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Topics - Spud Nick

Pages: [1] 2 3 ... 7
1
The Pit / The Match Maker Is a symbol of oppression
« on: September 02, 2017, 07:45:09 am »
The freedom to choose who we associate with is a fundamental right of our democracy. The Match Maker denies us this right by placing us into a lobby with other players that we did not choose. This is the very definition of oppression! What Is even more unjustified is that fact that we are not allowed to vote on who we want on our ships. The right to choose is a very important function for a free and open democracy. If we deny our players this right are we truly free?

Recent attempts to dismantle this oppressive force has been meet with ridicule, and hate by members of our own community. Players that have been courageous enough to speak out against this injustice have had their threads locked and their voices silenced.

Is this really the future you want for GOIO? I say No! Let us work together to create a more enjoyable experience for our veterans. Send your voice to feedback@musegames and let us be heard!

#votekick
#slotlocked
#woke

2
Feedback and Suggestions / Trophy ship theme
« on: July 28, 2017, 11:04:29 am »
A new ship theme rewarded to players that win community events.

3
Community Events / SCS Rules
« on: November 22, 2016, 06:55:42 am »
I think we can make the overtime rule in the SCS more clear for everybody to follow. We can also remove the rule about "first kill advantage" because it's only necessary in the event of a tie game. This is what I suggest we change.

1. If a match runs out of time and is tied, the team which scored the first kill of the match wins (does not apply to Round Robin format).
The referee is responsible for determining which kill is the first if a mutual kill is made (they can make this determination from the game ticket reader).

1. If both teams are tied at the end of regulation play, the game continues in overtime.

2. If there is a running engagement (same definition as for pause calling) when the normal match time runs out, the game will continue in overtime.
- Overtime lasts at maximum 3 minutes.
 - Overtime ends when the engagement ends



SCS Rules

4
Feedback and Suggestions / Heavy Clip Mines
« on: October 12, 2016, 12:48:20 am »
Allow heavy clip ammo to decrease the weight of the mine so that the mine will slowly fall out of the sky.

5
Gameplay / Spire Engineers
« on: June 20, 2016, 03:36:59 am »
Is it better to leave both lower deck guns for the gunner and have both engineers on the top deck? Or is it better to have one engineer on the lower deck and one on top. Discuss below.

6
The Signal Tower / Potato POV
« on: May 01, 2016, 10:00:38 pm »

7
Community Events / SCS Champion title fight
« on: April 07, 2016, 09:39:06 am »
What does the community think about making the champion titles a weekly thing? If you won last weeks SCS you can have the champion title for the entire week. On Sunday it will be removed and you will have to win the SCS again to claim the title.

This way other clans can fight for the title without the need for the champions to sign up.

8
Feedback and Suggestions / Event trophies on ships
« on: April 07, 2016, 09:30:57 am »
When you look at a players profile you can see what badges and titles they have won from past events. I would love to see these trophies on their ships and interact with them.

9
Feedback and Suggestions / Richard Lemoon's Cat
« on: April 07, 2016, 09:06:25 am »
Richard had an idea about a cosmetic item that you could buy for you ship. It would be an animated animal that runs around your ship looking super dope! There could be a number of different critters and creatures to choose from. Cats, dogs, monkeys. parrots etc.

10
Feedback and Suggestions / New victory stats
« on: April 07, 2016, 06:23:56 am »
Show stats for how long the pilots used pilot tools.

11
Feedback and Suggestions / Spectator Ship
« on: April 01, 2016, 04:57:05 am »
Have a ship for the spectators to walk around on durning the match. The Ship will be stationary and will have special turrets that let the spectators view the action. These can be like spy glasses or Just the spectator camera that we already have.


12
Feedback and Suggestions / New Map
« on: April 01, 2016, 04:51:39 am »
A dark map like Paritan with towers that shine spot lights around the map. The map can be filled with clounds and the spot lights can illuminate ships in the clouds like flares do.

13
Feedback and Suggestions / Water No Hazard
« on: April 01, 2016, 04:49:23 am »
-Water will no longer cause damage to your ship!
-Any fires on your ship will be put out while you are in the water
-Your ship will move slower while you are in the water
-A blue meter will show up above your hull health. It will fill up over time. When it fills up all the way your crew will drown and your ship will sink.

14
Feedback and Suggestions / Lochnagar
« on: February 24, 2016, 09:06:01 am »
What change could be made to lochnagar ammo to make it more useful on light guns? (other than the mine launcher, harpoon, and flare gun) Does it need a change at all? Does lochnagar need to be useful on light guns? Does every ammo need to be useful in every gun? Please discuss your thoughts below!

15
General Discussion / Who has the biggest ego?
« on: February 19, 2016, 12:20:53 pm »
Gunners, enginners or captains?




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