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Messages - Mod Josie

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946
The Pit / Re: Three Word Game
« on: December 17, 2013, 11:31:00 am »
which didst erupt

947
The Pit / Re: Three Word Game
« on: December 17, 2013, 05:42:49 am »
was well repressed

948
The Lounge / Re: Blooper Reel
« on: December 16, 2013, 05:56:18 pm »
I was once in a match flying a squid, when an enemy squid was up against a building in Rumble. Using the quick decision making skills I poorly pretend to possess, I decided the best course of action was to ram them full speed and crush them against the building. Assuming I had the speed advantage and we were the same mass, not to mention the building would deal extra impact damage to them, causing them to explode (hopefully) well before my armor expired.
It sounded good on paper. In practice this caused us both to explode instantly. This was also during the birthday celebration, so it was kind of awesome, but still kind of embarrassing.
Ah, I have suffered this cruel fate many a time. It never gets old :D

949
The Docks / Re: Hey there GoI! Do you like Cake?
« on: December 16, 2013, 05:53:56 pm »
Wish I could be there more often during match times to help you guys :(
My silly job getting in the way of my enjoyment of my life by playing GoI.
When my holiday starts this will be awesome.

950
The Pit / Re: Three Word Game
« on: December 16, 2013, 05:52:45 pm »
In The Biggest

951
The Lounge / Re: That Moment When...
« on: December 16, 2013, 06:00:56 am »
that moment when cakeman is born
*The music tensens, the violins shrill and the timpany ensemble crescendos from a dull drone to a loud glare. The brass section rallies, building a majestic chord sequence as they steadily increase in volume. The tempo quickens, pizzicato strings countering the deep thudding of the drums and the thumping roar of the brass. Morgan Freeman stands over a lowly chef slaving away in a small kitchen. The oven is clay built and set into the wall. The tools he is using are basic and humble. He wipes sweat off his brow as Freeman begins narrating this poor man's life, in his neverending quest to turn a cake into a real boy. At last the head is done. Using icing to bind the head to the body he has already prepared - he breathes life into the large and sweet goodness he has strived to produce. The music stops. Cakeman takes his first breath. Fade to black.*

952
The Lounge / Re: Introductions!
« on: December 15, 2013, 10:49:29 am »
Greetings, fellow captains, greasemonkeys and all!

I am Jacob Fii, the man of a thousand faces (none of which you can see because I'm invisible). I am also the man of seven to twelve voices.

I've been playing since summer and this game has quickly held fast in my nearest and dearest. I have made a lot of fantastic friends and am now helping to organise events for clans and fly with the people I love - which is a blessing.

If you've met me during matches or on the forums you will probably remember me for my propensity to make cat-like purring sounds, use long words and outdated English idioms, crash my ships into anything and everything and know exactly how long we have left before our hull disintegrates into the kind of fine powder one uses to bake a cake - since I am one.

My trains of thought are legendary and travel at precisely 1764 miles an hour on average, with stops for passengers every third junction. They also have no tangible meaning or moral and tend to draw circles or crash spectacularly, just like my airship's vapour contrails.

I look forward to seeing you again in the skies.

953
The Gallery / Re: Fan Art Thread
« on: December 13, 2013, 06:26:07 pm »
I've been making a bunch of false-colour screenshots but they're too highly resolved to post them here to view. If you want to see them, inspect this dropbox link! :D

https://www.dropbox.com/sh/n0pij2yj0f82571/gI0IMqKTlN

954
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 13, 2013, 03:39:28 pm »

955
The Lounge / Re: That Moment When...
« on: December 12, 2013, 06:02:07 am »
that moment when you tell a colorblind gunner the ship infront is enemy, while its actually an ally.

I'm really sorry but I had to check if you were not lieing about being colorblind.

BS! The minimap has visual differences with ally and enemy ships other than colour. also in 2v2s you might get lucky enough to not have the same ships on the opposite team, so that is a very faulty test.
I have a slight colour deficiency, which got me into a lot of trouble before this new minimap. they could make it a BIT MORE obvious though.

Be not discouraged, my kitty - you are far far FAR too awesome for that to matter. My flotilla needs you! :D

956
The Gallery / Re: Pechka's Sketchbook
« on: December 11, 2013, 10:57:05 am »
Why didn't the penguin make the final picture?? :( I miss the penguin :P
Great art though - keep it up!

957
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 09:41:03 am »
It feels like giving up, and of course I don't know how GoI's code is archived from patch to patch - but is it not possible to roll-back parts of code that were implimented into the new build? For instance, is the code that is responsible for the end-of-match poses separately archived from the code that changes the spawn system? If the answer is yes, is it possible to revert the spawn system code back to how it was before the patch without corrupting the rest of the code?

I dislike my suggestion on the face of it, but at least that way changes to the system could be safely tested in the Dev App without keeping the current game in the state it's in at the moment. That said, i'm sure the hotfix on Monday will likely render my suggestion moot.

958
The Lounge / Re: The Codex of Zuka
« on: December 10, 2013, 08:43:57 pm »
- Zuka once got bored of standard Physics and invented a large tome of new rules that the universe now obeys unthinkingly and without memory of how things were before.

- The entire reason that observing a probability density function causes its constituent matter to resolve into either a wave-packet component or that of classical matter is not because it is being observed, causing an interaction between large scale classical laws and those contained within the quantum flux plane. It is in fact because Zuka is trolling physicists everywhere to keep them from discovering the recipe for Zukasauce.

- If Physicists ever discovered the recipe for Zukasauce, it would be the duty of the peasantry to have this information expunged and destroyed. If the recipe were ever to fall into mortal hands then the absolute universal peace we now know would end abruptly - causing the Sun to swallow the Earth in order to destroy all evidence of the recipe's discovery. A new Earth would then be forged from bubblegum that Zuka had chewed, and he would once again begin his quest to become benevolent lord over whatever was living on the space-spitball that was created.

959
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 10, 2013, 11:47:51 am »
What about if, when you die, you had the option to spawn in next to your ally (if they are not in combat themselves)? Just another thing to think about. That idea is a little less overpowered than being able to spawn anywhere.

960
Release Notes / Re: Version 1.3.4 Release Notes
« on: December 10, 2013, 10:11:32 am »
At ship death, the captain is now able to choose where to spawn
The second match I played under this system was under a gentlemens agreement not to spawn in or near the combat zone and it was much more enjoyable (even though we had a new captain jump in halfway through and didn't know about it).

Why? We discovered in the first match that the ability to spawn a ship right next to an opponent is way, way overpowered.

You can effectively pay a death and 5 seconds for the ability to teleport. Even if you had everyone on the crew looking out for enemies, what are you going to do when a hwacha-fish literally appears out of nowhere behind you, 50 metres away?

There definitely should be a minimum range in which you can spawn near an enemy.

There is a forum thread about precisely this topic. It appears that a number of the community agree with your sentiments. Please check it out.

In addition, the new version appears to be very volatile and unstable - six out of the eight crashes I have ever experienced in this game occurred last night :P. I have sent the crash reports to your feedback email address as is requested. I hope they helped.

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