Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mod Josie

Pages: [1] 2 3 ... 68
The Lounge / Re: Introducing the new CAs!
« on: February 15, 2017, 08:21:54 am »
Welcome to our new CAs! Looking forward to seeing you in the skies!

The Gallery / Re: GOIO memes
« on: October 25, 2016, 12:15:42 pm »

Community Events / Re: Cake's Unbirthday WEEK 5 WITH FINAL SCORES
« on: October 25, 2016, 12:12:07 pm »
Can Luharis and I have a badge for being such awesome flags?

Community Events / Re: Cake's Unbirthday WEEK 5 WITH FINAL SCORES
« on: September 23, 2016, 03:08:09 pm »

I'm giving out the medals since they came out in the latest patch. I'm using the entrant list from the most recent week that the teams entered. If there was any subbing going on in the previous weeks, message me so that I can get the badges out to those people who were in your team. I'm giving out the Bronze, Silver and Gold medals plus the pink medals for the two teams that won Pink. Enjoy your badges, folks!

Community Events / Re: Cake's Unbirthday WEEK 5 FINAL WITH SCORES
« on: August 13, 2016, 02:12:04 pm »
Thanks everyone. Signups are closed!!!!
Check out the live CANDLE bets HERE


GOLD MEDAL - Storm Facepaw - 116
SILVER MEDAL - Team Eclipse - 76


(for choosing to go all in for the final game and losing when they were in 2nd and 4th respectively)

Chocolate Shoulder
Ouroboros Rydr

Thanks for coming along everyone - and for such a wonderful tournament!

Total Candles as of Week 4:

Storm Facepaw - 76
Ouroboros Rydr - 48
Chocolate Shoulder - 43
East Chaladon Trading (#1) - 42
Team Eclipse - 33
East Chaladon Trading (#2) - 14
The Skyborne - 13
Steel Meridian - 13

Signups are closed! You four teams, have fun!

Thanks for joining us everyone!

This gamemode is now complete.

The Pit / Re: Five Word Story
« on: July 08, 2016, 03:07:08 pm »
generate an unprecedented comeback from

The Lounge / Re: A fond farewell.
« on: May 21, 2016, 04:52:25 pm »
Don't be a stranger. Please don't be one. <3

Community Events / Chaos Skirmish This Saturday 30th April 2016
« on: April 29, 2016, 07:41:41 pm »
Hi everyone!

Which rule set would you like to play this Saturday, April 30, 2016, for the final match of Chaos Skirmish?

Option 1:
Lochdown: Loch 'n' load! You'll likely inflict more damage on your own weapon than the enemy ship! Time to learn some trigger discipline.

Option 2:
Through the Fire and Flames: Some people just want to watch the world burn... fight fire with fire and pray your pilot can extinguish the flames before you're reduced to ash and ember!

Option 3:
Under the Sea: It's better down where it's wetter. Dive into the Deep and deal damage with daring and grace! Spray some ink and make 'em sink.

Use the poll and let us know!

Event Information:

You can find event information at this Steam Group page.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact to have them forwarded to the player.

The vote ends officially at 9:30pm Eastern Time!

Feedback and Suggestions / Re: Level requirement to create clans
« on: March 24, 2016, 06:18:24 pm »
I have taken to one of the posts on this page because of its completely over-the-line vitriol and aggressiveness. Our community standards do still apply on the forums and we do respond to moderation calls.

Please, let's keep everything in the high brow spirit that we wish to see the whole of the community adopt. This is a feedback thread and we don't want to have to wade through venom to squeeze good ideas out. Please play nice.


Well, we have 12 people online... nobody from Muse... so...

Hi Jedi (and everyone)

I have to apologise for this one. I was asked to run the testing on Saturday because the usual team members were unavailable to take care of it. I wasn't drafted for the Sunday duty and I didn't check if I was still supposed to be supervising. As such, everyone thought that someone else was handling it and nobody from Muse showed. I ought to have checked, sorry about that.

That being said, we got some good feedback E-mails from both days, so thanks everyone for those!

Hi everyone!
Here are the balance changes as sent to me by the nice people on high.

Balance Changes
Mobula bottom guns fanned out 15 degrees, top guns fanned out 5 degrees—to increase the difficulty of full weapon’s platform functionality without disallowing common builds

Spire reduced turn acceleration to 10d/s2 (from 15), reduced top turn speed to 8d/s from 12—to make it easier for other ships to flank the Spire

Squid back gun turn inwards (towards right side of ship) 40 degrees from 0—to make it easier for less experienced players to use the Squid in normal play

Squid increased forward/backward acceleration to 8m/s2 (from 6.66)—to make it easier for the Squid to change position and react effectively in close range combat

Heavy Flak has more damage moved to direct hit for a 70/30% split between direct and AoE (from 45/55%). Higher clip capacity to 4 (from 2) means damage per shot is reduced (115/50 explosive, from 150/180 explosive), BUT damage per second is the SAME due to increased RoF of 2 shots/s (from  0.8 ), and reduced reload time of 4.5s (from 5), reduced camera shake—to increase ease of use in both range (more damage in direct for within arming distance shots) and aiming (more shots to judge arc before reload)

Lochnagar Shot reduced clip size reduction to -50% from reduction to 1 shot, reduced rotation speed reduction to -80% from -90%, changed damage to gun model so that is deals proportional damage per shot until gun is destroyed e.g. if gun has 2 shots then each shot deals 50% damage vs a gun that has 4 shots were each shot deals 25% damage—to ensure that Lochnagar has use cases after Heavy Flak changes

Harpoon has right click to reel in with increased harpoon force to 1500000 (from 230000)—major feature request

Hwacha reduced projectile speed to 250m/s from 400m/s, decreased camera shake—to give receiving players more time to react to Hwacha volley

Pyramidon hull health increased to 700 (from 550), mass increased to 300000 from 200000 while preserving all other steering characteristics—you said you missed ramming, right?  Also affected less by Minotaur and other physics related systems due to increased mass.

EDIT: Sorry guys, I was given the wrong patch notes. They're now fixed!

General Discussion / Re: Sunset pink dye for costumes
« on: January 29, 2016, 05:05:35 pm »
I hereby proclaim that this is an idea.

Pages: [1] 2 3 ... 68