools.  As you can see from the map above, each of those lines connecting the dots are routes you can travel on.  We hope we can reach this level of complexity with that number of towns (dots).  However, this will rely heavily on if we can get the proper tools in place to speed up our asset generation, terrain generation, and set-dressing efforts.

Each tileset, like Anglea (the snow stuff, Raiders and Fjords), takes 1 month of 1-2 artist' time to create all the assets.  A few more days to find the proper terrain we can to use (gathered from actual terrain in Utah), and then given back to artists to set-dress.  So we have 1 month for the tileset and 2-3 weeks for each map for set-dressing (not including playtesting).  This means Raiders and Fjords took about 2 months to complete.  If we keep reusing tilesets then we just need to setdressing.

We'll eventually run out of interesting Utah terrain though.  It'll probably be easier to create a tool to generate terrain and dynamically set-dress it with assets from a certain tileset.  This is the aim.  While we can't cut too much time out of tileset creation, we don't have too many biomes (snow, forest, greenland, desert, etc...)... but we have many routes (maps that use a specific tileset).  Let's say we have 6 biomes = 6 months and all those routes on the map to generate.... adds up quickly!

We want to take that 2-3 weeks for each map setdressing down to a few days at most.

It's a really important step for us to put the time into this R&D.


====================================================
UPDATE #5
====================================================
(https://s3.amazonaws.com/ksr/assets/000/442/840/7b55ad9d05d7e394dcb25444f72e75f9_large.jpg?1363201835)
The grand marketplace in Chang-ning, the capital of the Yesha Empire, and its shoppers.

A couple of you have started talking about how the world works, its towns, economy, and traveling between place to place.  I'd like to talk about that now but preface everything again with the story of Muse Games: we're a small studio and with our limited resources we need to be smart and provide the most meaningful interactions with the least amount of work because there's always a ton of work for the people we have.  I know, I've been personally hammering this message into everyone's heads and it must be annoying but it's a very important reality that we're operating in.

So what does this mean?  Someone mentioned a seamless world and economy like EVE Online.  We can't feasibly do seamless for a bunch of reasons, a lot of them have to do with server and your computer performance.  Our ships are very heavy assets, already 8 ships on Flayed Hills can get very problematic.  We're actually pushing a lot of performance boundaries with that the reason being you actually walk around these ships in first/third person.  They need to be very high detail.  So that's one thing.  Taking missions to travel between towns means instanced routes.  For example, if I'm in Chang-ning and I take a trade mission to deliver some goods to Anvala then an opposing mission will pop up in Anvala to raid my ship.  We're thinking if a human player accepts the raid mission in Anvala, you'll be basically playing Skirmish otherwise we'll populate it with AI.  That's the idea for now.  We'll have to gauge how we can due this since we don't know what our player numbers are going to be like (you can help us with that :D ).  Again, traveling between towns means taking on a specific mission (trade, raid, defend town, attack town, escort, resource hunt, lots of options are floating around nothing set in stone) and it's possible for an opposing mission to appear in the town you're traveling to.  PvP or PvE depending on if anyone accepts the opposing mission.  All travel will affect the economy.

Now, we want a very robust economy.  Something that is easily accessible and understandable where when you interact and poke at it you can predict and see the effects of your actions.  This means we're trying to avoid EVE Online at all costs.  That economy is extremely complex with thousands of different agent actors working in tandem.  It's a real life economy just like the one we live in.  That's not the particular kind of fun we want.  We still want things to be a little quicker so we're simplifying things down.  At first, we will limit the economy to trade goods locked to towns.  Players will not have owned goods other than their costumes, and maybe ships and its accompanying equipment.  Player economies are vastly complex.  Again, simplicity and accessibility first. 

We don't think this will be boring though because town actors will require a wide variety of resources that are only available in certain regions or towns in the world.  Each town will require different things based on its current needs to survive and faction influence.  Each town will also serve as a platform for crafting resources into more valuable ones that may turn into equipment that the player can equip on a ship.

One sticking point is that ship ownership and how that all works is still being worked through.  Maybe it's loaned to you by a faction... maybe you need to perform some special missions in order to maintain your Captain's license.  Again, we're aiming for building an economy where you can easily understand why a town is failing and do something about it with a handful of missions.


====================================================
UPDATE #6
====================================================
(https://lh3.googleusercontent.com/-M2tUG514Bik/UUnnGtDPY8I/AAAAAAAABt8/SdeP11ohYWU/s640/museGamesReduxNames.jpg)

This update is about us, Muse Games :)

Not everyone who has worked at Muse Games is in the picture but for the most part, those are the people who are in the office.  Some of us are fulltime, some of us contractors, some of us interns.  I won't go into specifics but I would like to let everyone know what all of us do here and what we will be doing in Adventure Mode.



====================================================
UPDATE #7
====================================================

(https://s3.amazonaws.com/ksr/assets/000/460/006/18467934e322bd5ab9733c9c41e32009_large.jpg?1363842642)

Guess what this is? :D


Game Packages

Remember, you MUST have Skirmish Mode to play Adventure Mode

KS Edition Skirmish Mode (KE Skirmish)

This is Collector's Edition Skirmish Mode that is available on Steam (Skirmish Mode, Captain's Costume Pack, and Skirmish Mode Soundtrack) as well as the original Dust Rider costume for Kickstarter backers only.

Available In:

First Flight (EB)
First Flight
Captain & Crew (EB)
Captain & Crew
And above...

Adventure Mode

Just Adventure mode.

Available In:

First Flight (EB)
First Flight
Captain & Crew (EB)
Captain & Crew

KS Edition Adventure Mode (KE Adventure)

This is Adventure Mode and a Kickstarter exclusive costume, Dust RIder 2.0 for your character in Adventure Mode.

Available In:

Back to the Skies
Crew United

KS Collector's Edition Adventure Mode (KCE Adventure)

This is the Collector's Edition content of Adventure mode—high-res poster/wallpaper pack, three Costume Sets (Costume + Hat + Goggle of your choice in our in-game store), Adventure Mode Soundtrack, Making-Of Documentary—and the Kickstarter exclusive costume Dust Rider 2.0

Available In:

Adventure KCE (EB)
Adventure KCE
Bells & Baubles
And above...

====================================================
UPDATE #8
====================================================

We finally arrived at PAX East 2013 as a part of the Indie MEGABOOTH.  Conrad, Howard, Emily, Jess, and myself are all here representing the Muse Team.  Come drop by booth #782 and say hi!  If you have a laptop, we'll hook you right into our router and we can have an impromptu LAN party!

http://instagram.com/p/XIps3jQSzb/

For the most up to date information, follow

Now for the most important piece of information.  WE WILL BE LAUNCHING OUR KICKSTARTER SOME TIME AROUND 8-10AM EST TIME... that's if we wrangle the Kickstarter rep here and get approval.  Things should go smoothly but we'll see.  That's our target so get ready to steal those Early Bird discounts!

Furthermore, if you back us while we're here at PAX East, show us your receipt or tell us your email and we'll give you a free original Guns Online t-shirt!!!

Good hunting.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 18, 2013, 07:23:49 pm
Now this is what I've been waiting for
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 18, 2013, 07:30:31 pm
I think there's a typo against Visionary.. or you can have my $20 now ;)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 18, 2013, 07:32:42 pm
indeed, we all saw it.

The hell is "All swag" anyways  ???
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 18, 2013, 07:33:43 pm
Map, button, USB.. the whole shebang of that lot..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 18, 2013, 07:34:46 pm
right, now I feel stupid
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Shinkurex on March 18, 2013, 07:55:16 pm
That's ok spoon... that's what we're here for :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: RearAdmiralZill on March 18, 2013, 07:57:16 pm
Must I be too broke for everything. *Sigh*
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Queso on March 18, 2013, 08:21:20 pm
I am excited.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: MetaFive on March 18, 2013, 08:23:46 pm
SHUT UP AND TAKE MY MONEY
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Queso on March 18, 2013, 08:28:17 pm
Also will their be tea? I want tea to be an integral part of my faction's economy.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Radigan on March 18, 2013, 09:48:57 pm
Keen
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 18, 2013, 10:50:18 pm
Also will their be tea? I want tea to be an integral part of my faction's economy.

Jess will be pleased to hear we have a tea supporter in our midst.  She's done a lot of work way back when designing out town crafting system (actual player economy and player owned craftable items is a stretch goal) and I bet there's tea in it somewhere since she's had her hands in it.

The hell is "All swag" anyways  ???

All Swag is:

New Bullet USB
Cloth Map
New T-Shirt
iPhone 5 Case
New Poster
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 18, 2013, 10:58:48 pm
I'll also be updating my initial post so it's easy to find new content.  However, I will make a new post anyway to ping everyone that is following this thread.

Update #1 is live.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: -Muse- Cullen on March 18, 2013, 11:27:48 pm
Take pics of the booth and stuff, cos I can't come, but I'd like to be there in spirit.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: FightBoyVash on March 18, 2013, 11:58:39 pm
Excited! When I bought the game this is what I thought it was going to be like
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kevin of Zhufbar on March 18, 2013, 11:59:04 pm
Im just im im im       =D =D =D  *explodes with happiness*       
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kevin of Zhufbar on March 19, 2013, 12:02:23 am
I think my life long dream just came true! Keep up the epic work at muse =)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Yiski on March 19, 2013, 12:19:47 am
WANT!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 12:25:58 am
Take pics of the booth and stuff, cos I can't come, but I'd like to be there in spirit.

Will do.  We'll be posting onto FB and our Twitter.  We'll also have an internet connection there so it won't be like last year with minimum live coverage.

For everyone who's eager to pledge, there are some really really extraordinary deals in our Early Bird offers.  We'll let everyone know the morning before we launch to give you a head's up.  Shouldn't be an issue but I'm sure you all want to lock it in sooner than later.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on March 19, 2013, 01:46:35 am
So what will it take to bribe an artist to get a cloud whale on some kind of object somewhere?  My wife makes bitchin good food....  Bitchin good.  500$ worth of good.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Coldcurse on March 19, 2013, 04:11:05 am
cant wait to play this
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kyren on March 19, 2013, 04:22:35 am
Goodbye Mass Effect 3 and Skyrim, I've just found a better way to spend my money :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Roy on March 19, 2013, 05:01:42 am
Commencing operation "Throw money at Muse"
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Skrimskraw on March 19, 2013, 06:17:47 am
Nice swag, but I don't think I can afford it right off the bat :p
being a student and moving to a new apartment at the end of this month isnt cheap.

but i'll help you with what I got to spare.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 06:58:39 am
I foresee the "Adventure KE (EB)" selling out quickly at $65, although I can't figure out why "Adventure KE" is more expensive at $80 - being an unlimited position and not having the swag.. so I suspect that's another typo and those prices are reversed (particularly as "Captain & Crew (EB)" also seems to get more for less).
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 07:04:21 am
Oh.. and a quick check.. for those of us fortunate enough to not be living in the US, how does that sit with the swag? - if swag doesn't ship outside the US or it requires too much additional postage, there isn't an option that offers an Alpha tester without swag.  Should be easy to generate one if you've got the values assigned in your pricing model.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HumbleBee on March 19, 2013, 10:27:04 am
Can't wait for the new mode ^^
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 11:19:20 am
Oh.. and a quick check.. for those of us fortunate enough to not be living in the US, how does that sit with the swag? - if swag doesn't ship outside the US or it requires too much additional postage, there isn't an option that offers an Alpha tester without swag.  Should be easy to generate one if you've got the values assigned in your pricing model.

I'll throw in Alpha to some of our Early Birds.  Outside of US shipping is an additional $10 USD.

I foresee the "Adventure KE (EB)" selling out quickly at $65, although I can't figure out why "Adventure KE" is more expensive at $80 - being an unlimited position and not having the swag.. so I suspect that's another typo and those prices are reversed (particularly as "Captain & Crew (EB)" also seems to get more for less).

We wanted to offer a steep discount for EB specifically for you fans out there.  This is very common for EB, I feel.  For example, these pair of jeans were going for $50 for EB and regular was $80.  That's a pretty phenomenal deal.

Also


Update 2 Posted.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 19, 2013, 11:53:06 am
Hey, quick question, when will the actual KS campaign start? I know it's bound to PAX East, but will it start with it, once it ends, during your presentation there?

And ofc, will the campaign start be somehow EU-friendly (timewise)? :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 11:55:54 am
Hey, quick question, when will the actual KS campaign start? I know it's bound to PAX East, but will it start with it, once it ends, during your presentation there?

And ofc, will the campaign start be somehow EU-friendly (timewise)? :)

It'll start to capture a good portion of PAX, not at the end so that'll be a good indicator of when it'll start.

Not sure how friendly the start time will be for EU... we're bound to EST time right now but we'll keep it in mind.  Hope you don't mind waking up early in the morning lol.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 19, 2013, 12:08:23 pm
Your 7 PM is our midnight, that's reasonable, huh huh?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 12:15:59 pm
EB = Early Bird, it makes more sense now.. .. (I'd figured KS was Kickstarter tag, but KE = Kickstarter Edition?)

Of course, the one thing I'm not going to do is advertise this anywhere, not until I've decided if I want an EB special or not!  Advertising can be left until after the established community has cherry picked what it wants!

Being in Europe and not fussed about physical swag, what I'd really like is an "Adventure KE (EB)" minus the swag and it doesn't have to be an EB limited edition ($50/60 sound about right?).  I'll send Jess and Clara a care packet including Yorkshire Tea (http://www.yorkshiretea.co.uk/products/tea/yorkshire-tea.php) if that can be arranged (there is no other tea).

Now do we need a Community Kickstarter project to raise $10,000 so that there's a seat at the table shouting "Sky Whale" very forcefully? (although I notice that someone's a Yorkshireman as even $10,000 only gets you a single copy and not enough for a crew, or even a small clan, as might be expected).
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 12:24:25 pm
Not sure how friendly the start time will be for EU... we're bound to EST time right now but we'll keep it in mind.  Hope you don't mind waking up early in the morning lol.

8am kick-off EST would be 1pm GMT, I think.  That makes it 2pm in most of Europe, 5pm in Moscow, 10pm in Tokyo, and midnight in eastern Australia.  I'm not sure there'll be a better alignment.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 12:29:24 pm
Not sure how friendly the start time will be for EU... we're bound to EST time right now but we'll keep it in mind.  Hope you don't mind waking up early in the morning lol.

8am kick-off EST would be 1pm GMT, I think.  That makes it 2pm in most of Europe, 5pm in Moscow, 10pm in Tokyo, and midnight in eastern Australia.  I'm not sure there'll be a better alignment.

Don't forget we need to hit a sweet ending time.  That's the most important part.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Clara Skyborn on March 19, 2013, 01:00:22 pm
Being in Europe and not fussed about physical swag, what I'd really like is an "Adventure KE (EB)" minus the swag and it doesn't have to be an EB limited edition ($50/60 sound about right?).  I'll send Jess and Clara a care packet including Yorkshire Tea (http://www.yorkshiretea.co.uk/products/tea/yorkshire-tea.php) if that can be arranged (there is no other tea).

Anyone who knows me knows I love tea, and anyone who knows Bubbles knows he loves to bargain. Anything is possible!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 19, 2013, 01:03:01 pm
I might be jumping the gun with this, but I'm looking at the spreadsheet and the initial post, and I cant for the life of me figure out what any of the Kickstarter tiers, abbreviations, or rewards all are meaning.  Obviously there will be more information and pictures posted when the actual Kickstarter page goes up, but for now, I am very confused as to what is all currently being offered.

I absolutely want to contribute (sad that it's so expensive to actually have an impact on the game.....but that's obviously intended I'd imagine), but I want to make sure that I'm putting my dollars towards the best tier for my budget......and right now, I don't have nearly enough information with which to plan ahead for an informed decision.

.....and be careful with those stretch goals......there's the slim chance you could actually wind up having to add whales & boarding.......or WHALE BOARDING.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 01:05:47 pm
How does Kickstarter work? - fixed X x 24hrs, or can you play the times?   sweet time to finish, 6-10pm on a Sunday like Ebay?


Clara.. I've a big box of Yorkshire Tea in the kitchen, and a freshly brewed pot ready to pour (pass your mug through the screen)... .. I can probably fit a few Tunnock's caramel wafers (http://www.tunnock.co.uk/products/caramel-wafer.aspx) into the packet if that will help sway Bubble's mind..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 01:12:03 pm
Veffidia..

KE Skirmish Mode - I presume this is a back-dated upgrade to the original Kickstarter Edition of the current game (ie. you get the Dustrider outfit)

Adv Mode - basic Adventure Mode when it comes out

KE Adv Mode - Kickstarter Edition Adventure Mode, presumably the Dustrider v2 costume and whatever other ingame goodies are added

Closed Beta tester - what it says on the tin, playing the pre-release version in a private game to bug test

Special Forum Access

In Game KS Tag - people will be able to see from your character that you contributed to the Kickstarter project

Button, poster, bullet USB - physical goodies

Thank You Credit - your name on the in-game credits as a supporter

Alpha tester - playing the rough-cut version of the game to spot bugs, before the beta test

Tomes - various books

The rest is vanity stuff for deep pockets.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 01:42:53 pm
update 3 posted
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Magellan on March 19, 2013, 01:48:52 pm
Darn I wish I had $10,000 to give you guys, heck I wish I had $100,000. I can probably scrape up $20.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: DTheGame on March 19, 2013, 02:14:35 pm
Sadly, KS doesn´t support alternate methods of payment (think Paysafecard for example (being in Europe is dumb, sometimes)), any way I could use it to help you guys? I really don´t need any of the physical goodies, just want you guys to deliver your best :3

I also could send a care package with.. ummm... Beer, I guess? What else from the Czech Republic would be good enough to send?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 19, 2013, 02:31:23 pm
Aww sweet, finally some public concepts about the other factions! I waited for this, Kinforth looks badass

EDIT: aw damn, 75$ for the bullet-USB, darn I was on the lookout for that
On the other hand I guess we'll need it for the 1.5 M Skywhale stretch  ;)
or better yet! Interactive rutabagas, that was a long time ago.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on March 19, 2013, 02:37:38 pm
That's what i was waiting for a long time

What ways of payment will be available? And could you please announce the exact date and time kickstarting will be available (whet this info will be confirmed finally)? I have no FB ant twitter and else you mentioned here, so Steam group and forum is my only way to know

Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 02:51:25 pm
That's what i was waiting for a long time

What ways of payment will be available? And could you please announce the exact date and time kickstarting will be available (whet this info will be confirmed finally)? I have no FB ant twitter and else you mentioned here, so Steam group and forum is my only way to know



We can't announce the exact date and time just yet.  However, I will be posting an update here to notify everyone at least a few hours ahead of time of when it goes live.

