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Topics - Spud Nick

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61
General Discussion / Back Log
« on: January 11, 2014, 11:18:57 am »
There are a lot of cool things Muse wants to give once they are done with adventure/co-op mode.
What would you like to see first?

1. Harpoon mechanics
2. New heavy weapons
3. Ship customization

And can I get a guy to make this a poll.

62
General Discussion / Whats in a name
« on: January 11, 2014, 10:39:10 am »
Why are engineers in guns of Icarus called engineers and not mechanics?

63
General Discussion / Must I repeat Myself?
« on: December 28, 2013, 04:39:40 am »
Things you say in game more than once.

"I'm really a bad pilot. I'm just good at getting achievements."

"Use a piecing weapon to destroy the armor and than a explosive weapon to destroy the hull. If you time your shots right you can kill the ship before they can rebuild the armor."

"Can you play as a engineer? It's better to have two engineers than two gunners."

"And than there will be cake."

"Friedumb was the one shooting mines. All i did was fly in a circle."

"It's ok, he's new to the game."

"Shoot the balloon! Please shoot the balloon."

"Go for the pyra."

"No the other one."

"Set there everything on fire."

"AHHHHHHHHHH!."

64
Feedback and Suggestions / Heat Sink
« on: December 17, 2013, 01:28:56 am »
Small buff to heat sink ammo: Puts out 3 stacks of fire when ammo is loaded.

65
Feedback and Suggestions / New Ammo
« on: December 16, 2013, 11:27:17 pm »
New ammo type that reduces the arming time on guns! Unlike lochnagar this ammo would not increase the damage of your gun or cause damage to it. Instead it would just reduce the arming time on your gun.

What down side should this ammo have on your gun and how much arming time should it cut off? Is this even a good ammo to bring into the game seeing how arming time is a way to balance guns? Your thoughts below.

66
Gameplay / 1.3.3 Spire
« on: October 28, 2013, 08:56:58 pm »
Here is a thread where you can talk about the 1.3.3 Spire. Discuss your new load outs and how to position your crew. Talk about the fun of quad gunning and general love for the Spire.

67
Gameplay / Drogue Chute
« on: October 18, 2013, 11:02:11 am »
Maybe it's just my poor piloting skills but I find drogue chute to be less than effective when dealing with balloon popping weapons. Once my balloon is gone I will turn on drogue chute to slow my decent only to have the enemy still in gun arcs popping my balloon again or worse.

For the most part I have found it better to just drop below there gun arcs and maneuver around terrain. The only success I have had with this tool was in a metamidion against a blender fish. Head to head I was able to keep my guns in arc as we slowly fell downward.

Is it just bad judgment on my part? Is there a time to use it and a time not too? I would like to hear your thoughts. Do you guys on The Lucky Duck see a lot of pilots using this tool when you fight them? If so, do you find it easier to kill them?

68
Feedback and Suggestions / HIgh Five
« on: October 07, 2013, 08:50:50 pm »
This is a request for a high five animation because sometimes voice chat is not enough.

69
Gameplay / Hwacha Tweek
« on: October 03, 2013, 11:05:39 am »
Reduce the reload time and increase the aoe of its shatter damage. Too much of a buff or not enough? Your thoughts below.....

70
Feedback and Suggestions / New Engineering Tools
« on: September 28, 2013, 05:10:19 am »
What about a tool like the chem spray that prevents other damage types?

71
Q&A / Balloon HP?
« on: September 20, 2013, 10:47:15 am »
Do all the ships have the same balloon hp?

72
General Discussion / Question for Pilots
« on: September 19, 2013, 09:15:12 am »
What ship do you fly the most in Guns of Icarus and what ship do you fly the least?

73
Gameplay / Team Setups
« on: September 19, 2013, 06:54:34 am »
I wanted to open up this thread to talk about team setups. What ship builds work well together in a 2v2 match? Should both ships have the same role (sniper, brawler, disabler) or should they have different roles. Is it better to bring the same ship and build that your teammate does? Or should you bring a different ship with a different build. Post your thoughts about team setups and what ship builds would synergize well together.

74
Feedback and Suggestions / Right click Options?
« on: September 13, 2013, 10:27:32 am »
I want the heavy carronade to have a special feature when you use the right mouse button. Can you guys think of any? On most guns the right mouse button is a zoom but on some guns there is no option.


75
Feedback and Suggestions / Detonate Mines
« on: September 09, 2013, 09:21:19 pm »
Have the right mouse button detonate the mines. The zoom is not that useful on this gun and it would be a great feature to add to this gun.

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