Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Lord Vid O' Gam on October 11, 2013, 01:39:47 pm
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I cannot tell you how many times I would be aboard a ship as Gunner with 2 Engies and at least one of them would be hogging a weapon while the hull is dying right behind him while the other Engie is still fixing on the other side of the ship. Wouldn't it be a good choice for Gunners being able to take over guns immediately as if a bot was manning the gun?
Sorry if this had been brought up before.
EDIT: I just now remembered the second point I wanted to bring up: it could be very handy if you could choose the color of in-game texts (name + indication of a spotted ship, names of crew members, icons of damaged ship parts...) to a more distinct color. Sometimes I have trouble seeing these in levels with lots of white smoke and grey air.
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Or at very least, give captains priority on guns so if they have a 'stubborn' engie, they can boot them off the gun themselves and then give the gunner an opportunity to grab it.
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Kinda like how a Captain can eject anyone flying on the helm. Can't see how this would be a problem other than trolls trolling. I also however see no real need for it. If your crew has good communication, tell the engie that you're there now so he can go repair, if he doesnt respond and stays on the gun, then you have a problem player.
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[...] if he doesnt respond and stays on the gun, then you have a problem player.
I feel that may be what he is referring to.
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Kinda like how a Captain can eject anyone flying on the helm. Can't see how this would be a problem other than trolls trolling. I also however see no real need for it. If your crew has good communication, tell the engie that you're there now so he can go repair, if he doesnt respond and stays on the gun, then you have a problem player.
That's the problem that sparked the need for this: sometimes, you have people people that just don't know how to play the game/play their part and (and I quote) "just want to have fun". I'd rather have him loafing around completely instead of taking up a gun I could be shooting at the very moment with a better ammo than stock...
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Or at very least, give captains priority on guns so if they have a 'stubborn' engie, they can boot them off the gun themselves and then give the gunner an opportunity to grab it.
Don't Captains (I mean the person in the Captain slot, not a Pilot class) already have that ability? It can be used that way, but it's an awful case if the Captain has to stop doing his job and wander away from the helm for God knows how long, just because an incompetent Engie joined your crew.
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This goes both ways though. That gunner with his new powers could boot you off a gun and deny you a kill, while just sitting there looking around.
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This goes both ways though. That gunner with his new powers could boot you off a gun and deny you a kill, while just sitting there looking around.
True, true, that might get very annoying as well. Though I would prefer Gunner would take over if he has nothing to do, actually. The only thing that would make it annoying is the fact you have destroy X log entries as Engie that would be even harder to complete because of that.
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How about this: the captain gets to assign priority for their weapons to different players. For example, they could give their gunner priority on the lumberjack, and their gungineer priority on the heavy flak. Could go a long way to fix some of the trolling problems encountered from time to time.
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Not all captains are 100% genuine either.
(Im being devil's advocate here)
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This would also add a lot of time to sitting in the lobby as the Captain assigns each gun to a crewmember.
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This would also add a lot of time to sitting in the lobby as the Captain assigns each gun to a crewmember.
Not necessarily. It wouldn't be mandatory, and it would just take a few seconds (ship --> gun --> assign to player x)
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Oh, alright.
For whatever reason, I assumed each gun had to be assigned to a player.
Could get time-consuming on Junkers and Galleons.
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I suppose so, but under most circumstances you would only need to assign one or two guns. On the Pyramidion, for example, if you had a main engi and gungineer you trusted but a gunner who you're not too sure about, you would only need to assign the top left gun to the gungineer to prevent the gunner from using it.
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I just see that idea snowballing into new players getting fed up with controls placed on them, thus leaving, while we who wont need input like that just going business as usual.
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I just see that idea snowballing into new players getting fed up with controls placed on them, thus leaving, while we who wont need input like that just going business as usual.
^^This.
Restrictions on players having specific positions should be addressed via crew chat, rather than enforced via a hard mechanic. It's better for players to learn that they've made a mistake by MAKING the mistake then by not being allowed to make the mistake in the first place.
Trolls will find a way to troll regardless, so I don't think anything is really gained by this idea.
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If the player is listening to you, then you'll have told them which gun to man anyways, and they won't make the mistake at all. No problem there. If they don't listen to you because they're trolling, then they don't get the opportunity to steal a gun. From what I've seen, manning the wrong gun is one of the biggest examples of trolling in this game. So while not all trolling would be fixed, it would take away one of the bigger problems. I mean, if you want to use the "trolls will always troll" argument, we might as well remove the feature that lets captains kick other people off the helm.
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I mean, if you want to use the "trolls will always troll" argument, we might as well remove the feature that lets captains kick other people off the helm.
That's definitely a valid point. I guess I'd be okay with Gunners having gun priority, but I don't like the idea of setting priority on a per-player basis.
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The per player basis thing just sounds like an overly complex system to implement for the developers, and overly complex to use for the captain and the crew to understand..
Taking the helm and piloting the ship is a much more attractive target for trolls though, because it's funnier and more frustrating than someone just shooting a gun..
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I mean, if you want to use the "trolls will always troll" argument, we might as well remove the feature that lets captains kick other people off the helm.
That's definitely a valid point. I guess I'd be okay with Gunners having gun priority, but I don't like the idea of setting priority on a per-player basis.
Indeed, the only thing that might pose a problem with gun priority is if a Gunner would feel like being a shmuck and keeps throwing you off the gun. I however do think it would be the lesser of two evils: I'd rather take the chances of having a Gunner being overly dominant on guns and forcing me to repair 24/7 than having an Engineer obstructing the Gunner resulting in nothing happening at all.
I think your chances of winning would increase in case of an Engineer who's being a shmuck/doesn't know what to do if the priority is set in place. Especially since Engineers outnumber Gunners 2 to 1 on your standard crew.