Payment is through Amazon so if you were able to buy something through Amazon you should be set.  Basically some kind of credit card.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 19, 2013, 03:10:46 pm
Oh, wow - Amazon makes things a lot easier.  I think I'm going to try and aim for KE Adventure myself, but the money might be a tight squeeze.....

Thanks for posting that list Hubert.

Whoever the character artist is that drew up all those outfits in the original post deserves a cookie along with their next paycheck~
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Cpt. Yami on March 19, 2013, 04:55:13 pm
Got a question though.

All the items on the list, will those be added eventually at later date despite not earning the required funds through kickstarters? Because it would be a major shame since some of those items really sound interesting to be implemented (especially Player Economy and Exploration Mode).

Also, how much would you have to pledge to get the cloth map, can't seem to find it on the google doc.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 05:06:28 pm
Got a question though.

All the items on the list, will those be added eventually at later date despite not earning the required funds through kickstarters? Because it would be a major shame since some of those items really sound interesting to be implemented (especially Player Economy and Exploration Mode).

Also, how much would you have to pledge to get the cloth map, can't seem to find it on the google doc.

If we don't reach the higher funding, basically we'll need to restructure how we release Adventure Mode.  Kickstarter is the best way for us to earn what we need to make this happen because everything is coming from fans, people who care about what we do, instead of publishers who have screwed us over in the past.

If we don't get to the 500k mark, we'll do something similar to DLC where everyone who backed will get a Season Pass.  We'd definitely like to keep it one big package instead of breaking things up so much.

As for things about 500k, that's really hard for us to tell in general.  We'll have to see if we can even get to feature complete first with a modified release strategy.  It's hard to estimate with that kind of restructuring.  Obviously, we want to get there.

All the more reasons why we need a lot of help on this one.


Cloth map and other 4 Swag items can be added for $30USD to any tier with additional $10USD for international shipping.  For an actual tier, the lowest cost is the Bells & Baubles where you get to choose 1 of any of Swag items at $100USD and $10USD international shipping.



Sorry, misread the question.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 05:54:03 pm
Update 4 is up.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Squidslinger Gilder on March 19, 2013, 06:14:07 pm
"The most important aspect of Adventure Mode is that this world is alive.  You may have seen these concept sketches before on our FB but without the proper context.  Each faction is like a country but their controlled territory is ever shifting based on what the players in each faction are doing.  And being like a country, each has its own distinct cultural characteristics.  Some of the costumes in Skirmish right now are closely associated with factions."

This reminds me of the conquest mode that Soul Caliber II arcade had. For years I have been posting about it and wanting someone to make something like it. Your version is more advanced. In SCII arcade the conquest mode had multiple kingdoms where players could ally with. Winning matches would affect the balance of power. You could eventually wipe out another kingdom. The mode would reset when there was only one kingdom left. But the fact that made it fun was it was all done by players who played the game on that cabinet. You would play them as AI but the AI would adjust it's play style to suit theirs. Each kingdom would have it's own heroes and such, the ones who fought more often. You'd get your name posted too for it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Piemanlives on March 19, 2013, 06:16:19 pm
AWKM, the epic engineer. As for this, I wish I had money to throw but I don't so..... Commence operation Emotional support.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: AquaMac on March 19, 2013, 06:31:06 pm
Yeah I do not have a lot of money right now, but would love to help test it out, and be a part of the beta testing and such for $20. That may be affordable to me right now. :)

Publishers seem to screw everyone over, they are pretty greedy. Sorry to hear that.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 06:40:54 pm
Yeah I do not have a lot of money right now, but would love to help test it out, and be a part of the beta testing and such for $20. That may be affordable to me right now. :)

Publishers seem to screw everyone over, they are pretty greedy. Sorry to hear that.


Whatever help we can get is much appreciated.  Even if you don't have much to spare yourself, you can still help us buy telling as many people as you can when we launch.  The Early Birds are there for you guys so you can save some money and get some cool stuff as well.

The mode would reset when there was only one kingdom left. But the fact that made it fun was it was all done by players who played the game on that cabinet.

You don't understand how close this is to an idea we have for Adventure Mode.  It's a very different thing to do... and I don't speak for the team but personally I am very very interested in this kind of play.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: AquaMac on March 19, 2013, 06:57:04 pm
I love the economy system in Eve online, where you can even buy a month subscription right online. As well there are no instances or separate servers like WoW, so everything is in one huge sandbox 24/7 where space can be owned. Maybe something like that in the Adventure mode, something like that? I like the International feel of this game, which WoW does not seem to have, but Eve online does. I prefer not to lose that when it goes adventure mode.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 19, 2013, 07:35:22 pm
No monthly subscriptions, please.. .. ever.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordDon on March 19, 2013, 09:59:21 pm
Don't mind me, I'm just refreshing this page every 10 minutes. :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: BdrLineAzn on March 19, 2013, 10:24:51 pm
I'm so excited for this, if i can i would put a 100 dollars right now, but the life of a college student haunts me *sigh*. But no matter what i'll get a 20 in :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 19, 2013, 10:36:25 pm
No monthly subscriptions, please.. .. ever.

Never.

I'm so excited for this, if i can i would put a 100 dollars right now, but the life of a college student haunts me *sigh*. But no matter what i'll get a 20 in :)

I hear you.  Don't worry though, you can always increase your pledge amount throughout the duration of the campaign.  Start hustlin' lol.



Update 5 posted.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on March 19, 2013, 10:42:06 pm
If I had the money, I'd be stuffing it down your pockets right now...
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Dragmyre on March 19, 2013, 10:46:31 pm
Updates are looking splendid;  looking forward to when your campaign starts.

It would be quite interesting if someone did donate on Patron of the Air level.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on March 20, 2013, 01:45:58 am
A-ha! Secret island spotted on the map, so it's not secret anymore. And we know where Muse a gonna set their base with hangars and some rocket shafts!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Squidslinger Gilder on March 20, 2013, 02:11:12 am
If you guys want a neat model of keeping a simple economy and making it work. The old Escape Velocity games are good examples. It isn't as complex as you are planning but it has a simple mission based economy along with a main story mission series for each of the factions. If you side with one or the other you can end up doing missions for or against.

There was basically 3 or 4 different missions which variables would change randomly based on the port you picked them up at. Passenger ferry, light cargo haul, medium cargo haul, and then heavy cargo haul. Depending on the class ship you had you could only run certain ones and you would start the game with just a simple Shuttle. So you then had to eventually trade and work your way up, establishing your fleet and buying larger ships. Or you could go pirate and capture goods and ships at the risk of the authorities coming after you.

So how it could work in Guns is. You start with say a Squid or another new light class ship. Then you eventually work, trade, or fight your way to larger ships. Or settle in on a ship you like and a play style you like. Me I'd probably stay with Squid all the way cause I'm proficient with it but others would want to go up to the larger vessels where they would gain better cargo capacity and weaponry. They might have trouble against pilots like me so adding an escort option for large trade fleets might be good. Which Escape Velocity did have. You could hire escorts to defend you from pirates.

They also added a basic commodity trade system where you could make credits in another way to go with missions. I honestly never really utilized it much but I know other players who swore by it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 20, 2013, 05:47:02 am
Well just an add on from Gilder's post. I have to agree with the Cargo trading. I mean look at the original GoI.

Gabriel traded cargo for guns untill he died (which was never really explained why he had to fly there)
What I think you could do though is have a place for the cargo to go, like the Icarus. Youd have to repair it from damage as you travel along, more damage, less cargo.

Im sure you Muse Guys know all about that mechanic. It was a pretty great game IMO
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 20, 2013, 06:57:46 am
Both Elite and Patrician had fairly simple algorithm economies that responded to supply/demand.

If town A produces commodity X, then the price of X will rise if lots of traders buy it, and fall if they don't.  If town B needs X  the price will rise there for that commodity if no one is bringing it in, but fall if everyone brings it in and there's a glut.  The clever bit will be using AI captains to take up the slack until the player population grows and establishes its own trade routes, and then wean the economy off the AI.

If you're prepared to allow players to fail, then trading becomes much more interesting.  Allow to develop player-controlled trading companies loosely based on the East India Company, other chartered companies or the Hanseatic League to replace the guild/clan concept.  Although these do require the concept of player owned property - ships, commodities, warehouses, company offices and guild chambers.  If the economy is set right, the missions will create themselves.. the route between A and B becomes known as a profitable trade run, and an equally profitable run to ambush by brigands.

For ship ownership, new players are apprenticed to a trading company or faction (the apprenticeship being the duration of the initial training missions).  This leads to a loan to pay for a ship (to be paid back to earn Free Captain status), or the narrative could contrive for the player to be left a small ship by a distant relative or be granted a ship as a reward for services rendered.

I could foresee a small trading company with three cargo ships and three escorts, plying the trade routes in pairs.. whilst two scout ships explore the map to find new routes and trade opportunities.

Be sure and include something like the Droknar's Forge run from GW, a convenient shortcut available about half-way through the game but only passable at extreme risk by a well organised fleet.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Diceroll on March 20, 2013, 08:32:55 am
Hello,

Just to be sure... Do you still continue to support Linux OS ?
If you do so you can count on my money and on me to spread the word.

Thanks and take care of ya.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Coldcurse on March 20, 2013, 09:14:34 am
Sky whales?, that would be belly bloody amazing :D
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Queso on March 20, 2013, 10:15:02 am
I do believe the game will continue to run on Linux. Unity has native support for Linux.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 20, 2013, 10:29:10 am
Hello,

Just to be sure... Do you still continue to support Linux OS ?
If you do so you can count on my money and on me to spread the word.

Thanks and take care of ya.

I can say the same for Windows XP x86 - please don't break it!    (>_<)

Also, the wonderful idea just hit me......would it ever be possible to have a model Goldfish ship that we could sit on our shelves or something?  I'd have to think that a real life replica of one of the in-game ships (about the size of an American football or smaller) would be an amazing item to offer during the Kickstarter.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 20, 2013, 10:56:31 am
There are a couple of small producers that produce low volume model kits in the right sort of style, but not cheaply..

Edit:
Industria Mechanika produced the Remora in 1:35 scale (link (http://industriamechanika.com/shop/index.php?main_page=product_info&cPath=9&products_id=13)) which is an interesting work-a-day airship hull design, heavily influenced by a mixture of oriental junk and North Sea trawler.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 20, 2013, 12:35:00 pm
... (link (http://industriamechanika.com/shop/index.php?main_page=product_info&cPath=9&products_id=13)) ...

God, I want something like that so bad (effective immediatelly)!

And to keep things on topic, what is the difference between standard and KE version of the game? A unique costume?

And the above mentioned option for adding a piece of swag to any purchase, is that not mentioned in the table, or am I just not able to read it properly? :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on March 20, 2013, 12:39:24 pm
Is any one else worried that adventure mode will split the already small PvP community? It sounds great, but all games sound great on paper. I just remember the original Guns of Icarus was only a viable multi player game for a month after release before the player base dried up. I have read in another  thread  (https://gunsoficarus.com/community/forum/index.php/topic,256.msg5698.html#new) (now locked) that adventure mode will have separate mechanics from PvP. While this is probably a good game balance decision if fear it will weaken the link between the two game modes and make it harder for players to jump between the two. Is there anything the developers can tell us that will address this fear of mine?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on March 20, 2013, 12:51:59 pm
i suppose the existing PvP can be easier integrated into the AM.
As far as there will be NPC giving the missions for playes a single NPC could work like an arena manager bringing players to the window of skirmish mode (same game list and game lobby as they are now).
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 20, 2013, 01:11:59 pm
—Whatever OS we support now, we will continue to support in Adventure Mode.

—We've worked with a commercial 3D printer before... we need to redo our 3D assets and see if it works.  It's definitely not cheap so that's why we haven't talked about it.  Will update once we get more info.  They won't be as good looking as that $150 thing for sure, those look hand painted.

—The table does not talk about adding swag, but you can for $30 at any tier.  Just add the $30 (and $10 for international shipping) to your pledge and when the campaign ends we will send surveys out.

—Standard version will just include the game.  Collector's edition contains a bunch of extra stuff like some costumes, documentary, etc...  Kickstarter Edition is the highly sought after Dust Rider costume.  KE Skirmish will get the Dust Rider we have now.  KE Adventure will get Dust Rider 2.0.



To address PvP and PvE community divergence concerns, it's something that we're thinking about and we hear you.  It's a potentially big problem but we think there are ways we can solve this.  Personally, I am supporter of having some kind of cross-mode interaction.  While a lot of systems will need to be locked down for balance reasons, there are game modes that may work well to have both modes join together.  A very old idea that I had was if a faction was trying to take over a town, you would need to successfully complete some number of attack missions (number depending on players we have)... basically making that progress bar go up within a certain time period (hours, days, weeks, months?).  It would be interesting to see AM affecting matches pop-up in SM match list where you will at least affect that progress bar.  The ultimate is you will play against or along with AM people to some extent.

Again, it's walking on a tight rope and we're thinking about it very closely.  None of what I said is set in stone, just an example of what has been tossed around.



UPDATE 6 posted.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 20, 2013, 01:34:43 pm

—Standard version will just include the game.  Collector's edition contains a bunch of extra stuff like some costumes, documentary, etc...  Kickstarter Edition is the highly sought after Dust Rider costume.  KE Skirmish will get the Dust Rider we have now.  KE Adventure will get Dust Rider 2.0.


I see your info and thank you for quick response, but then the table is missing the "KE AM game" only, isn't it? I'm sure there's tons of people having the skirmish KS edition wanting the second one as well, isn't it? To them it isn't a very good deal, to have bought KS skirm game and now having to pay 60/80 USD again for "just KS AM" from their point of view...

Just to add, I'm not trying to be ungrateful or anything, I value the work you guys do highly and am personally considering one of the higher deals, I am just genuinely curious...
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 20, 2013, 01:45:18 pm
—Whatever OS we support now, we will continue to support in Adventure Mode.

—Standard version will just include the game.  Collector's edition contains a bunch of extra stuff like some costumes, documentary, etc...  Kickstarter Edition is the highly sought after Dust Rider costume.  KE Skirmish will get the Dust Rider we have now.  KE Adventure will get Dust Rider 2.0.

Again, it's walking on a tight rope and we're thinking about it very closely.  None of what I said is set in stone, just an example of what has been tossed around.

That sounds very legal-speaky up there.  I've seen in multiple areas on Steam and on the site here that Windows XP isn't "officially" supported.....even though it still happens to work.  Obviously if the creation of Adventure Mode breaks W XP support because it would otherwise be holding the game back, then by all means, go ahead and break it if GoIO will become a better game.  I'm just concerned about it a little as the new Kickstarter approaches.

Between the KE version of the game and the CE version of the game, does the KE include all of the documentaries & extras or just the Dust Rider stuff?  The way that its all been presented seems to imply that I will be missing some sort of content or extra if I don't pursue both the KE and CE versions of the game.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 20, 2013, 02:01:38 pm
That sounds very legal-speaky up there.  I've seen in multiple areas on Steam and on the site here that Windows XP isn't "officially" supported.....even though it still happens to work.  Obviously if the creation of Adventure Mode breaks W XP support because it would otherwise be holding the game back, then by all means, go ahead and break it if GoIO will become a better game.  I'm just concerned about it a little as the new Kickstarter approaches.

Okay so I've been told you've been talking to some of our programmers.  I didn't mean it to be legal speak, I just didn't know what OSes were officially supported off the top of my head.  To be perfectly clear: XP and Vista are not supported, the minimum is Win7.  If you've been lucky to run the game now, you may continue to be lucky in the future.  Other than that, we can't really do anything about due to our limited testing capabilities. We'll do our best to troubleshoot with you as we have been but if you can upgrade it might be time to do so :(
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 20, 2013, 02:22:53 pm
I see your info and thank you for quick response, but then the table is missing the "KE AM game" only, isn't it? I'm sure there's tons of people having the skirmish KS edition wanting the second one as well, isn't it? To them it isn't a very good deal, to have bought KS skirm game and now having to pay 60/80 USD again for "just KS AM" from their point of view...

Just to add, I'm not trying to be ungrateful or anything, I value the work you guys do highly and am personally considering one of the higher deals, I am just genuinely curious...

Good point.  We will now be offering KE AM (AM DLC and Dust Rider 2.0) for $20.  Spreadsheet updated.

Just make sure you have SM already...
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Clara Skyborn on March 20, 2013, 03:02:54 pm
A-ha! Secret island spotted on the map, so it's not secret anymore. And we know where Muse a gonna set their base with hangars and some rocket shafts!

