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The Pit / Re: Three Word Game
« on: December 17, 2013, 11:31:00 am »
which didst erupt
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I was once in a match flying a squid, when an enemy squid was up against a building in Rumble. Using the quick decision making skills I poorly pretend to possess, I decided the best course of action was to ram them full speed and crush them against the building. Assuming I had the speed advantage and we were the same mass, not to mention the building would deal extra impact damage to them, causing them to explode (hopefully) well before my armor expired.Ah, I have suffered this cruel fate many a time. It never gets old
It sounded good on paper. In practice this caused us both to explode instantly. This was also during the birthday celebration, so it was kind of awesome, but still kind of embarrassing.
that moment when cakeman is born*The music tensens, the violins shrill and the timpany ensemble crescendos from a dull drone to a loud glare. The brass section rallies, building a majestic chord sequence as they steadily increase in volume. The tempo quickens, pizzicato strings countering the deep thudding of the drums and the thumping roar of the brass. Morgan Freeman stands over a lowly chef slaving away in a small kitchen. The oven is clay built and set into the wall. The tools he is using are basic and humble. He wipes sweat off his brow as Freeman begins narrating this poor man's life, in his neverending quest to turn a cake into a real boy. At last the head is done. Using icing to bind the head to the body he has already prepared - he breathes life into the large and sweet goodness he has strived to produce. The music stops. Cakeman takes his first breath. Fade to black.*
I don't even know what meatballs are anymore...http://www.bbc.co.uk/food/recipes/meatballswithtomatos_74759
that moment when you tell a colorblind gunner the ship infront is enemy, while its actually an ally.
I'm really sorry but I had to check if you were not lieing about being colorblind.
BS! The minimap has visual differences with ally and enemy ships other than colour. also in 2v2s you might get lucky enough to not have the same ships on the opposite team, so that is a very faulty test.
I have a slight colour deficiency, which got me into a lot of trouble before this new minimap. they could make it a BIT MORE obvious though.
At ship death, the captain is now able to choose where to spawnThe second match I played under this system was under a gentlemens agreement not to spawn in or near the combat zone and it was much more enjoyable (even though we had a new captain jump in halfway through and didn't know about it).
Why? We discovered in the first match that the ability to spawn a ship right next to an opponent is way, way overpowered.
You can effectively pay a death and 5 seconds for the ability to teleport. Even if you had everyone on the crew looking out for enemies, what are you going to do when a hwacha-fish literally appears out of nowhere behind you, 50 metres away?
There definitely should be a minimum range in which you can spawn near an enemy.