Main > Gameplay
Achievement system flaw
PzychoDude:
--- Quote from: -Muse- Clara Skyborn on May 15, 2013, 05:34:32 pm ---(Also sorry about the gunner extinguishing...again, down to a bad prediction about balance. I can't remember when I looked at that one, but if it's not removed already it'll be gone in the next update.)
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... y u no read?
BigGunsNeverTire:
I was elected to lead, not to read.
N-Sunderland:
--- Quote from: BigGunsNeverTire on May 19, 2013, 11:20:05 pm ---I was elected to lead, not to read.
--- End quote ---
There is so much salute-worthiness in there.
Clara Skyborn:
--- Quote from: Captain Smollett on May 19, 2013, 02:32:51 am ---Also, as far as achievements go, although I've finished most of mine already, the pilot defend achievements are really confusing. Not sure they're functioning as they're meant to. Currently "defend" means to neutralize a point held by the enemy. This doesn't seem to make much sense.
Since all of the defend achievements are for Galleons and Junkers, one would naturally assume "defend" means to block the neutralization of a point your team already controls.
Jess, what are your thoughts on this?
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My understanding is that it what it means (prevent a contest). There seems to be a ton of confusion about it, though, so I should make sure. I'll get back to you.
SeaOfInsanity:
I for one do not care for achievements that much but I certainly understand the frustration at having locked achievements for those that enjoy them.
A few have said that it's designed that way to promote experimentation which is by no means a bad thing but having them locked means that it's more forced on the player rather than encouraged.
For those that enjoy the game, experimentation will most likely come naturally anyway so why lock the achievements in the first place?
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