I don't know what you're talking about. You didn't see anything.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: BdrLineAzn on March 20, 2013, 04:14:06 pm
A-ha! Secret island spotted on the map, so it's not secret anymore. And we know where Muse a gonna set their base with hangars and some rocket shafts!

I don't know what you're talking about. You didn't see anything.

Another A-ha, in thr Guild there's a secret place with no-name enclosed by a circle  o.O
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on March 20, 2013, 04:26:39 pm
Another A-ha, in thr Guild there's a secret place with no-name enclosed by a circle  o.O

Circle or crater? Only the devs know the truth.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 20, 2013, 04:42:41 pm
Another A-ha, in thr Guild there's a secret place with no-name enclosed by a circle  o.O

Circle or crater? Only the devs know the truth.
Obivously, it's the crash site for where the rutabagas first hit Earth. Condemning the world to live in the dust
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 20, 2013, 10:36:09 pm
Awesome - the spreadsheet is starting to look at bit better now.  Depending on my funds when it goes live, I'm either definitely going to try and get in on the KCE AM tier, or I'm ultimately going to have to just donate a smaller amount and buy the regular Collectors Edition for Adventure Mode later when I can better afford it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on March 21, 2013, 12:29:47 am
Is it possible to provide a legend for all that alphabet soup?  Not all of us were a part of the original Kickstarter.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 21, 2013, 01:26:48 am
Update 7 Up.

We are leaving for PAX East in the AM so updates will pause for a while unless I get wifi on the road.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Squash on March 21, 2013, 05:59:41 am
Hey awkm, is it even remotely possible for the kickstarter to include the long term but still inevitable ship-customization options?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: AquaMac on March 21, 2013, 12:17:29 pm
Yes a legend for what the acronyms mean would be nice, because I admit I am confused by a lot of it which is not hard to do in my case.  LOL
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pinkamena Diane Pie on March 21, 2013, 03:21:11 pm
KE - Kickstarter Edition
KE Skirmish is the current game with the Dust Rider costume.
KE Adv is Adventure Mode with the Dust Rider 2.0 costume.

KCE - Kickstarter Collectors Edition
KCE AM is Adventure Mode, but with some extra costume selections.

KS in game tag is a tag (presumably visible to other players) that denotes Kickstarter donators of any level (except purchase of KE Adv only, apparently)

I think that's all of them.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordDon on March 21, 2013, 05:53:04 pm
So if we already have the standard game purchased on Steam, we wouldn't need to purchase Skirmish. (unless we wanted the classic Dust Rider costume?  Would that work? or would that net us a second copy of the game?)  With the new KE Adv mode only selection we could jump straight to the Dust Rider 2.0 costume as long as we already have the standard game, correct?

Sorry for the pile of questions.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Matiel on March 21, 2013, 05:56:38 pm
CANNOT WAIT! Planes arrive and this game is my godsend.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 21, 2013, 06:10:24 pm
If you are already playing the game (Skirmish mode) the cheapest way to get Adventure Mode is either First Flight (EB) or Back To The Skies at $20.

First Flight (EB or not) would bring your current game up to the Kickstarter Edition (Awkm will have to confirm if that backdates Dustrider, but I think it will).  You'd also get into the beta.

Back To The Skies would leave you current game as it is, but get you the Kickstarter Edition of Adventure Mode (presumably with Dustrider 2.0 - or is that Kickstarter Collectors Edition only?).  You wouldn't have access to the beta (which seems poorly thought out given that FF EB does for the same price and includes swag).


There are a couple of sensible options missing as I see it (thinking budget conscious and non-US residents)..
- something around $30 with single-player beta and both Skirmish and Adventure Mode Kickstarter Editions, none of the swag.
- something around $50-60 with single-player alpha, beta and Adventure Mode Kickstarter Collectors Edition, none of the swag.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordDon on March 21, 2013, 06:19:31 pm
If you are already playing the game (Skirmish mode) the cheapest way to get Adventure Mode is either First Flight (EB) or Back To The Skies at $20.

First Flight (EB or not) would bring your current game up to the Kickstarter Edition (Awkm will have to confirm if that backdates Dustrider, but I think it will).  You'd also get into the beta.

Back To The Skies would leave you current game as it is, but get you the Kickstarter Edition of Adventure Mode (presumably with Dustrider 2.0 - or is that Kickstarter Collectors Edition only?).  You wouldn't have access to the beta (which seems poorly thought out given that FF EB does for the same price and includes swag).


There are a couple of sensible options missing as I see it (thinking budget conscious and non-US residents)..
- something around $30 with single-player beta and both Skirmish and Adventure Mode Kickstarter Editions, none of the swag.
- something around $50-60 with single-player alpha, beta and Adventure Mode Kickstarter Collectors Edition, none of the swag.

I like the way you think Hubert PIckle.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 21, 2013, 06:27:08 pm
If you are already playing the game (Skirmish mode) the cheapest way to get Adventure Mode is either First Flight (EB) or Back To The Skies at $20.

First Flight (EB or not) would bring your current game up to the Kickstarter Edition (Awkm will have to confirm if that backdates Dustrider, but I think it will).  You'd also get into the beta.

Back To The Skies would leave you current game as it is, but get you the Kickstarter Edition of Adventure Mode (presumably with Dustrider 2.0 - or is that Kickstarter Collectors Edition only?).  You wouldn't have access to the beta (which seems poorly thought out given that FF EB does for the same price and includes swag).


There are a couple of sensible options missing as I see it (thinking budget conscious and non-US residents)..
- something around $30 with single-player beta and both Skirmish and Adventure Mode Kickstarter Editions, none of the swag.
- something around $50-60 with single-player alpha, beta and Adventure Mode Kickstarter Collectors Edition, none of the swag.

That was an error, you should get beta as well.  Thanks for pointing that out.

If it's a Kickstarter version, you will get Dust Rider for Skirmish and Dust Rider 2.0 for Adventure Mode.  KCE has Dust 2.0 as well as new CE content.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 21, 2013, 06:38:22 pm
Update 8 posted.

We are launching the KS around 8am to 10am EST time.  Get ready!  Hopefully everything goes as planned.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 21, 2013, 06:52:10 pm
Bumping for relevance..

Not sure how friendly the start time will be for EU... we're bound to EST time right now but we'll keep it in mind.  Hope you don't mind waking up early in the morning lol.

8am kick-off EST would be 1pm GMT, I think.  That makes it 2pm in most of Europe, 5pm in Moscow, 10pm in Tokyo, and midnight in eastern Australia.  I'm not sure there'll be a better alignment.


Edit:  and I assume you mean tomorrow (Friday 22nd), Awkm.. ..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on March 21, 2013, 06:56:05 pm
CANNOT WAIT! Planes arrive and this game is my godsend.

You realize Player Driven Bi-planes are a 650K stretch goal. I would love it if Muse got enough to reach the 1.5M Skywhale Stretch goal, just to see Lord Dick Tim's happy dance, but I will be happy with what we can get. I am excited for Muse, live the dream guys.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Squidslinger Gilder on March 21, 2013, 07:04:23 pm
Can you guys put a key in as to what everything means on that chart? I'd like to be sure what I'm going for. Adventure mode for sure but then it says you need Skirmish mode but I'm not sure what that really means. There are some noted with Adventure but without Skirmish so, I'm confused. There are a lot of abbreviations.

Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 21, 2013, 07:18:30 pm
Can you guys put a key in as to what everything means on that chart? I'd like to be sure what I'm going for. Adventure mode for sure but then it says you need Skirmish mode but I'm not sure what that really means. There are some noted with Adventure but without Skirmish so, I'm confused. There are a lot of abbreviations.

The legend for the game packs are in the main content of the post.  The other stuff are swag and physical items.  The full details will be revealed when the Kickstarter is launched... yes friday march 22nd 8-10am EST.

To play Adventure Mode, you must have Skrimish Mode installed.  ADventure Mode is like a DLC, requires Skirmish.  Everyone here obviously has Skirmish mode so you don't want to pay for that again if you're trying to save money.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordDon on March 21, 2013, 08:24:49 pm
Thanks for the clarification, awkm, you're the best!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Doone on March 21, 2013, 09:16:19 pm
Just thought of mentioning it here that the 'PFG' or Pilots of the First Generation has been turned.. Active.. With this announcement, good flying to you all. *slightly devious tone*
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: AquaMac on March 21, 2013, 09:19:24 pm
What's the difference with KE Adventure Mode and Adventure Mode? Is the KE a collectors edition or something? What is the difference with those and the KCE Adventure Mode? To bad it doesn't come with any swag the KE that is for some reason? Yeah I wish we had same more choices without Skirmish Mode for us here who already have it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 21, 2013, 10:08:20 pm
Ugh.....I'm seriously stressing out.  I didn't figure that it was going to start in like.....the next 24 hours or something.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 21, 2013, 10:51:32 pm
KE
What's the difference with KE Adventure Mode and Adventure Mode? Is the KE a collectors edition or something? What is the difference with those and the KCE Adventure Mode? To bad it doesn't come with any swag the KE that is for some reason? Yeah I wish we had same more choices without Skirmish Mode for us here who already have it.

KE editions get Dust Rider.  Dust Rider regular for Skirmish KE and Dust Rider 2.0 for Adenture KE.

KCE is Adventure KE (Dust 2.0) + Adventure CE Content (documentary, soundtrack, costume coupons).
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordDon on March 22, 2013, 12:14:58 am
Can you wear Dust Rider 2.0 in Skirmish as well?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on March 22, 2013, 01:36:45 am
If the Kickstarter truly met that ridiculous stretch goal, I'm not really sure what I'd do.
Besides fashion a harpoon from rebar and wood in my back yard.  And fill a net with balloons, possibly get in a dingy and put the balloon net out on the water.


And hunt it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: krait on March 22, 2013, 01:48:21 am
A very old idea that I had was if a faction was trying to take over a town, you would need to successfully complete some number of attack missions (number depending on players we have)... basically making that progress bar go up within a certain time period (hours, days, weeks, months?).

Economy seems like a very natural solution for this... if a city is under siege or blockade, they need a few things: food, water (water possibly being provided by the location, by being built around a river or reservoir), building materials, and ammunition (possibly manufacturable from raw materials if it's an industrial city). Building materials for repairs could be cannibalized from non-defensive structures (such as private dwellings), which is a tradeoff, since the economy of that city would take longer to recover by doing so (less demand for luxury goods when you don't even have a place to live).

The defending nation, its allies, or neutral entrepreneurial pilots could bring these through supply missions: you start on an edge of the map (with the town being in roughly the center of a square map, or the opposite edge of an elongated map, depending on how many approach routes there are), and must simply make it through the blockade and deliver supplies to the town. Ideally you make it through alive, though you could crash into the town -- depending on the severity, some to all of your supplies may get destroyed, and if you crash into anything besides empty ground, you'd be doing damage to your own town. The AI will naturally try to do this, but they'd be easy to shoot down (and with too many losses, they may just give up on the town).

The attackers could have at least three attack mission types:

assault: destroy as much as possible, and harass the town (this weakens the town's economic contribution to its controlling nation), and may disable that town as a spawn point until rebuilt.

siege: attempting to break through defenses and deliver ground forces to occupy; the ground battle could be implied, with troops just being another deliverable resource -- if enough attackers land safely for long enough (all hull damage after the armor is destroyed could injure or kill troops), then the town will be overwhelmed.

blockade: simply starving the town out -- staying out of range of their defensive armaments, but preventing resources from being delivered in.

Towns could have a meter indicating defensive strength. If defensive strength is high when an enemy action begins, a portion of allied ships (relative to defensive strength) could opt to spawn by the town; if defensive strength is low, most allied ships would have to spawn far away from the town (giving the attackers time to attack the town without much resistance). If the defenders win a match, defensive strength increases; otherwise, it decreases, with damage to a town counting in favor of the attackers winning. Towns could also have a state, such as the state of being attacked or not -- a player mission would always be needed to change the state to something worse, but the state could continue to have a dampened effect on the town between missions.

Scouting missions could also exist: the strength meters of enemy raiders along a trade route could only be fully known if you manage to explore enough of a given map without dying too much, for example.

--------------

As far as economy goes, even if it's not fully dynamic, I find an important part of keeping that aspect from getting stale is to have supply and demand (not just the amount of, but also the types of resources) gradually shift over time as a form of economic climate; it could change in response to events (or a major event could randomize the economic nature of a town drastically), but in general it would be predictable over the course of a week or two (if you play constantly and are good at noticing trends, it'll usually be predictable), but will give something for periodically returning players to do, however artificial (or not) the economy is in terms of the underlying mechanics; sometimes the easy way out can be good enough and still sufficiently interesting.

I rather like the idea of a faction's ships being community-distributable across the world map, including AI ships -- players could jump into battles wherever their own or AI ships have been positioned, with force strengths relative to where the faction has its concentration of ships. Those ships would take a while to position (for offense or defense), and trade routes take a while to adjust or open up. Players could maneuver their own ships from map to map (or much more slowly have them auto-navigate themselves [such as when logged out] across the world map), but may have a negligible contribution to force strength. This can also help to make an otherwise static economy quite dynamic -- since the community controls ship distribution, they can block established trade routes, or form new ones that were previously too risky to lone-wolf.

I imagine smaller ships would have considerably less cargo capacity then large ships -- a 1v5 single-player blockade run mission could be manageable in a squid, but would have little value.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 02:04:29 am
We've updated the the tiers to they're a little more clear.  We dropped all the silly KE KCE bullshit.

All CE Skirmish comes with Dust Rider 1.0
All Adventure Modes (including CE Adventure Mode) comes with Dust Rider 2.0

We don't know if you can wear Dust 2.0 in Skirmish just yet.

@krait those are all excellent ideas.  Very similar to what we're thinking.



We're going to try VERY VERY hard to stick to 8-10am launch.  Our video is undergoing the final touches.  I've seen a rough cut and it gets me so pumped every time.

Follow @MuseGames for the latest updates.

Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: krait on March 22, 2013, 02:14:34 am
We're going to try VERY VERY hard to stick to 8-10am launch.  Our video is undergoing the final touches.  I've seen a rough cut and it gets me so pumped every time.

Awesome. Well all of you at Muse work hard for us, so you better believe we'll work hard for you!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Phil on March 22, 2013, 02:48:32 am
Can't wait, will most definitely try to pitch a few bucks in, even if it is a little. Tis also a pitty that I will not be able to attend PAX either. Anyway, good luck on this kickstarter.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 07:23:28 am
We're going to probably miss the 8am so let's say closer to 10am EST launch :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 07:41:32 am
We're going to probably miss the 8am so let's say closer to 10am EST launch :P

8am-10am EST
1pm-3pm GMT (London)
2pm-4pm CET (Paris, Berlin)
5pm-7pm MSK (Moscow)
10pm-midnight JST (Tokyo)
Midnight-2am EAT (Canberra)

Please double-check your local time zone difference from EST, these are just an estimate.. the management accepts no liability, etc., etc..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 07:50:24 am
Hubert, I believe you got it wrong,

GMT should be 12pm - 2pm
CET (GMT +1) should be 1pm - 3 pm

Best timezone tool ever (http://www.worldtimebuddy.com/)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 07:55:59 am
Is there a daylight savings time in the mix somewhere? - there is, isn't there.  EST is currently on EDT according to the tool you list, that throws me out by an hour..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 08:22:29 am
Umm, at the moment it is 13:24 (2:24 PM) in CET, this (http://wwp.greenwichmeantime.com/time-zone/usa/eastern-time/) shows me that currently it should be 8:24 AM EST which is the same the previous tool showed.

I hate timezones so much :D

And as far as daylight saving time goes, it shouldn't be worrying us, it's still "winter" everywhere (on northern hemispehere).
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 08:30:59 am
Eastern Daylight Savings Time kicked in on 10th March.. aarghh.. why so much earlier than the rest of the northern hemisphere? oh well.. some time in the next 3 hours is a safe bet..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 08:38:16 am
I'm not gonna give up :D

This (http://www.timeanddate.com/worldclock/city.html?n=43) states it is 8:40 in Boston (EDT)

DST in Europe starts in 9 days (end of March)

I just realized, if you check the first link of mine, you can see that the rows are actually EST / EDT and CET / CEST (current timezone bold)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 08:49:09 am
Neither am I, coz I'm hanging around waiting for it to start to grab an EB... 8:40 in Boston (EDT).. the East Coast of the US is on daylight savings and has been for almost a fortnight, Europe hasn't changed yet.  My original conversion used EST not EDT.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 08:56:06 am
(ye, so am I, friday afternoon at the office, meh)

Aaaaand you are right, but shame on you for using timezone that is not actually at use at the moment! :)

Then again, so did the original post, we could also add in the proximity of S and D button on the keyboard, was that a typo? We might be onto something!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on March 22, 2013, 09:02:19 am
We tend not to make the distinction in the us as everyone here changes the clocks.  If you really want an accurate time you'll need to ask for Zulu time.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 09:05:55 am
Waiting for the EB, waiting for emails bouncing back and forth sorting out an invoicing balls up, a couple of reports to write and The Yangtse Incident on Film4 in 5 minutes - which gets me thinking, what every ship in the game needs is a ships cat.. ..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 09:06:49 am
our campaign has been approved.  We're set to launch at 10am EST march 22nd, 2013.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 09:08:35 am
our campaign has been approved.  We're set to launch at 10am EST march 22nd, 2013.

EST or EDT?  Enquiring and argumentative minds want to know.. .. .. ;)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 09:14:10 am
uhhh its 915am for us now.  you do the math :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 09:16:39 am
EDT then..

(I'm beginning to understand how sometimes the mechanic and the description of the game get muddled.. .. us Europeans expect precision as well as accuracy.. ;) )
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 09:17:08 am
EDT it is then!

