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Feedback and Suggestions / Re: Fireworks after birthday week
« on: November 03, 2013, 09:53:25 pm »
You got my sign.
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Heavy flak is 240, lumberjack is an outrageously low 220.
Guns with arming times like flak cannons, hades and lumberjack lose effectiveness within a certain proximity (around 200M give or take 50M for the guns) due to arming timers.
If the shot moves slower it will take longer to arrive at target and arm at closer ranges.
I want to be able to shoot a revolver in the air as a victory sign c:
hopefully not straight up ... that would only work on a mobula
I'd say the penalty is requiring an engineer to peel off from whatever else they're doing (if there's a gunner) or dismounting their own gun (if they're a gungineer) to stand hitting the gun every 20-30 seconds for 10 seconds (don't know the exact figures) is penalty enough. More over, they've sacrificed some rebuilding/repairing power or the ability to extinguish to do this as well. I think there's plenty of penalities there. Sure you can prep a lot of components before engagements and preload ammo but during a fight all these things add up to make a tool that's pretty specific and fraught with danger if you mess your priorities up.
Edit: And yeah, I know you said 'to the gun' but it's all connected.
Why would a ballista do more damage than a steam/gunpowder propelled harpoon? The force applied on the current model I think would be greater.
We do not agree on this.
The harpoon should be a viable weapon in and of itself with some interesting utility added on when they fix the harpoon mechanics.
I'd imagine the harpoon to be a piercing weapon weaker than the mercury and gattling with shorter than gattling range but the utility of a new and improved harpoon mechanic. This would make it similar in a way to the carousel which loses out on dps to other explosive finishers but gains the added benefit of pouring on fire stacks.
Moving things with the harpoon doesn't have nearly as much to do with mass as it does with thrust since everything is suspended in air.
Speaking from the perspective and recollection of the former glorious harpoon, it was always good on the front gun of a Junker and rear gun of a Squid and of course excellent on a Galleon. Should the armor piercing modifier be properly buffed putting one on the front of the Pyra should yield excellent results as it reels you slowly into its mortar with repeated harpoon shots. It should also be quite good on a mobula, which if you look at the stats, isn't nearly as fragile as people think (though it really does hate rams, vertical acceleration usually makes them a non issue though).
If you wanted to capture the ship without damaging it or anything it contains then boarding the ship would be the best way to go about it. If you want the cargo of a ship you can't very well blow it up.