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Feedback and Suggestions / Objective based game modes.
« on: May 21, 2013, 09:37:45 am »
Okay so far the game's only objective game mode is a King of the Hill one with some variations of it.
I'm not a long time player, but I'd like to give some feedback regarding my personal experience with them at least.
DM is fine I guess, pretty classic. KotH on the other hand felt a bit weird and clunky to me.
1) Why do we have to be under the balloon for the capture timer to start? that's a realy allianating feature compared to other games where being close was enough. Unless I'm crazy and didn't notice it and it's not like that after all.
2) Anyone else thinks it's realy hard to make a comeback on that game mode? At least on the static one, capturing the point is realy awkward and as long as an enemy is close, you are a sitting duck for them to destroy easily, let alone you can't get capture time on it as long as they are close.
3) Personaly, I believe it would be better to make the point a defence objective, so once captured the other team has to destroy it while the team that owns it needs to defend it. Makes capturing it a bit less akward and makes the mode more engaging than just sitting there and capping points.
4) Progressive Attack/Defence game mode anyone?
5) An other thing I had in mind was a 'Single Flag Capture' game mode of sorts, you have a rescourse balloon in the middle of the map, somewhere high. Both teams will have a 'Base' to which they will have to return that balloon to score a point
6) Onslaught-like game mode from UT2004? I could see that work in this game at least somehow.
All in all, I just don't find the objective based game modes appealing enough as is and constant DM is bound to get boring eventually even if blowing up ships is hell fun. Being new I don't realy know what's the development process here nor what the devs are capable off yet so don't jump on me please > ~<
I mean no offence to anyone, just posting some thoughs c:
Cheers~
I'm not a long time player, but I'd like to give some feedback regarding my personal experience with them at least.
DM is fine I guess, pretty classic. KotH on the other hand felt a bit weird and clunky to me.
1) Why do we have to be under the balloon for the capture timer to start? that's a realy allianating feature compared to other games where being close was enough. Unless I'm crazy and didn't notice it and it's not like that after all.
2) Anyone else thinks it's realy hard to make a comeback on that game mode? At least on the static one, capturing the point is realy awkward and as long as an enemy is close, you are a sitting duck for them to destroy easily, let alone you can't get capture time on it as long as they are close.
3) Personaly, I believe it would be better to make the point a defence objective, so once captured the other team has to destroy it while the team that owns it needs to defend it. Makes capturing it a bit less akward and makes the mode more engaging than just sitting there and capping points.
4) Progressive Attack/Defence game mode anyone?
5) An other thing I had in mind was a 'Single Flag Capture' game mode of sorts, you have a rescourse balloon in the middle of the map, somewhere high. Both teams will have a 'Base' to which they will have to return that balloon to score a point
6) Onslaught-like game mode from UT2004? I could see that work in this game at least somehow.
All in all, I just don't find the objective based game modes appealing enough as is and constant DM is bound to get boring eventually even if blowing up ships is hell fun. Being new I don't realy know what's the development process here nor what the devs are capable off yet so don't jump on me please > ~<
I mean no offence to anyone, just posting some thoughs c:
Cheers~