Just for the record, that is 15:00 (3:00 PM) CET
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 09:21:17 am
Or about 35 minutes time.. ..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Dragmyre on March 22, 2013, 09:58:33 am
It's 1000!  :D
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 10:01:06 am
It's up!!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: syst on March 22, 2013, 10:01:56 am
http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 10:02:32 am
http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode

WE ARE LIVE.

Happy Hunting.

If you are at PAX East, back us and drop by booth 782 for free t-shirt!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 10:05:11 am
One Complete Adventure (Early Bird) pledged.. .. :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Dragmyre on March 22, 2013, 10:07:07 am
Huzzah Expedition pack!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 10:18:02 am
backed, yaaay!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Coldcurse on March 22, 2013, 10:20:50 am
i cant back because i dont have a credit card and live in europe.
kinda feels screwed because i bought the 4 pack and now its on 75% discount

the four-pack also includes a costume, and a soundtrack.
i really hoped there would be a hat included and some goggles but im kinda sad that it doesnt.

by the way, the soundtrack is ok but it feels like i threw away 30 euros worth of costumes.
can´t  there be some sort of extra for the four pack buyers?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Archamedes on March 22, 2013, 10:27:48 am
http://kck.st/YtnfSW

It's live y'all!


WOO!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordDon on March 22, 2013, 10:28:34 am
Yay early bird and double-dustriders!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 10:32:13 am
i cant back because i dont have a credit card and live in europe.
kinda feels screwed because i bought the 4 pack and now its on 75% discount

Because payment is by Amazon, you don't need a credit card.  You could use credit card or debit card, or I think you can do a bank transfer to you Amazon account.

Or could you give cash to someone to buy you an Amazon gift card for the amount?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Coldcurse on March 22, 2013, 10:34:16 am
i cant back because i dont have a credit card and live in europe.
kinda feels screwed because i bought the 4 pack and now its on 75% discount

the four-pack also includes a costume, and a soundtrack.
i really hoped there would be a hat included and some goggles but im kinda sad that it doesnt.

by the way, the soundtrack is ok but it feels like i threw away 30 euros worth of costumes.
can´t  there be some sort of extra for the four pack buyers?
i cant back because i dont have a credit card and live in europe.
kinda feels screwed because i bought the 4 pack and now its on 75% discount

Because payment is by Amazon, you don't need a credit card.  You could use credit card or debit card, or I think you can do a bank transfer to you Amazon account.

Or could you give cash to someone to buy you an Amazon gift card for the amount?

giving cash to someone to get a gift card is foolish, and i think having bought the 4-pack have given them some money too
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 22, 2013, 10:37:33 am
woop de dooo! Early bird. Though I wonder if it's worth getting 10$ extra for outside US shipping...

EDIT: of course it is. You guys need the money!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kyren on March 22, 2013, 10:38:47 am
Oh god, all that Credit Card rubbish again. My Crew and I have got the same problem now, and there's no debit card or direct bank transfer option on Kickstarters Amazon relay :/
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 10:50:58 am
I assume this is only a problem because you don't currently have an Amazon account.  Create an account, attach a debit card to the account.  Bob's you mothers brother.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Coldcurse on March 22, 2013, 10:51:30 am
my name is bob
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veyka on March 22, 2013, 10:56:58 am
Backed! I really hope it hits 500K! hehe
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kyren on March 22, 2013, 10:57:18 am
I assume this is only a problem because you don't currently have an Amazon account.  Create an account, attach a debit card to the account.  Bob's you mothers brother.

Hmm, yeah, that might work. Guess it's dependant on the bank, though, because my Austrian one isn't accepted even as the debit card it is. Surprisingly enough, the English Amazon site doesn't even have options to add bank transfer, as the German one does :P

I'll have to resort to some shady virtual credit card, as it seems. I'll keep you updated, if I find something trustworthy and it all works.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Zomby on March 22, 2013, 11:03:22 am
well thats done, know we wait  ::) ......
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 22, 2013, 11:04:57 am
I assume this is only a problem because you don't currently have an Amazon account.  Create an account, attach a debit card to the account.  Bob's you mothers brother.

Ahh.. scratch the above.  I think Kickstarter complicates things by the fundamentals behind the way it works, when you pledge it makes a pre-charge against your card that's then only collected when the funding target is met.  That model might restrict it to credit cards.  It's the Kickstarter way of prevented funding targets being met using fraudulent card details.

The UK/Germany Amazon differences are many, and a lot of them puzzle me as to why.  I guess the payment differences are because credit cards are still much less popular in Germany and everyone uses bank transfers (at least that's what family in Germany do).  I use Amazon.de a bit via my UK account , and I'm occasionally stumped when they refuse to ship certain items to the UK.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on March 22, 2013, 11:10:36 am
If the Kickstarter truly met that ridiculous stretch goal, I'm not really sure what I'd do.
Besides fashion a harpoon from rebar and wood in my back yard.  And fill a net with balloons, possibly get in a dingy and put the balloon net out on the water.


And hunt it.

What ever you do I want video.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: TheMick on March 22, 2013, 11:44:24 am
 Just ponied up! Can't wait to see this happen.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: RearAdmiralZill on March 22, 2013, 11:58:37 am
Finally got to read the entire page and watch the vid. Already backed and am looking forward to more gameplay hours under my belt.

Great job guys.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: krait on March 22, 2013, 12:43:00 pm
For people who haven't been following this thread (or have been following it but still "aren't following"), it may be good to distinguish playable modes from mode bonuses.

For example, CE Adv mode sounds like if you have it but I only have Adv mode, you'll be able to access areas, use ships, and otherwise do things that have a game-mechanics effect that I can't do, when afaict it's bonus swag and costume coupons. I'm still not sure what CE Skirmish means for someone who has what is currently available on Steam as "Guns of Icarus Online."

If the spreadsheet were updated so that all the checkboxes under "CE Adventure Mode" were also given checkboxes under regular Adv mode, and CE Adv were renamed to something like "Adventure Mode CE Items", it might be more clear.

On another note, it sounds like any backer, $5 or more would get to beta test adventure mode, but would lose adventure mode once it goes out of beta? Or would it just mean that they would be able to beta any changes that will come to all skirmish play?

Also, will the 4x packages confer closed beta access to the other 3 licensees?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: BrotherDoma on March 22, 2013, 01:09:49 pm
Just pledged $65 (well, 75 with posting), good luck with the funding!

Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pinkamena Diane Pie on March 22, 2013, 02:06:04 pm
1. Ok, so it says that all collectors editions of Adventure mode will get a "thank you" in the credits. ("All backers receiving Collector's Edition copies will get a Thank You in the in-game credits.") Is this a general thank you, or a specific one with our names? On the chart Complete Adventure comes with the CE Adv, but does not have the "thank you credit" checked like the Kickstarter text would imply.

1b. Does this also include Skirmish Collectors editions, too? Will those be added to the Skirmish credits instead of the Adventure mode credits? If this is the case, will Complete Adventure include credit in both?

2. Also, would it be possible for me to swap the button and the poster from the Complete Adventure (EB) level for a cloth map?

3. Is the costume choice* from the current costumes, or will it be from the costume selection at the time Adventure Mode is released? Could I choose when I select my costumes? I would like the second partly because I have almost all of the costume sets I want already and I would want to wait until Adventure Mode to choose them.

[Edit: *the costume choice is from the Collectors Edition variant of Adventure Mode]

~Pinkie
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 02:45:03 pm
For people who haven't been following this thread (or have been following it but still "aren't following"), it may be good to distinguish playable modes from mode bonuses.

For example, CE Adv mode sounds like if you have it but I only have Adv mode, you'll be able to access areas, use ships, and otherwise do things that have a game-mechanics effect that I can't do, when afaict it's bonus swag and costume coupons. I'm still not sure what CE Skirmish means for someone who has what is currently available on Steam as "Guns of Icarus Online."

If the spreadsheet were updated so that all the checkboxes under "CE Adventure Mode" were also given checkboxes under regular Adv mode, and CE Adv were renamed to something like "Adventure Mode CE Items", it might be more clear.

On another note, it sounds like any backer, $5 or more would get to beta test adventure mode, but would lose adventure mode once it goes out of beta? Or would it just mean that they would be able to beta any changes that will come to all skirmish play?

Also, will the 4x packages confer closed beta access to the other 3 licensees?

Fixed the confusion in the spreadsheet with CE stuff.  It's CE content now.  It's the same game, don't worry.

I'll double check the wording for the $5 and beta.

Yes it's 4x for everything, I'll fix those as well.

Thanks!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaceBoojah on March 22, 2013, 03:21:26 pm
How much does normal game sales contribute to fund raising?
does the progress chart for funds include both KS and game sales?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on March 22, 2013, 04:34:39 pm
It's looking more & more like I just don't have it within my budget to pass some funding over to you guys.    :(

Even if I cant throw $10,000......$65 you guys' way, I at least mentioned to Massively this morning that you guys were at PAX East.  This is the article that just went up a bit ago as a result:

http://massively.joystiq.com/2013/03/22/guns-of-icarus-looking-to-kickstart-persistent-world-expansion/ (http://massively.joystiq.com/2013/03/22/guns-of-icarus-looking-to-kickstart-persistent-world-expansion/)


^^ Hopefully that will at least boost awareness about the Kickstarter campaign~

If I end up being unable to afford one of the gift tiers, I'll at least try to sneak $5 or $10 in before the campaign ends.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 22, 2013, 05:05:13 pm
I managed to get a 100 dollar pledge in.
Just one question I have.

What in the name of Chungs Choice Standard is the Button? cant find anything about what it looks like. Only that you can get one
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 22, 2013, 05:31:32 pm
I managed to get a 100 dollar pledge in.
Just one question I have.
What in the name of Chungs Choice Standard is the Button? cant find anything about what it looks like. Only that you can get one

Thank you for the support! Chung's Choice Standard is the name of an engine in the game.  The button has this image on it.
https://sphotos-a.xx.fbcdn.net/hphotos-ash4/483418_311642072269662_829975961_n.png

How much does normal game sales contribute to fund raising?
does the progress chart for funds include both KS and game sales?

Man, I wish I can talk about this more publicly but you should already know that I can't directly answer these.  Game sales of Skirmish do not contribute to Adventure Mode funding right now.  The progress chart are just plain money-we-need-to-make estimates.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on March 22, 2013, 05:48:16 pm
I dropped 65 on it!  Will likely push more next paycheck.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meneldour on March 22, 2013, 06:10:22 pm
Ok, one more thing, since my crew seems interested in adventure mode, but I'm not willing to give up my buton and poster, is there any option to get 4x times adv mode and button/poster (at least once) in same deal? Is the "crew united" bundle missing those things deliberately?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc on March 22, 2013, 06:38:26 pm
1.Will there be day and night?
2.Will flying to different towns actually be like flying? You know, you can sit at the helm and steer and run around the ship while you fly there
3.To pass the time on the ships while you are flying from place to place we should have mini games (cards, drinking games, etc.) you know, sailor stuff.

*edit has nothing to do with this
why is my pilot skill on the side a level 2? My pilots a level 5 :'c
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kevin of Zhufbar on March 22, 2013, 07:56:18 pm
Here is an Idea I had for you guys to raise money. You could sell titles in the store that appear by your name and when you talk. I think a lot of people might get em.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on March 22, 2013, 09:18:22 pm
Even renamed it's still horribly unclear what you're getting with each package, and as it is it seems like there isn't anything there specifically for people who already own the game.

I see most (successful) Kickstarters go TIER 0: thanks for the free money suckers TIER 1: product TIER 2: EVERYTHING from tier 1 + this shit TIER 2.5: EVERYTHING from tier 1 + this different shit TIER 3: EVERYTHING from tier 2.5 + posters and baubles and other swag, et cetera.  Is it possible bold or otherwise draw attention to what's new in each tier, what makes it different from the other tiers?  It's hard to read and understand, and that's without even using any text to actually SELL the swag as something interesting or worth buying.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on March 22, 2013, 10:13:35 pm
The $20 option seems really good. Hopefully I'll be able to slip a donation in there.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 23, 2013, 01:23:51 pm
Hi everyone, taking a break at Pax to hop into the forum and hang out with you guys for a bit. 
I can hit on all the points, and maybe we can do a group chat event to answer all the questions one of these nights. 
But just some replies to some of the questions I saw. 

For funding, how we are using the money we made from Steam, etc.  We made this game with pretty much our own money.  We worked with a publisher early on, and that went very horribly wrong for us, and that's a long story that I'll tell in more detail.  And I had to borrow money from my family to make this game.  With the sales from steam, we'll be using it to keep us going.  We still are working on improving skirmish and plan to do so  into the future, so the sales from the game will allow us to do so.  With money we can raise from Kickstarter, we can get more help and to have more ability and resources to work on everything more in parallel.  With game development for us as an indie dev, we spent and took risk upfront to make a game, and then hopefully we can make enough to keep making more games.  With the game, we're have made a ton of money where we can comfortably make more games without being stressed about money or needing more help.  So hopefully this answers that more clearly. 

@Diane, great question, yeah you'll get your name mentioned in thank you, and this is for adventure mode.  What we'll likely do is to create another page for adventure mode credits.  The format hasn't been decided yet, but you'll get the credit :D 

@Helmic, ok we can take a look.  We're trying to be as flexible and accommodating as we can, but it runs the risk of being more complicated. 

For everyone who have custom requests, post on the Kickstarter page in comments or message, and I'll track them and see what we can do! 

Thanks a lot!  Howard
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Phoebe on March 23, 2013, 01:29:41 pm

Thanks a lot!  Howard

I'm confused; but assuming that's bubbles posting on eric's forum account
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on March 23, 2013, 01:43:22 pm
First Howard uses Eric's account in-game, then on the forum. The plot thickens.



Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on March 23, 2013, 03:03:39 pm
Kinda unrelated, but I hope you guys are taking tons of pictures at PAX, and will give those of us who were not able to go a taste of what we missed.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 23, 2013, 03:28:04 pm
Oh my oh my oh my, I just did it again didn't I. 
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 23, 2013, 03:29:25 pm
I will take credit for all the nice responses  for awkm from now on, and the raging comments about balance those I can leave for awkm, hehehe. 
- Bubbles. 
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Phoebe on March 23, 2013, 04:11:44 pm
I will take credit for all the nice responses  for awkm from now on, and the raging comments about balance those I can leave for awkm, hehehe. 
- Bubbles.

I'll PM you my forum login details, that way you can work on my image as well so I might become an actual likeable person
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on March 23, 2013, 04:54:20 pm
I will take credit for all the nice responses  for awkm from now on, and the raging comments about balance those I can leave for awkm, hehehe. 
- Bubbles. 

I much prefer the rage to the pussyfooting.  I'm going to pretend awkm was the one who replied to my suggestion.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 23, 2013, 06:37:46 pm
@Helmic, LOLOL.  Come on!! 
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 23, 2013, 06:38:00 pm
Oh wait, I'm still signed in as awkm....
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc on March 23, 2013, 06:54:24 pm
(http://i.imgur.com/1CxAZ9q.jpg)


I see how it is
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on March 24, 2013, 01:52:58 am
How much does that bullet USB hold?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 24, 2013, 01:59:47 am
If i recall correctly, I believe it was 4 Gigs
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on March 24, 2013, 07:07:50 am
I see how it is

Sorry about that mate. Eric or Howard will have to correct me if I'm wrong though:
1. Don't know

2. When travelling to towns you will be travelling along instanced routes. Here you will be able to fly pretty mich like you do in yhe current version.

3. I don't know MUSE's stance on this, but they're a small firm with limited resources, and so they'll probably wanna implement key mechanics first. Something like mini-games might not be on the top of their list, but if the demand is high enough, who knows? I wouldn't count on it though.
Besides, with the players and the AI director you'll hopefully have your hands full.

About your rank: there's currently some issues with the sync, try logging out and back in again. It should work as a temporary fix.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Charon on March 24, 2013, 08:13:30 am
Hold the ball

Salute that man, he fights for the users
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Vanix on March 24, 2013, 12:59:05 pm
I don't realy know where to post this question. So I'll just drop it here. =P

Apparently you can add 'swag' to the sum you already invest. I can't seem to find this option.
I want to take the First Flight Early Bird of 20 dollars + the swag cloth map of 30 dollars.
Is this possible? How do I do it?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 24, 2013, 01:42:53 pm
Pay $50 and make a note to remind Muse of the fact later.. at least that's how I added $10 for international shipping...
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on March 24, 2013, 03:09:18 pm
Pay $50 and make a note to remind Muse of the fact later.. at least that's how I added $10 for international shipping...
to mark the necessity of international shipping you should check the option at the bottom of the screen called 'Ship to the USA. / Change'
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Vanix on March 24, 2013, 03:38:56 pm
So if you want the added 'swag' you just ad a note? Doesn't sound very concrete. =P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: krait on March 24, 2013, 03:53:07 pm
So if you want the added 'swag' you just ad a note? Doesn't sound very concrete. =P

Last I checked, kickstarter is designed around a strict tier structure, and doesn't really have mix-and-match functionality, so a note may be the best they can do. But I have no doubt that if there are any problems, they'll make sure you get taken care of if you pay extra for optional swag.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 24, 2013, 04:14:56 pm
For add-on swag, just add the dollar amount required and we will send our a variety of surveys when the funding is fulfilled.  We love Kickstarter but there are some features that are definitely missing.  We ultimately want to give as much flexibility and options to our fanbase so that's why we're doing it this way no matter how much work it is on our part.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 24, 2013, 04:22:46 pm
1.Will there be day and night?
2.Will flying to different towns actually be like flying? You know, you can sit at the helm and steer and run around the ship while you fly there
3.To pass the time on the ships while you are flying from place to place we should have mini games (cards, drinking games, etc.) you know, sailor stuff.

*edit has nothing to do with this
why is my pilot skill on the side a level 2? My pilots a level 5 :'c

Hey sorry about not getting back to you.  We're swamped at PAX East so we're falling behind.

1) Yes, we really want night and day so it's definitely high on the list.
2) Yes, just like flying in one of our maps you will be steering your ship.  Depending on the mission type, we may have ones that are on rails so you play as just a gunner or engineer for more PvE.  We want to ensure that a single player can play a good subset of Adventure Mode.
3) Going on a route in-between towns will be like a match, pretty quick.  Not sure if you'll have the downtime to play cards :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 24, 2013, 04:28:27 pm
Off topic:

You will totally know when I'm raging.  It's not pretty :P

Best thing everyone can do is just keep talking about the KS and telling people in game.

I set up a bit.ly

http://bit.ly/GunsAdventureKS
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 24, 2013, 05:04:52 pm
Pay $50 and make a note to remind Muse of the fact later.. at least that's how I added $10 for international shipping...
to mark the necessity of international shipping you should check the option at the bottom of the screen called 'Ship to the USA. / Change'

You haven't tried clicking that button.. it doesn't work, it just takes you back to the change amount screen.  I gave up and just added the $10.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on March 24, 2013, 05:08:42 pm
Pay $50 and make a note to remind Muse of the fact later.. at least that's how I added $10 for international shipping...
to mark the necessity of international shipping you should check the option at the bottom of the screen called 'Ship to the USA. / Change'

You haven't tried clicking that button.. it doesn't work, it just takes you back to the change amount screen.  I gave up and just added the $10.
well, it worked for me without troubles, don't know what's the reason in your case
but yeah, adding 10$ is nessessary anyway and may work by itself
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on March 24, 2013, 05:18:34 pm
Pay $50 and make a note to remind Muse of the fact later.. at least that's how I added $10 for international shipping...
to mark the necessity of international shipping you should check the option at the bottom of the screen called 'Ship to the USA. / Change'

You haven't tried clicking that button.. it doesn't work, it just takes you back to the change amount screen.  I gave up and just added the $10.
well, it worked for me without troubles, don't know what's the reason in your case
but yeah, adding 10$ is nessessary anyway and may work by itself
Ok, it worked a little different when I went into "manage pledge" just now, although all that's done is given me the response "Since you're outside the US, be sure you've added  $10  to your pledge amount" - which I've already done.. .. dontchajustluvteknology..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc on March 24, 2013, 06:33:25 pm
1.Will there be day and night?
2.Will flying to different towns actually be like flying? You know, you can sit at the helm and steer and run around the ship while you fly there
3.To pass the time on the ships while you are flying from place to place we should have mini games (cards, drinking games, etc.) you know, sailor stuff.

*edit has nothing to do with this
why is my pilot skill on the side a level 2? My pilots a level 5 :'c

Hey sorry about not getting back to you.  We're swamped at PAX East so we're falling behind.

1) Yes, we really want night and day so it's definitely high on the list.
2) Yes, just like flying in one of our maps you will be steering your ship.  Depending on the mission type, we may have ones that are on rails so you play as just a gunner or engineer for more PvE.  We want to ensure that a single player can play a good subset of Adventure Mode.
3) Going on a route in-between towns will be like a match, pretty quick.  Not sure if you'll have the downtime to play cards :P

its all gooodddd, awesome, I was kinda looking forward to long airship voyages, but that's just me, I'm very content with night and day and steering my ship, so as a pilot will there be missions where I'm on rails?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaceBoojah on March 24, 2013, 08:05:58 pm
1.Will there be day and night?
2.Will flying to different towns actually be like flying? You know, you can sit at the helm and steer and run around the ship while you fly there
3.To pass the time on the ships while you are flying from place to place we should have mini games (cards, drinking games, etc.) you know, sailor stuff.

*edit has nothing to do with this
why is my pilot skill on the side a level 2? My pilots a level 5 :'c

Hey sorry about not getting back to you.  We're swamped at PAX East so we're falling behind.

1) Yes, we really want night and day so it's definitely high on the list.
2) Yes, just like flying in one of our maps you will be steering your ship.  Depending on the mission type, we may have ones that are on rails so you play as just a gunner or engineer for more PvE.  We want to ensure that a single player can play a good subset of Adventure Mode.
3) Going on a route in-between towns will be like a match, pretty quick.  Not sure if you'll have the downtime to play cards :P

its all gooodddd, awesome, I was kinda looking forward to long airship voyages, but that's just me, I'm very content with night and day and steering my ship, so as a pilot will there be missions where I'm on rails?

traveling from town to town will be just like in Kingdom Hearts.  You hop in your gumi ship and fight enemy ships in your way for an amount of time then you are there.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc on March 24, 2013, 11:13:25 pm
1.Will there be day and night?
2.Will flying to different towns actually be like flying? You know, you can sit at the helm and steer and run around the ship while you fly there
3.To pass the time on the ships while you are flying from place to place we should have mini games (cards, drinking games, etc.) you know, sailor stuff.

*edit has nothing to do with this
why is my pilot skill on the side a level 2? My pilots a level 5 :'c

Hey sorry about not getting back to you.  We're swamped at PAX East so we're falling behind.

1) Yes, we really want night and day so it's definitely high on the list.
2) Yes, just like flying in one of our maps you will be steering your ship.  Depending on the mission type, we may have ones that are on rails so you play as just a gunner or engineer for more PvE.  We want to ensure that a single player can play a good subset of Adventure Mode.
3) Going on a route in-between towns will be like a match, pretty quick.  Not sure if you'll have the downtime to play cards :P

its all gooodddd, awesome, I was kinda looking forward to long airship voyages, but that's just me, I'm very content with night and day and steering my ship, so as a pilot will there be missions where I'm on rails?

traveling from town to town will be just like in Kingdom Hearts.  You hop in your gumi ship and fight enemy ships in your way for an amount of time then you are there.

ohh, so in a way it's kinda like the original GoI when you are traveling?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on March 25, 2013, 02:11:18 am
ohh, so in a way it's kinda like the original GoI when you are traveling?

Exactly. 

its all gooodddd, awesome, I was kinda looking forward to long airship voyages, but that's just me, I'm very content with night and day and steering my ship, so as a pilot will there be missions where I'm on rails?

I suppose if there's a day where you don't want to fly a ship, you can try gunning or engineering on an on rails ship.  It'd be harder since you'd be specialized as a pilot but there's nothing stopping you.  To be honest, we're not sure how classes will work exactly yet.  These are things Jess and I are discussing.  Ideas and suggestions are always welcome.



I'm going to create a new subform for Adventure Mode related talk.  Suggestions.  Questions.  Etc...  When I do, I'd like to close this thread.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: FightBoyVash on March 25, 2013, 02:17:05 am
So you'll be able to get off your ship? Perhaps go in to town and buy ammo or different perks? Quests?
Oh, I can't wait!!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on March 25, 2013, 02:21:40 am
20% there
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Jazzza on March 25, 2013, 02:53:30 am
Just pledged $30 (including outside of U.S. shipping). First time I've used Kickstarter. :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on March 25, 2013, 03:12:47 am
They conned $65 out of me with that sweet-ass bullet USB and the "promise" of the return of the Poop Deck Pricker.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Phoebe on March 25, 2013, 10:04:44 am
I'm in the process of trying to sell my guitar so I can contribute a little bit.  Unfortunately as is anything I would donate would come right off my daughters dinnerplate and that's less ideal. :)

But doing what I can; trying to work press, advertise;- I figure if I'm responsible for account sales that's some way of financial support right?

I have my guitar on auction;- it's a gibson acoustic hummingbird;- if you would actually love to buy a guitar maybe we could hook up for details - it's full sale amount goes to the kickstarter.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc on March 25, 2013, 11:11:07 am
I'll pledge as much as I can, I really want Adventure Mode to be as awesome as possible
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Keon on March 25, 2013, 05:09:58 pm
Fund this well, remember, it's only 10 million away from sky whales and boarding.

aauuuuurrr.

All kidding aside, if this gets funded up to 1.5 million you aren't allowed to go back on your offer.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on March 25, 2013, 05:29:48 pm
Just nitpicking, but if the "pillars" are cumulative, shouldn't the first be $110K, as you already raised $10k (+) in the first Kickstarter? Or are they noncumulative, and  you planning on funding a new goal of $350k for the next Kickstarter?

That being said, the progression between Guns of Icarus and Guns of Icarus Online is incredibly impressive, and I've already backed the new Kickstarter at a moderate/low level. Keep up the good work!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 25, 2013, 07:46:52 pm
I should think they are cumulative, but the first pillar has already been funded. they are saying they are starting from the second pillar, the one the kickstarter is funding. so they need to get 350 for both pillars, not just the one.
atleast thats how i read it
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on March 25, 2013, 08:00:42 pm
Woah, one person has gone for 2500. That's really generous.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Charon on March 26, 2013, 07:58:07 am
Two, now.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 26, 2013, 08:08:20 am
so thats where the sudden jump from 22 to 25 thousand bucks came. 1/4 of the way there guys
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Nihilus on March 26, 2013, 09:59:38 am
Well, i am too lazy to read through every page of this thread, so i'm sry if this has been asked before... Will it be possible to be part of the crew of another player, just like in SM?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Keon on March 26, 2013, 10:11:40 am
so thats where the sudden jump from 22 to 25 thousand bucks came. 1/4 of the way there guys

You mean 1/60 to skywhales, I assume.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ballu on March 26, 2013, 12:39:05 pm
$ 26,000 from 428 backers! That means the average backer gives round about $ 60. WOW!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Smollett on March 26, 2013, 12:39:45 pm
Well, i am too lazy to read through every page of this thread, so i'm sry if this has been asked before... Will it be possible to be part of the crew of another player, just like in SM?

Yes, I believe Muse very much intends to leave players the ability to crew with one another as well as offering up a solo experience.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 27, 2013, 01:29:59 am
so thats where the sudden jump from 22 to 25 thousand bucks came. 1/4 of the way there guys

You mean 1/60 to skywhales, I assume.

Oh right. Sorry. Still catching up to all this User-- I mean Human-- nonsense. By Flynn Ill remember Users are called Humans.
We dont have sky-whales... or grid-whales... or sim-whales... Basically we dont have whales in The Grid.

Be interesting to see if we can get 60/60. Would be nice to see what whales are haha
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaceBoojah on March 27, 2013, 01:34:09 am
When it talks about bosses, I hope there will be HUGE ships to fight (sky whales).

Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Charon on March 27, 2013, 02:35:12 am
so thats where the sudden jump from 22 to 25 thousand bucks came. 1/4 of the way there guys

You mean 1/60 to skywhales, I assume.

Oh right. Sorry. Still catching up to all this User-- I mean Human-- nonsense. By Flynn Ill remember Users are called Humans.
We dont have sky-whales... or grid-whales... or sim-whales... Basically we dont have whales in The Grid.

Be interesting to see if we can get 60/60. Would be nice to see what whales are haha

That whole post made me want to drink a lot
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Tron on March 27, 2013, 05:47:15 am
Gungineer Tron, at your service. Blastin ships and Backing games since TC324
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on March 27, 2013, 06:18:25 pm
I see comments on the Kickstarter about backers feeling that they were mislead about the inclusion of Adventure Mode in the previous Kickstarter.  Someone on the Muse team mentioned that it was going to be rectified somehow, but how exactly is it being made up to those backers?  As a backer myself, I want to know how Muse handles these things in the event of a dispute.  Were refunds offered?  Adventure mode given to those that asked for it?  Surely it wasn't just a costume for their trouble or something silly like that.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc. on March 27, 2013, 11:49:59 pm
I see comments on the Kickstarter about backers feeling that they were mislead about the inclusion of Adventure Mode in the previous Kickstarter.  Someone on the Muse team mentioned that it was going to be rectified somehow, but how exactly is it being made up to those backers?  As a backer myself, I want to know how Muse handles these things in the event of a dispute.  Were refunds offered?  Adventure mode given to those that asked for it?  Surely it wasn't just a costume for their trouble or something silly like that.

You get the option to play as a sky whale
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on March 27, 2013, 11:56:20 pm
And I get the option to hunt you, for your precious, precious whale oil.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc. on March 28, 2013, 12:02:20 am
Don't worry the STSWF will protect you.

(Save.The.Sky.Whales.Foundation)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: syst on March 28, 2013, 06:07:53 am
You mentioned Season Pass for all backers, but what if i pledge for 'Crew United' tier (4x Adventure Mode) will i get 4 Season Passes?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veyka on March 28, 2013, 06:52:37 am
You mentioned Season Pass for all backers, but what if i pledge for 'Crew United' tier (4x Adventure Mode) will i get 4 Season Passes?

They replied to the same question on the kick starter page just now (might even have been you? :P), and the answer was yes!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: syst on March 28, 2013, 07:03:51 am
They replied to the same question on the kick starter page just now (might even have been you? :P), and the answer was yes!
Ha, that wasn't me. But Season Passes for everyone is great news.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc. on March 28, 2013, 07:30:31 pm
are we getting pets? Like dogs? I saw it in an old picture
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Mc. on March 31, 2013, 12:54:09 pm
Guess where my Easter 51 clams is going?

BABAM

(http://i.imgur.com/0vqmJhd.jpg)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ryukai on April 01, 2013, 03:30:30 am
Connor, I Salute You Sir.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sir. Bennigan on April 02, 2013, 08:11:58 am
In the different towns and market places there should be random pilot groups or gangs that you might accidentally bump into, causing them to challenge you to a skirmish. So I guess it would somewhat be resemblant of a Pokemon battle. You cross their path, they challenge you, you lay the smack-down on their puny ship, and you earn a little cash for winning (though you don't send any home to mom).
   If you continually fight groups in a city, perhaps they'd become stronger/more abundant and you'd kind of end up fighting underground factions and gangs when you visit the town. And as you beat more of them, they'd channlenge you more in bigger, stronger groups.
Basically what I'm suggesting is some way for you or an AI to initiate a skirmish without it being a "quest", but rather just a one-time fight.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaceBoojah on April 02, 2013, 11:29:31 am
Ive  noticed a disturbing lack of wildlife in this world.

I mean I know this is post WWIII and robots have killed all living things (accepts the few humans and the potted plants they protect on their ships).  I also know that is why humans don't use computers anymore and resort to diesel power.  That being said I think some of the smarter animals may have survived, and by smarter animals I mean ducks!

I demand flying Vs of ducks in the sky and mama ducks with baby ducks walking around on the ground!
This should be an entire Tier on the funding goal chart.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Shinkurex on April 02, 2013, 11:34:22 am
Ive  noticed a disturbing lack of wildlife in this world.

I mean I know this is post WWIII and robots have killed all living things (accepts the few humans and the potted plants they protect on their ships).  I also know that is why humans don't use computers anymore and resort to diesel power.  That being said I think some of the smarter animals may have survived, and by smarter animals I mean ducks!

I demand flying Vs of ducks in the sky and mama ducks with baby ducks walking around on the ground!
This should be an entire Tier on the funding goal chart.

Just what I need.... Ducks mucking up my engines :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: -Muse- Cullen on April 02, 2013, 11:45:44 am
Guns of Boarding... What if it really happened...?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on April 02, 2013, 04:05:23 pm
Guns of Boarding... What if it really happened...?
If Muse makes 10 million from kickstarter they can hire a 3rd party studio to make that game while they perfect Guns of Icarus.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on April 02, 2013, 05:14:12 pm
Guns of Boarding... What if it really happened...?
If Muse makes 10 million from kickstarter they can hire a 3rd party studio to make that game while they perfect Guns of Icarus.
yeah, and rebuild it on Unreal 4 engine, of course
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on April 02, 2013, 06:31:56 pm
Guns of Boarding... What if it really happened...?

If Muse makes 10 million from Kickstarter, they'll drop the game and buy a beachside mansion in Fiji.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on April 02, 2013, 07:44:55 pm
If Muse makes 10 million from Kickstarter, they'll drop the game and buy a beachside mansion in Fiji.

My impression of the Muse team is that they would have more fun making a video game than sitting on a beach. They just don't want to worry about how they will pay rent or feed their families while they are having fun making a video game.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on April 02, 2013, 08:16:52 pm
If Muse makes 10 million from Kickstarter, they'll drop the game and buy a beachside mansion in Fiji.

My impression of the Muse team is that they would have more fun making a video game than sitting on a beach. They just don't want to worry about how they will pay rent or feed their families while they are having fun making a video game.

Yup, they come across as the types who genuinely enjoy what they do. One thing I like about this game is that I know that it's in the hands of people who are here to make it better, and not find a way to rip us off and make stupid amounts of money like Microsoft.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Keon on April 02, 2013, 09:39:35 pm
icwutudidthar.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Smollett on April 03, 2013, 02:48:39 am
Ive  noticed a disturbing lack of wildlife in this world.

That being said I think some of the smarter animals may have survived, and by smarter animals I mean ducks!

I demand flying Vs of ducks in the sky and mama ducks with baby ducks walking around on the ground!

This should be an entire Tier on the funding goal chart.

Wait, this thread is getting off topic. Let's keep the focus on what's important.  How much money do we need to fund to get ducks?  How many ducks will load into each map?  How will Muse sleep at night if there are not enough ducks in game.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: TheMick on April 03, 2013, 12:56:20 pm
 I'll definitely double my $65 if muse includes Canadian geese to blast.

I hate Canadian geese.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 03, 2013, 04:53:50 pm
12% funded.. will we make it all the way to a complete Adventure Mode within the funding deadline?  A promise of ducks may be required.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Smollett on April 04, 2013, 02:23:15 am
I will definitely throw additional money towards ducks.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Chango on April 04, 2013, 06:55:26 pm
The Ducks need to pool their money and get NPC resemblance kickstarter.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kevin of Zhufbar on April 04, 2013, 11:34:07 pm
*Must Donate Must Donate Must give muse money cant controlllllllll*
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Charon on April 05, 2013, 02:28:32 am
The Ducks need to pool their money and get NPC resemblance kickstarter.

A duck already has.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Meriwether on April 06, 2013, 06:56:26 pm
$160 already pledged; worthy cause is worthy.  Put it to good use!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on April 09, 2013, 02:04:25 pm
The Ducks need to pool their money and get NPC resemblance kickstarter.

A duck already has.

I had this weird daydream where the USMC contributed enough money to have the Tomb of the Unknown Soldier incorporated into adventure mode as a neutral town some where in the barrens. It was filled with npc's who look very much like Marines in dress uniform. The town only gives quests for oil to keep the eternal flame alight and any hostile action against the town is met with an excessively heavy beat down possible involving Tesla weapons.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: William Winters on April 10, 2013, 10:53:57 am
Backed it. I would love to have an MMO based on this. :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kevin of Zhufbar on April 10, 2013, 11:04:08 pm
Hrrrmmm 30 dollars so far but... ... somehow ive been missing 35 dollars more... I THINK MUSE IS USING MIND CONTROL =)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on April 10, 2013, 11:09:57 pm
That last Q&A stream sorta touched on my question about the last Kickstarter but didn't really explain what Muse is doing about it.  I'm starting to get a little nervous about it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on April 11, 2013, 11:28:25 pm
Oh my... Somebody just donated 10,000 to the kickstarter... Should we find out who it is and engrave their name on a stone tablet or two and display it and worship it?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: RearAdmiralZill on April 12, 2013, 12:05:48 am
Oh my... Somebody just donated 10,000 to the kickstarter... Should we find out who it is and engrave their name on a stone tablet or two and display it and worship it?

It was Bacon.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Chango on April 12, 2013, 12:29:56 am
Was it really Bacon.? I flew with him on his first day I believe
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on April 12, 2013, 02:31:13 am
Wow, 10,000.  That's a frightening amount of money for a private investor I'd think.  What kid of assurances does ks have that substantial contributions like that are delivered anyways?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 12, 2013, 05:57:13 am
Probably an insider.

I'm amazed anyone in the higher tiers would accept anything other than an equity stake or profit-share, but I think KS precludes these.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on April 12, 2013, 06:12:22 am
Think it was a clever inside strategy to create a donation frenzy?

I've seen several items reach their goals with a month to spare, and now that the "promised goods" are a sure thing donations would flood in for the deals or stretch goals.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 12, 2013, 06:35:18 am
Think it was a clever inside strategy to create a donation frenzy?

I think the marketing benefit is worth the commission loss to KS.

It's happened earlier than I would have expected, and I wasn't expecting it to be a single $10k pledge - I expected it to be more suitable than that.  Part of what makes the $10k (and to be honest the $2.5k) pledged implausible as outsider-supporters is that it's too big a commitment as an altruistic statement - you'd definitely be wanting some sort of return on that, and you'd want more information to go on than that Muse has shared with the player community. 
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: LordFunPants on April 12, 2013, 07:04:45 am
as someone who will ultimately have more fun building ships/guns/THE WORLD/etc based on how well this kickstarter does. . . . i don't even question where or who. . . as long as no living sacrifices were made in the processes of pledging that much money. . . though i suppose thinking about it. . it'd be more exciting to see 10,000 people pledge 1 buck than 1 person pledge 10,000, not that i'm complaining in any way shape or form.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on April 12, 2013, 11:28:34 am
I'm still a bit concerned that some or even most of the backers are under the false impression that this Kickstarter is funding COMPLETE adventure mode. This concerns me because of the fickle nature of the internet. I would hate to see a mob mentality form in the uneducated masses (read: majority of the internet) falsely vilifying Muse.

The wording is a little confusing that we are only outright funding the AI/PvE. By "confusing" I mean that anyone with intelligence and a basic grasp of the written language who ACTUALLY READ the Kickstarter should understand the "pillars" that need to be funded. Unfortunately this is the internet, and I know a lot of backers did NOT read the full copy on the main page.

Of less concern was my unanswered question earlier in the thread. It appears the "stretch/over-funding" from the initial Kickstarter did not 'bleed over' into the adventure mode pillars. What I mean by that is, even though there was $25k over funding on the initial pillar, the next goal was an even $100k, not $75k (meaning the $25k from the first carried over) OR $125k (meaning this pillar was an ADDITIONAL $100k). How will this be handled in the next three pillars? Is Eco/Political going to be funded at $350k LESS whatever is raised this time? Or will it be starting from $0 and raising a total of $350k in new capital?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on April 12, 2013, 11:49:40 am
I believe that was quasi answered when it was addressed that the target funding was for this particular funding to maintain the current team and roll out content with the establish release tempo.
Any further ks campiegns would have to be adjusted to match the staffing/production needs of the next goal at that time and would be in a state of flux till a hard date was set for a new campiegn.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on April 12, 2013, 12:27:01 pm
I understand how much running a company can cost. It's very hard to lay out a firm figure and say "thats all we need". Things pop up, costs change, it's very dynamic. I totally understand. I'm just playing a bit of devil's advocate, which is a lot more mild than the potential mob mentality of an angry internet.

There is a huge difference of almost 50% in funding if they're overall intended to be cumulative or completely separate. The final goal of $500k seems quite doable with the rolling release plan, but ($100k + $350k + $500k + overfunding=) $950k minimum doesn't seem quite as hopeful to me.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 12, 2013, 12:37:26 pm
What's the $100k + $350k + $500k = $950k?

The KS project raises $100k Muse develops Fifty Shades of PvE

The KS project raises $500k Muse develops Adventure Mode, either releasing Fifty Shades of PvE along the way or that's just a development step.

The figures aren't additive, they're milestones along the way.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on April 12, 2013, 01:16:21 pm
That was my question. So the next kickstarter will be for ~$350k MINUS whatever is raised in this campaign (allowing some adjustments for varying costs etc. of course). Excellent.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veyka on April 12, 2013, 01:39:37 pm
That was my question. So the next kickstarter will be for ~$350k MINUS whatever is raised in this campaign (allowing some adjustments for varying costs etc. of course). Excellent.

I doubt muse will do another kickstarter for AM as it could complicate and causes issues with backers of this kickstarter, those are stretch goals aka what they do with the over funding, they haven't said how they will fund any shortfall below the 500k, but I would imagine via the sale of adventure mode as multipart DLC etc
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on April 12, 2013, 02:52:38 pm
That was my question. So the next kickstarter will be for ~$350k MINUS whatever is raised in this campaign (allowing some adjustments for varying costs etc. of course). Excellent.

I doubt muse will do another kickstarter for AM as it could complicate and causes issues with backers of this kickstarter, those are stretch goals aka what they do with the over funding, they haven't said how they will fund any shortfall below the 500k, but I would imagine via the sale of adventure mode as multipart DLC etc

Which is why I'm so nervous about how they handled complaints from the last kickstarter, if they go that route without saying so upfront on their kickstarter page I'm going to be in the same boat.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on April 12, 2013, 03:04:46 pm
Which is why I'm so nervous about how they handled complaints from the last kickstarter, if they go that route without saying so upfront on their kickstarter page I'm going to be in the same boat.

Accumulative/Separate funding goals aside ... This is getting back to my main point about how some backers, I'm sure, are expecting a completed adventure mode for this one particular contribution.

At this point, I'm assuming this current kickstarter to be fully funded, even though we're a little shy still. If there's 2 more 'pillars', how are they going to be funded?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veyka on April 12, 2013, 04:09:35 pm
Which is why I'm so nervous about how they handled complaints from the last kickstarter, if they go that route without saying so upfront on their kickstarter page I'm going to be in the same boat.

Accumulative/Separate funding goals aside ... This is getting back to my main point about how some backers, I'm sure, are expecting a completed adventure mode for this one particular contribution.

At this point, I'm assuming this current kickstarter to be fully funded, even though we're a little shy still. If there's 2 more 'pillars', how are they going to be funded?

From the kickstarter page

Quote
If we don't make it all the way to $500,000, then you backers will get a Season Pass to whatever we release. The main difference is a change in our release strategy but we hope we don't need to do that

Quote
What happens if you don't reach your stretch goals?

This is a Kickstarter for the Adventure Mode DLC so you will get Adventure Mode no matter what.  If we don't come close to our $500,000 target then we'll have to re-evaluate our launch strategy.  Being indie, cash flow is extremely important so we'll most likely have to release content in smaller DLC packages.  For example, co-op functionality will be released first.  Everyone who backs this project will get a Season Pass to all DLC content no matter what our strategy is.  So if we're able to release Adventure in one big DLC, you'll get it.  If we have to split things up into smaller DLC, you'll still get it.


Edit: and one more

Quote
While it was tempting to throw up a huge target and say “Give us this much to make Adventure Mode,” we’ve chosen what we believe is the safer path for us as a studio. Go big or go home is extremely risky for us. Again, with at least the pledge goal of $100,000 we will release PvE/Co-Op functionality and give everyone who pledged here a Season Pass to everything we put out as we continue to build towards Adventure Mode.

Thats from the risks section of the KS page
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on April 12, 2013, 04:21:40 pm
From the kickstarter page

I'd actually read all of those things, but reading them in that order somehow cleared up most of my confusion.

I was for some reason under the impression that each pillar would be funded by an entirely separate venture.

All thats left is how they will be funding the (unfortunately probably inevitable) shortfall of the final $500k mark, which apparently has not even decided by them yet.

 Thank you very much.

Also please excuse my somewhat cynical nature. This was my first kickstarter backing, and perhaps due to just general confusion of the nature of crowd-funding systems, and concerns from backers of the initial GoIO, I was slightly skeptical.

Again, thanks for all the feedback.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 12, 2013, 04:42:15 pm
Also please excuse my somewhat cynical nature. This was my first kickstarter backing, and perhaps due to just general confusion of the nature of crowd-funding systems, and concerns from backers of the initial GoIO, I was slightly skeptical.

You are not the only cynic/sceptic.. https://gunsoficarus.com/community/forum/index.php/topic,543.msg9126.html#msg9126
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Helmic on April 14, 2013, 05:11:29 pm
Which still doesn't answer how Muse handled those complaints about the last Kickstarter.  It's getting a little unnerving how silent Muse has been, if they were offering a refund or something sensible I don't see why they wouldn't make that known upfront to rebuild any reputation lost.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Clara Skyborn on April 15, 2013, 01:01:29 pm
Which still doesn't answer how Muse handled those complaints about the last Kickstarter.  It's getting a little unnerving how silent Muse has been, if they were offering a refund or something sensible I don't see why they wouldn't make that known upfront to rebuild any reputation lost.

There's no blanket refund or anything, it's on a case-by-case basis -- basically, if you backed us in the last Kickstarter and are concerned about this one, you can contact us privately and we'll discuss it with you. Feel free to email us at feedback@musegames.com and we'll see what we can do to set your mind at ease.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaceBoojah on April 16, 2013, 03:30:16 am
CONGRADULATIONS!!!!

Ghost bear dad... FUNDED!!!!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaegerDelta on April 16, 2013, 03:31:52 am
Congrats everyone! 
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on April 16, 2013, 03:39:15 am
Woo the first pillar is funded!  Common sky whales!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 16, 2013, 03:40:40 am
20% of the way to AM.. how close can it get? - still seven weeks to go..
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Qwerty Kun on April 16, 2013, 04:16:04 am
Guns of boarding here we come
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Charon on April 16, 2013, 04:46:14 am
Someone get Trump on the horn. Let's do this.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Queso on April 16, 2013, 06:14:22 am
There's the goal, congrats! Onwards to boarding!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on April 16, 2013, 01:52:02 pm
Huzzah! Onward to Sky Whale.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: zitruskiller on April 16, 2013, 03:51:17 pm
cogratz! Im going to be optimistic and hope the project will raise at least 200k :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: RaptorSystems on April 16, 2013, 08:05:56 pm
—We've worked with a commercial 3D printer before... we need to redo our 3D assets and see if it works.  It's definitely not cheap so that's why we haven't talked about it.  Will update once we get more info.  They won't be as good looking as that $150 thing for sure, those look hand painted.
UPDATE 6 posted.
Have you looked at Shapeways?

Are you aware of cravats for 3D printing such as non-manifold vertices/edges, have you tried testing your models with nettfabb and/or meshlab?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on April 17, 2013, 09:40:02 am
Saw the notice on Facebook the other day that the KS goal was hit.....I'm still eye-balling that $65 CE package.  I had no doubt that $100k would happen, so I'm crossing my fingers that the stretch goals are hit too.  It's pretty inspiring to see such a high-quality game from a small company like Muse have so much success.  Absolutely looking forward to Adventure~!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on April 17, 2013, 01:39:59 pm
The ahab of sky whaling commeth.

Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Shinkurex on April 20, 2013, 08:02:42 am
So with the new bi-weekly update, was anyone else hypnotized by Jessery's screensaver? sooooo pretty........
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on April 20, 2013, 03:46:24 pm
I myself rather enjoyed Eric's background from the original kickstarter

you know what I'm talking about Eric! :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: HamsterIV on April 22, 2013, 02:31:20 pm
If Muse fails to meet the Econo/Political goals of this Kickstarter, will it try another Kickstarter to meet those goals after the AI Director milestones have been released? What percentage of money from game/item sales go into further development (as opposed to maintenance and loan repayment)? I understand a company's financial plans are usually secret and I won't be offended if none of these questions are answered.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: JaceBoojah on April 22, 2013, 02:56:23 pm
If Muse fails to meet the Econo/Political goals of this Kickstarter, will it try another Kickstarter to meet those goals after the AI Director milestones have been released? What percentage of money from game/item sales go into further development (as opposed to maintenance and loan repayment)? I understand a company's financial plans are usually secret and I won't be offended if none of these questions are answered.

I asked that same question and got a "We aren't allowed to talk about that" answer.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Pickle on April 22, 2013, 04:10:36 pm
It would be unusual to that type of financial data from any small business at a time of financial vulnerability, and one of the advantages of Kickstarter is that you don't have to prove your financial planning or competence to your backers.  I'm not suggesting that Muse lack business acumen, but the banks/VCs wouldn't let you get away with a purely creative business team*.


*everyone on the Muse team sheet is described as a programmer or creative/artist.  Some equal billing for the business-heads would only be fair.. ;)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on April 28, 2013, 07:23:48 am
Seems like the curve is slacking

http://www.kicktraq.com/projects/musegames/guns-of-icarus-onlineadventure-mode/
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Machiavelliest on April 30, 2013, 01:35:17 am
Has anyone played Pirates of the Spanish Main or NES?  This is what I imagine Adventure Mode resembling. Moving goods, using Letters of Marque, faction relationships, et cetera.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: aeron-man on April 30, 2013, 10:31:12 am
Seems like the curve is slacking

http://www.kicktraq.com/projects/musegames/guns-of-icarus-onlineadventure-mode/

the trend doesn't seem really good hope advertising will be increased :/
Howard told they were working on a few things promo wise
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Bartimaeus Fry on April 30, 2013, 11:54:46 am
Well, it's quite common for the curve to slack after a KS has been funded. GoIO's fanbase isn't really large enough yet to support any crazy stretch goals.

EDIT: That doesn't mean additional advertising wouldn't help, of course.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on April 30, 2013, 05:26:20 pm
I'd like to hold out with the belief that a nice investor will come along at the last minute and donate enough to hit all of the stretch goals but......

I actually ~just~ got all of my bills and everything else for the month paid off, so I should hopefully be able to put in my money within the next week or two (need my next paycheck for it).

I know Massively had recently run another article to point out the Kickstarter updates, um.....oh....BIG SUGGESTION!  Recently, Rev3Games (Adam Sessler & co.) had been running interviews & a few other review-esque spots online/on TV apps for a particular indie title that released on Steam recently.  These pieces single-handedly got me wanting to try the game out.

Might I suggest Muse giving a poke to Rev3Games (if they have already, I did not notice it)?  That would certainly draw more eyes to Guns of Icarus Online, especially since they loved the ~other~ co-op indie experience so much.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Respect on May 01, 2013, 06:39:28 am
Ahh it's a shame that kickstarter doesn't take webmoney or qiwi payments, that's why most of russian players couldnt help :(
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ataris on May 01, 2013, 07:24:05 am
Ahh it's a shame that kickstarter doesn't take webmoney or qiwi payments, that's why most of russian players couldnt help :(
allowing webmoney payments would really make things easier for Russian players
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Respect on May 01, 2013, 09:18:38 am
Ahh it's a shame that kickstarter doesn't take webmoney or qiwi payments, that's why most of russian players couldnt help :(
allowing webmoney payments would really make things easier for Russian players
We can help through spending money in the in-game store, but i am not sure that all the money goes to muse games, Father Gabe grabs his %. Anyway, this is the only solution at the moment.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Shinkurex on May 01, 2013, 10:03:16 am
Quote
On top of PayPal, we were notified that our friends in Russia use something called WebMoney.  We'll be trying to set that up and if we can we'll post that up ASAP.

This is the last I heard of WebMoney... I'm not sure when/if it's going to be implemented, but Muse knows about it :P
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on May 03, 2013, 09:56:28 pm
I spy in the background of the last video something very, very special.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: MONKEY on May 08, 2013, 01:51:49 pm
Does anyone think they'll be any room for Salvage Laws in Adventure Mode? Like being able to claim a stranded airship (on a trade route) as salvage? Or maybe just salvage missions; be a bit of a change to trade missions to go and collect some precious salvage from an old wreck? Just an idea but maybe?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kenchmeister on May 08, 2013, 03:38:45 pm
I can't wait for this to come out. I obviously have pledged my share in Kickstarter and I just am bursting with excitement to see what you guys at Muse Games have got lined up for us GoIO fans!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: awkm on May 08, 2013, 04:24:57 pm
Does anyone think they'll be any room for Salvage Laws in Adventure Mode? Like being able to claim a stranded airship (on a trade route) as salvage? Or maybe just salvage missions; be a bit of a change to trade missions to go and collect some precious salvage from an old wreck? Just an idea but maybe?

Yes, salvaging/resource collection missions are on the table.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: RaptorSystems on May 14, 2013, 03:40:21 am
If this isn't half obvious, I would really appreciate a faction or tribe based around dinosaurs, similar to dinotopia but not infringing on copyright.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on May 14, 2013, 04:41:18 am
https://gunsoficarus.com/community/forum/index.php/topic,126.135.html

I present to you, he Pyramidion-Rex.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Arthem White on May 14, 2013, 12:53:19 pm
Something I'd like to see in AM:

 The biplanes... Let us pilot them too! I like the idea of having them as PvE enemies, but I would love it even more if we were able to fly them.

For instance... Maybe a valid "ship" setup would be to have four guys in four biplanes? Or two guys in two tandem biplanes? You wouldn't have to change the game mechanics at all, the "biplane squad" could be some sort of new ship.

Of course there should be mechanics in place to warrant team play. For instance, this "4 biplane ship" idea could have 1 refilling biplane (so the rest have to get refilled eventually or crash) a bomber and a couple fighters to protect the vulnerable two.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Shinkurex on May 14, 2013, 12:57:59 pm
That is definitely one of their Stretch goals to allow us control of the planes, but I can forsee a huge balancing issue when it comes down to it.... it'll be interesting
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Arthem White on May 14, 2013, 01:01:04 pm
That is definitely one of their Stretch goals to allow us control of the planes, but I can forsee a huge balancing issue when it comes down to it.... it'll be interesting

Oh, true, I completely skipped over that stretch goal.

Damn, reading the Stretch Goals is almost physically painful. Knowing that those things have gone through the mind of the developers and that we might not see them is heartbreaking.

I will be pledging as much as I can... And promoting the game to the best of my ability. There is just one thing I'd love to be reassured about: If the game is successful, and keeps on making money (even if slowly) I hope the dev team will keep building on it, trying to slowly realize those goals, rather than switching to another project. GOIO is a thing of beauty, it needs to be iterated upon!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Machiavelliest on May 19, 2013, 08:57:09 am
Make the sextant a usable tool for feet-dry nav.  It's not basic landnav--it all looks the same from the sky.  Many are the pilots in the real world who have failed checkrides or worse because they did map-based navigation from an aircraft.  Celestial nav is still actually a thing in American military aircraft today.  Refer to the game I mentioned for the NES (Pirates of the Spanish Main, or just Pirates!) for a general idea.  It's completely intuitive--I didn't have the instruction manual or any idea of what I was doing and I figured it out in a minute.

It does require the inclusion of maps, however.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Veffidia on May 19, 2013, 03:53:11 pm
Alright~ it's not much, but I was finally able to get a small donation together.  I certainly cant wait to see the game & how it evolves from all this!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: BdrLineAzn on May 20, 2013, 06:20:31 pm
Even though this kick-starter is almost over, I finally got money to back it :) Now I can't wait for it to come out now.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on May 21, 2013, 08:33:30 am
http://www.kicktraq.com/projects/musegames/guns-of-icarus-onlineadventure-mode/

ooh 90 minutes and $197,033. Almost got the 200K
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on May 21, 2013, 10:02:13 am
[Funded  $198,741]
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Curyl on May 21, 2013, 11:08:11 am
[Funded  $198,741kickstarter+ $6,018 paypal= $204,759]
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Respect on May 21, 2013, 11:16:51 am
When it will be realised?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on May 21, 2013, 11:46:15 am
When it will be realised?

If realised means released, somewhere around June 2014 hopefully

If by some chance you actually meant realised/realized, as in when will the funds be realized, my payment cleared this morning at 10:15 am.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Respect on May 21, 2013, 12:13:43 pm
When it will be realised?

If realised means released, somewhere around June 2014 hopefully

If by some chance you actually meant realised/realized, as in when will the funds be realized, my payment cleared this morning at 10:15 am.
That. Thanks. Looking forward to closed beta now, hope it will start sooner 
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sgt. Spoon on May 21, 2013, 12:29:04 pm
[Funded  $198,741kickstarter+ $6,018 paypal= $204,759]

yeah Howard corrected me on that thing too. But actually we got up to $207,319  :D
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: TracyJackson on June 03, 2013, 02:27:12 am
Does anyone have an update with Adventure mode? Is there an estimate on the date/range of when Adventure mode will be implemented?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Imagine on June 03, 2013, 10:51:52 am
Does anyone have an update with Adventure mode? Is there an estimate on the date/range of when Adventure mode will be implemented?
As far as I know, sometime next year.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on June 03, 2013, 03:59:37 pm
Does anyone have an update with Adventure mode? Is there an estimate on the date/range of when Adventure mode will be implemented?
As far as I know, sometime next year.

Muse plans on releasing it in June 2014, if I remember correctly (it might be July, I'm not sure).
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Lord Dick Tim on June 04, 2013, 05:51:01 am
Soon :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Charon on June 08, 2013, 06:35:31 pm
We just need to survive until next year
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Grim-Reaper on June 09, 2013, 08:16:36 pm
We just need to survive until next year

LOL yeah
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Darcain on June 10, 2013, 05:42:11 am
Something that's confusing me slightly with the wording in the post, the first one in this topic I mean, I get the impression that you have to buy the adventure modes or have to buy some mode before to access it, is it like that or do you just have access to all the modes when you first have bought the game? I am just confused, is all.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on June 10, 2013, 11:03:22 am
Adventure Mode will be DLC, an add-on or multiple add-ons to the game you already own. If you head over to http://gunsoficarus.com/store/ and do the $10 donation, you will be entitled to the entire Adventure Mode, even if it is split in to several smaller DLC releases, and even if each of those releases are priced much higher than $10. If you think you even MIGHT be interested in Adventure Mode, I'd highly suggest donating now.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Rex Kramer on June 12, 2013, 04:49:50 pm
Just to undertand... I donated 30$ by paypal to support Adventure Mode, I'm recieving right now some unlocks and a Skirmish Mode key, will I get Adventure Mode as well or I need to do a another 10$ donation?
Then, if'll get Adventure Mode too, it will be bound to the Skirmish Mode key I recived for my donation, or (because I bought the game on Steam before I decided to donate) I can use that Skirmish Mode key it as a gift for a friend and still get the Adventure Mode?
Thanks for your time!  :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: dragonmere on June 12, 2013, 05:39:44 pm
Assuming you donated with PayPal DURING the Kickstarter, you will receive all the same Kickstarter rewards that are listed for backers. The $30 Kickstarter level was First Flight. It included the following: Adventure Mode + KS exclusive Dust Rider 2.0 + CE Skirmish Mode (Skirmish Mode soundtrack, Captain's costume pack) + Dust Rider 1.0 costume

You should have already recieved an e-mail containing the Skirmish Mode, soundtrack, Dustrider and Captain's Costume Pack keys. You should also have recently got another e-mail with the code for the new Skyrider costume (Dustrider 2.0). Assuming that you already have Skirmish Mode, that key is yours to do with as you please! Roll up a secret level 1 player for yourself on a new Steam account, give it to a friend, try to leverage it in a trade (keep in mind that you will NOT be able to activate the code on Steam for an inventory gift/trade item, as is standard with ALL 3rd party Steam activation keys), or just save it for a rainy day.

To activate the Dustrider and Skyrider costumes, while in-game, click the "Store" button. From there, click "Redeem Promo Code" at the bottom, and enter in the codes from your e-mail. If you did not already have the soundtrack or Captain's Pack, you can activate those codes through Steam to add that content to the game you already have. The soundtrack is located in C:\Program Files (x86)\Steam\steamapps\common\Guns of Icarus Online\Guns of Icarus Online Soundtrack     Alternately, you can right click Guns of Icarus in your Steam library, click properties, then the "Local Files" tab. From there, the "Browse Local Files..." button will take you to the folder containing the soundtrack. The Captain's Pack is 6 predetermined costumes, one for each class and gender. It will directly apply the new costume items to your inventory under "Role". If you already had any of this extra content, the codes are also yours to do with as you see fit.

When Adventure Mode is released next year, you will get an e-mail containing the activation code for the Adventure Mode DLC on Steam.  If it ends up being necessary for Muse to release Adventure Mode as several smaller packages, you will receive a separate e-mail containing a key for each DLC as it is released. It will not matter how you acquired GoIO on Steam, be it retail purchase, Kickstarter, or Indie deal. As long as you already have Skirmish Mode you will be able to activate the key(s) for the Adventure Mode DLC.

The suggestion to donate $10 now is for anyone who missed the Adventure Mode Kickstarter, or only were able to back at the $5 level at the time. The donation is the best way to be sure to get the entire Adventure Mode experience as thriftily as possible, while still helping to support the development. If you donate the $10 now, you will not receive any of the bonuses I mentioned above. You will only receive the key(s) for the Adventure Mode DLC when they are released, and you MUST already own Skirmish Mode to active the keys.

Hope I answered all the questions for now!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Rex Kramer on June 12, 2013, 06:09:43 pm
You answered and you did it good and clear! Thanks for your prompt and detailed reply, is much appreciated.
Greetings from Italy!  :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: bullethose on July 21, 2013, 09:51:39 am
voice acting or at least speech is something I would like.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sir Harcourt Mudd on July 30, 2013, 09:59:38 am
At first, when I heard about the non open world thing, and the limitation to trade routes, I was really disappointed. (Even though I could get why it wasn't a possibility)
But with time, I figured that it was probably for the better. Not only will it be better looking, it's the smart thing to do too.

When I play an openworld game, I always take the same route from point A to B no matter what my freedom spans to.
And I trust Muse will make it so that although you're limited, it's not just a linear corridor you'll be flying through.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: El Viejo Roble on August 02, 2013, 01:13:02 pm
My congratulations for this game, I've discovered it this week.

Please dont delay the adventure release date soo long.

This could be the most gratifying experience ever. Dont give up

And please dont Forget to add some biplanes to the game inspired in the Airco De Havilland DH1, Fokker Eindeker they were very slow and easy to shoot down just for exploration, supporting and solo players, just an idea  ;D
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Earl Mountbatten on August 03, 2013, 07:27:03 pm
So... call me stupid, but :

Do i have to buy adventure mode if i already own Guns od Icarus Online now ?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: N-Sunderland on August 03, 2013, 07:29:41 pm
Yes, it'll be paid DLC unless you backed the Kickstarter.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Earl Mountbatten on August 03, 2013, 09:31:28 pm
Ah, ok, i was kinda confused but counsider 10 bucks yours :D
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Skuijs on August 04, 2013, 06:52:09 pm
Hello got the 10 dollar kickstarer :) nice going love the game ! cant wait for the adventure mode !
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: monkotto on August 11, 2013, 02:27:34 am
This look amazing. I thought the game was going to be like that now, but was not disappointed by skirmish mode. You guys can take the epic mechanics for fights and put a few towns in and tons of people would buy it!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Connor Gilligan on September 05, 2013, 01:33:49 pm
Just some things I want to see from Adventure Mode

-Bigger crews = Bigger ships. I'd love to see armored cruiser vessels. If not a crew, but passenger that are either relaxing or lost their own ships
-Flying cities. Not like Columbia but in a world of flying boats, they have to have some that just float around a general area and decided that it was a fine way to live.
Deeper customization. I know others have asked for this and I'm not expecting Saints Row depth in this department, but I'd like to look unlike a reskin of everyone else for Adventure Mode.

Otherwise it's all going in a good direction for me.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Al Darkheart on September 14, 2013, 11:42:01 am
Little question, have all physical rewards been sent out already? I remember a KS update about it way back in June but haven't received anything (physical) yet.

Keep up the good work :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Imagine on September 14, 2013, 01:11:51 pm
Little question, have all physical rewards been sent out already? I remember a KS update about it way back in June but haven't received anything (physical) yet.

Keep up the good work :)
This was actually asked during the Dev Fireside chat, apparently some of the lower tier stuff has been sent out, the rest going to be done in the next couple of months.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Al Darkheart on September 15, 2013, 06:50:35 am
Little question, have all physical rewards been sent out already? I remember a KS update about it way back in June but haven't received anything (physical) yet.

Keep up the good work :)
This was actually asked during the Dev Fireside chat, apparently some of the lower tier stuff has been sent out, the rest going to be done in the next couple of months.

Ah, I missed that. Thanks for the heads up!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Hank Thunderskull on October 17, 2013, 04:11:44 pm
I don't know if this is mentioned before or planned, but just building a large relatively bland, blank landscape that you can allow players to edit and build environments in so that it allows a large playing area for those who want free roam open world style gameplay and lighten the load on yourselves. Maybe monitor submissions and newly made areas/base/cities/landscapes so that no terrible crap is made.

I'd like to see hub cities/towns, they dont have to be complex just a few buildings/vendors and other interactive things, also a really simple ground game mode in these cities/towns where say you do missions like having to steal things from a building and smuggle them onto your ship.
other players may be trying to stop you getting it onto your ship so you can transport it, but every character gets a handgun/musket which is really effective but only used sparingly as it may have only 5 bullets or something, but the fighting is one hit kills like Red Orchestra. but then you can run away from pirates in town and make a daring escape.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: RethBurn on October 17, 2013, 07:31:31 pm
I don't know if this is mentioned before or planned, but just building a large relatively bland, blank landscape that you can allow players to edit and build environments in so that it allows a large playing area for those who want free roam open world style gameplay and lighten the load on yourselves. Maybe monitor submissions and newly made areas/base/cities/landscapes so that no terrible crap is made.

I'd like to see hub cities/towns, they dont have to be complex just a few buildings/vendors and other interactive things, also a really simple ground game mode in these cities/towns where say you do missions like having to steal things from a building and smuggle them onto your ship.
other players may be trying to stop you getting it onto your ship so you can transport it, but every character gets a handgun/musket which is really effective but only used sparingly as it may have only 5 bullets or something, but the fighting is one hit kills like Red Orchestra. but then you can run away from pirates in town and make a daring escape.

This man speaks gold, I've seen player developed map design in it's fullest flourish in my earlier days, to iterate:

I used to do alot of RP on private WoW servers, and we would use the tools to take existing areas, even flat andu nused landscapes to completely built up towns, capitals, towers, villages, anything your heart desired. It was glorious, I've seen some amazing landscapes being made that way. If there was a pair of MUSE along with a board of CA's to take care of selecting good and bad submisisons, this would put the burden of open-world map making on larger shoulders, so to speak.

I can however see alot of problems with it, instead of having everything secluded to the team itself, who works internally and actively (I assume) in NY, there'd be a larger team, independent of state or nation, with less ability to communicate simply by raising your voice and going: "HEY, DO WE WANT LAZER GUNS HOWARD?". It also completely ruins the current teams' duties: Instead of creating it on their own, they would have to shift their values to judging and overseeing submissions.

Another thing would be submissions, it requires that people actually want to go in and do something actively. For larger games and populations, like the Steam Workshop fanatics, it's a great idea. Simply because they have so many people playing and developing, thinking it realisticly with GoIO. We don't really have the worlds' greatest population, and putting another job on whoever would get that "Overseer" task is just stressing out a tough development even more.

Finally: the tool itself, unless the team put alot of effort into making an easily accesible and useful tool for dummies like me to use, only a very select few would be able to understand and work with it. I don't know much about programming and graphics' designs, but I do know that you have to spend a while to understand what you work with. Making the tool would either be too time-consuming, and just giving what they work with would be too complicated.

I love the idea, I really do, but it may be abit out of hand. Who knows, maybe it isn't as hard as I predict, and we'll all be map-making monkeys within a month.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Baron Veritas on November 15, 2013, 03:19:56 pm
Hello, I saw some discution about travel between cities and had some thoughts. I get that open world travelling is impossible with the level of graphics and details the skirmish battles have. On the other hand, with instanced travel as the only form available, I don't see a solo trader working on a known route cause it will always be camped.

Why not try to implement a mixed system, like final fantasy's? Pirates of the burning seas has done it. Imagine if you could fly around the world in a top view of the map with a smaller less detailed representation of your ship. When you face an npc or a player on the map and are unable to outrun or hide from him you go to skirmish mode's instanced map generated based on the specific terrain/location you were on the map.

The routes would still exist. The same distance in an instanced route would take half the time that on the map's open travel ( more or less depending on balancing). If you feel safe (when in a strong group or escorted) you take the instanced route and complete missions faster. If you want to avoid encounters or be able to pick your fights with the easier targets you take your time in the map travel.

You could have skills or equipments to enhance stealth on the map or to improve you chance and distance on which you spot other ships. That way a pirate might camp a  hiden spot on the map from where he can see the ships going through a determined route and chose his target for an ambush (choosing if,where and when he enters the instanced route). That would make the task of hunting pirates, escorting convoys and trading that much interesting.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Jazzza on December 16, 2013, 04:27:11 am
I want to dock my ship.

Then I'll be happy.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Admiral Waloof on December 16, 2013, 07:52:28 am
Hi guys,

I just discovered the game (40 hours played though) and I'd like to know if it's still possible to get the offers from the Kickstarter project.

Although it's no more active, i wish i could offer my crew (best crew ever btw) a 90$( and not just 4 paypal donations :'( ) pack so we can conquer the world with the proper costumes

the 90$ pack :

Captain & Crew ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 4x Adventure Mode + 4x Collector's Edition Skirmish + 4x Kickstarter Exclusive Dust Rider 1.0 Costume + 4x Kickstarter Exclusive Dust Rider 2.0 Costume


Regards

Admiral Waloof
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on January 20, 2015, 11:42:20 am
Sorry to necro this post but I had an idea for Adventure Mode and followed a link here to post that idea...

Many of our community enjoy spending time together ingame out side of the thrill of combat! Sitting in crew formations or custom lobbies or just in the main screen lobby, for adventure mode I'd like to see somewhere people can interact while in-game! Something like a match type which puts people into a tavern or some such environment where we can talk and run about, maybe even add mini-games for example a chess board to play chess, poker table to play poker etc etc, this would also greatly benefit the roleplay community with a place they can play their roles without being on a ship every time.

I imagine if it came to existence one of a few things, perhaps a simple as a room to represent a cabin on a ship and just fit four peoples avatars inside with a table and chairs. Perhaps a small tavern with a bar, an NPC bartender cleaning the bar and enough room for 16people, large enough to hold small events, add the minigames and perhaps even tournaments.
Any bigger (which I do not believe would be needed.) and imagine a large ale house with many tables, something closer to a large hub where a large number of 32 people could fit inside.

I also think something like this would be much better over something such as a guild house as it stays open for use by people not in clans, and guild houses are rarely used by anyone outside a guild, thus splitting the community, much better the option for a neutral communal area not tied to guilds.

So to sum up, I want a pub I can sit in and chill out with my friends during the breaks between matches with the ability to play as my avatar! Camping Global chat will never have been as cool as it would with this.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Arturo Sanchez on January 21, 2015, 02:55:29 pm
Sorry to necro this post but I had an idea for Adventure Mode and followed a link here to post that idea...

Many of our community enjoy spending time together ingame out side of the thrill of combat! Sitting in crew formations or custom lobbies or just in the main screen lobby, for adventure mode I'd like to see somewhere people can interact while in-game! Something like a match type which puts people into a tavern or some such environment where we can talk and run about, maybe even add mini-games for example a chess board to play chess, poker table to play poker etc etc, this would also greatly benefit the roleplay community with a place they can play their roles without being on a ship every time.

I imagine if it came to existence one of a few things, perhaps a simple as a room to represent a cabin on a ship and just fit four peoples avatars inside with a table and chairs. Perhaps a small tavern with a bar, an NPC bartender cleaning the bar and enough room for 16people, large enough to hold small events, add the minigames and perhaps even tournaments.
Any bigger (which I do not believe would be needed.) and imagine a large ale house with many tables, something closer to a large hub where a large number of 32 people could fit inside.

I also think something like this would be much better over something such as a guild house as it stays open for use by people not in clans, and guild houses are rarely used by anyone outside a guild, thus splitting the community, much better the option for a neutral communal area not tied to guilds.

So to sum up, I want a pub I can sit in and chill out with my friends during the breaks between matches with the ability to play as my avatar! Camping Global chat will never have been as cool as it would with this.

Not mentioning battleships as an activity. Tho maybe for copyright reasons, a 3D version as opposed to the normal coordinate based game.


As for this hub world feature, thats alot of bandwidth wasted on nothing.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: ShadedExalt on January 21, 2015, 04:55:21 pm
As long as the bar is the Burning Skies, I'm down.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on January 21, 2015, 08:02:20 pm
Sorry to necro this post but I had an idea for Adventure Mode and followed a link here to post that idea...

Many of our community enjoy spending time together ingame out side of the thrill of combat! Sitting in crew formations or custom lobbies or just in the main screen lobby, for adventure mode I'd like to see somewhere people can interact while in-game! Something like a match type which puts people into a tavern or some such environment where we can talk and run about, maybe even add mini-games for example a chess board to play chess, poker table to play poker etc etc, this would also greatly benefit the roleplay community with a place they can play their roles without being on a ship every time.

I imagine if it came to existence one of a few things, perhaps a simple as a room to represent a cabin on a ship and just fit four peoples avatars inside with a table and chairs. Perhaps a small tavern with a bar, an NPC bartender cleaning the bar and enough room for 16people, large enough to hold small events, add the minigames and perhaps even tournaments.
Any bigger (which I do not believe would be needed.) and imagine a large ale house with many tables, something closer to a large hub where a large number of 32 people could fit inside.

I also think something like this would be much better over something such as a guild house as it stays open for use by people not in clans, and guild houses are rarely used by anyone outside a guild, thus splitting the community, much better the option for a neutral communal area not tied to guilds.

So to sum up, I want a pub I can sit in and chill out with my friends during the breaks between matches with the ability to play as my avatar! Camping Global chat will never have been as cool as it would with this.

Not mentioning battleships as an activity. Tho maybe for copyright reasons, a 3D version as opposed to the normal coordinate based game.


As for this hub world feature, thats alot of bandwidth wasted on nothing.


It's not as much bandwidth as you assume, and not wasted if it's keeping people in game looking at store items, telling their friends.

I know for a fact the Roleplay would boost as would the Roleplay community.

As long as the bar is the Burning Skies, I'm down.

A fun idea! Maybe the starter of the Burning Skies could help interior decorate ;)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Arturo Sanchez on January 22, 2015, 07:49:21 am
When RP players have to get their hand held to RP, its the beginning of the end.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Wolfgang von Drache on March 18, 2015, 09:34:57 pm
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on March 19, 2015, 08:50:10 am
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: ShadedExalt on March 19, 2015, 09:28:55 am
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.

That's all they care about, so good for them.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on March 19, 2015, 09:39:27 am
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.

That's all they care about, so good for them.
I left when EA took UO off of Richard Garriot, but yes.. Its all they care about.... EA: "Roadmap and half implemented features? Nah, Blizzard got elves and orcs and make money so we add elves and gargoyles!"
[profit increase non-existan.]
EA: "We feel this title is at the peak of its performance so shall do no more.to it."

Players: "You could fix this or finish that!"

EA: "We thank you for your feedback. This email is an automated reply."
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: ShadedExalt on March 19, 2015, 09:43:38 am
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.

That's all they care about, so good for them.
I left when EA took UO off of Richard Garriot, but yes.. Its all they care about.... EA: "Roadmap and half implemented features? Nah, Blizzard got elves and orcs and make money so we add elves and gargoyles!"
[profit increase non-existan.]
EA: "We feel this title is at the peak of its performance so shall do no more.to it."

Players: "You could fix this or finish that!"

EA: "We thank you for your feedback. This email is an automated reply."

The SECOND a title stops increasing in profit, PapEA takes it out back and puts it down, yup.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Mr. Goggles on March 19, 2015, 10:10:10 am
Maybe I missed something...

Where is the kickstarter link? Did I miss it?

IS THERE NO WAY TO GET THE BACKING BENEFITS?!?! TAKE MY MONEY!

UPDATE:

I found the kickstarter... but it isn't live.... Is there any way to contribute and still get the backing benefits?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on March 19, 2015, 10:19:27 am
Maybe I missed something...

Where is the kickstarter link? Did I miss it?

IS THERE NO WAY TO GET THE BACKING BENEFITS?!?! TAKE MY MONEY!

UPDATE:

I found the kickstarter... but it isn't live.... Is there any way to contribute and still get the backing benefits?

I've already passed on feedback to Muse that it needs to be a bit more clear, however if you want to give Muse your money, email them feedback@musegames.com and tell them :)
Although I know the PayPal address they use its better that they know why they're getting given money too! :) 8)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Estrata on April 02, 2015, 03:13:44 am
Yeah I supported after the KS, just email them on the email Kamoba posted above. The team are quick to reply and helpful :-)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Ashunera on May 14, 2015, 04:28:46 pm
Pre-ordered my copy a few days ago! Shame I didn't know about the KS when it was going on, would have gladly supported (plus who doesn't like backer rewards right?) But all the same, glad to support this game. Now, hopefully adventure mode will grow the player base, no more 179 people online nights!

Keep up the good work MUSE
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Pyat on May 30, 2015, 07:29:43 pm
Just want to know. I allready have GOI. So, i need to buy adventure mode to play it, or it will be added to my account?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: BlackenedPies on May 31, 2015, 03:56:32 am
Just want to know. I allready have GOI. So, i need to buy adventure mode to play it, or it will be added to my account?

Yes, it will be for purchase. You can pre order here: http://gunsoficarus.com/store/
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Koali on May 31, 2015, 04:35:23 pm
It's funny how Kickstarters are time-limited.

WE THROW MONEY AT THEM

TAKE OUR MONEY
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Pyat on June 01, 2015, 01:31:44 pm

Yes, it will be for purchase. You can pre order here: http://gunsoficarus.com/store/

Thanks. So, i pay here, get code, and activate it at my steam account, yes?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: BlackenedPies on June 01, 2015, 01:56:57 pm
Yes, when it's released they will email you the code.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Captain Pyat on June 03, 2015, 02:41:15 am
Thanks
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Sever Solavarus on June 07, 2015, 09:33:30 pm
I realize I am a little bit late to this party, and most of the features are already decided on, but I want to throw my two cents into the mix anyway. I was linked here from a stickied suggestions thread that was locked and suggested to post ideas here, as such I have ideas for adventure mode, but also the future of GoIO in general.

First and foremost I apologize if any of these suggestions have been touched on before and asked and answered and what have you. The truth is that I have little free time and don't wish to spend it combing through pages upon pages of forum posts to see what has and has not been discussed.

Okay, so we're getting an adventure mode, woohoo! that's wonderful. Trade routes, pirate attacks, supporting towns, it all sounds like a blast. What I want to talk about is how to tie this into the bigger picture, and instead of having two "siloed" game modes we instead bring them together in a meaningful way. A lot of what I am about to suggest is not something that will come in adventure mode, but after it, after the foundation has been laid. I feel like what this game desperately needs for longevity is a competitive and dynamic world that responds to player conflict. How do we do this? In a word, factions. Or nations, countries, armies, whatever.

Two sides, pitted against one another struggling for domination. Players create a character as one of the two factions and fly, trade, fight, hunt, etc, for their faction. Trade routes are established to deliver goods based on real needs of settlements and the delivery or failure to deliver impacts that settlement's status and strength. Intercepting trade goods simultaneously supports your faction while depriving the enemy. Blockades, invasions, ambushes, all out warfare. Not to mention the pirates thrown in the mix who are unpredictable and fire on both sides. Then there's the mercs who will fly for whoever pays more. See where I am going with this?

Obviously what I am talking about is huge, the amount of work that would go into it is tremendous, but this game should keep evolving, and it should evolve into a game that has stakes other than a win in an arena or the completion of a mission which isn't really going to impact the map or other players. You've created something amazing here muse, and the foundation is there to build something great, I hope you consider taking this game to the next level.

When dealing with a faction based game the most fun will come from asymmetric balance, you already have varied ship designs that look as though they draw from two points of inspiration, Victorian era Europe, and Asian culture and architecture. There is a ton of flavor here already, expand it, and create two unique empires with different ships and tactics, and let the players fill the ranks and fly to glorious battle!

I get it, you read things like above and you begin asking a million questions, given this direction how would we handle X,Y,Z. Player vs player defeat, ship loss, map victory/defeat conditions, balancing concerns by making factions unique... I know. It's very involved... But it's workable, it's doable... eventually, and what's more is that it will give us players a good decade or more of enjoyment if you do it well. Look at games like Eve, personally I hate it, the gameplay is uninteresting... But it has a complex world that players can influence. That breeds longevity. And I believe that muse can do it better.

Give the RP community more to sink it's teeth into. I'm an RP nut I admit, I hate seeing ship names inspired by porn stars or things like bucketsof... well you get the idea, but I get it, most people never get past the mentality of a 15 year old and well, that's online gaming. But please for the love of Icarus throw people like me a bone and flesh out the ship designs a bit, I mean where are the bathrooms, the captains quarters. etc? Look, I get it, it was not needed to get the game going, it would be useless fluff, I know. Now that things are picking up though and you're building a world, let me live in it eh? Let me have a small ship which sleeps four and has a privy. 


I've actually thought a lot about how all of this could work, but writing it out as a design document is presumptuous and wasted effort unless you actually want to think about taking the game in this direction.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Carn on June 07, 2015, 10:06:28 pm
There are six existing factions in the lore. Fjord Baronies, Arashi League, Order of Chaladon, Yeshan Empire, Mercantile Guild, and my favorite Republic of Anglea. So there's already factions to go on about. As for a privy, well there's a thread speculating on that already. I personally think a bucket is the most viable option.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: aceofeagles on June 10, 2015, 01:03:04 am
i personally would like to have some damned baronies lore....hehe...*BRONIES* hehe
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Carn on June 10, 2015, 08:37:05 am
Quite your gripping, there's more on the Baronies then Anglea.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: shaelyn on June 12, 2015, 10:53:26 pm
Indeed, as Carn said, there are six factions, and they are making it into our upcoming co-op mode as well.  You can learn more about the factions starting here (http://gunsoficarus.com/world/factions/).

The community is already off and running with faction-related events such as Aerodrome (https://gunsoficarus.com/community/forum/index.php/topic,5225.0.html).

go hog wild :)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Megabear on June 17, 2015, 08:03:57 pm
When is this mode live?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: shaelyn on June 18, 2015, 12:19:17 am
Co-op mode will be released before adventure mode.  We have not committed to a date, so that we may deliver our highest quality upon release.  Typically our dev fireside chats on Fridays include a progress report on co-op, if you'd like to see where we're at on it.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Koali on June 18, 2015, 02:45:27 am
Mumble? Twitch? Where? When? I've never had the chance to tune in!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: DJ Logicalia on June 18, 2015, 03:23:52 am
Twitch.tv/gunsoficarus  ya goof
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Koali on June 18, 2015, 03:30:47 am
Stop being so... LOGICAL
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Megabear on June 18, 2015, 04:23:33 pm
If I order the pre-order, is it going to be a steam based setup?  Universal?  Which platform would it work on?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Megabear on June 18, 2015, 04:30:41 pm
By the way if it's coming out on PS4, I'll just buy the original + adventure mode on PS4 instead.  I don't mind having 2 copies of the original game, I just prefer console a lot more.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Megabear on June 18, 2015, 08:13:00 pm
Donated!  I'll get Original + DLC on PS4 too.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: The Mann on June 19, 2015, 04:04:13 am
Is it coming out on PS4?

So, I can now play against angry console peasants...  8)

This is going to be fun.  :D
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on June 19, 2015, 04:17:19 am
Is it coming out on PS4?

So, I can now play against angry console peasants...  8)

This is going to be fun.  :D

Yup, me and a few others got to play a few rounds to demonstrate the PS4 preview at one of the conventions (in LA) which was fun!

The good thing is it'll increase the community size, and money to feed Muse and their families.
The downside, those without mics on console will struggle with communication.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: The Mann on June 19, 2015, 04:22:03 am
Is it coming out on PS4?

So, I can now play against angry console peasants...  8)

This is going to be fun.  :D

Yup, me and a few others got to play a few rounds to demonstrate the PS4 preview at one of the conventions (in LA) which was fun!

The good thing is it'll increase the community size, and money to feed Muse and their families.
The downside, those without mics on console will struggle with communication.

How would they talk? a trigger button? D-Pad?
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Kamoba on June 19, 2015, 07:02:40 am
Blue tooth headset, voice activation. Just like on...
Oh my god.. I cant bear to say the name...
Just like...

Call... Of...
Argh!!! The pain!!!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: The Mann on June 19, 2015, 08:22:30 am
Blue tooth headset, voice activation. Just like on...
Oh my god.. I cant bear to say the name...
Just like...

Call... Of...
Argh!!! The pain!!!

MEDIC!  8)
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Carn on June 19, 2015, 08:43:59 am
Blue tooth headset, voice activation. Just like on...
Oh my god.. I cant bear to say the name...
Just like...

Call... Of...
Argh!!! The pain!!!

MEDIC!  8)
I'LL HEAL YOU FOR TWO HATS AND A CRATE KEY!!
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Megabear on June 19, 2015, 01:21:49 pm
PS4 comes with a headset and most players use it.  In fact, I use the headset from PS4 and plug it into my laptop/desktop to communicate.
Title: Re: Adventure Mode... it's coming (Kickstarter).
Post by: Von Feuerkraft on June 20, 2015, 10:09:56 am
I know I'm late to the party, but I really hope it's something akin to Mount & Blade or Space Rangers. If it's something like singleplayer missions with a hub, then it's going to get really boring really fast.
Title: Re: Adventure Mode... it's coming .
Post by: MacBen on July 18, 2015, 03:42:37 am
I'm confused by all the recent news.

I've choosen the the "Adventure Mode DLC/Season Pass- Expected Release 2015"  at http://gunsoficarus.com/store/ roughly one and a half year ago .
Does this mean I have pre-ordered Guns of Icarus Alliance or is that something different ?
Title: Re: Adventure Mode... it's coming .
Post by: Chmielewski on July 18, 2015, 05:22:54 am
I'm confused by all the recent news.

I've choosen the the "Adventure Mode DLC/Season Pass- Expected Release 2015"  at http://gunsoficarus.com/store/ roughly one and a half year ago .
Does this mean I have pre-ordered Guns of Icarus Alliance or is that something different ?
Yeah, you have pre-ordered Alliance.
Same here.