Main > Gameplay
Achievement system flaw
Clara Skyborn:
--- Quote from: PzychoDude on May 16, 2013, 04:13:41 pm ---to come back to what clara skyborn said, as long as flayed gives us the horrible slowmo/laggs, those achivements are a pain in the arse to do.
--- End quote ---
Yes, and I know the big CP achievements, particularly Flayed, are causing some pain and gating progress. However, I haven't made changes to these because this is a map/optimization/performance problem, and to some extent a population problem, rather than an unfairness in the achievements themselves. I'd rather address the underlying causes that make these maps unpopular/difficult to play (which we have been doing, with performance improvements and of course a big population boost, and we're still working on it) rather than say "ok, then don't play those maps." In the meantime those will remain more difficult to achieve than the others, and for that I apologize.
Captain Smollett:
I've actually been having a lot of fun getting the Lochnagar achievement lately, and like Zill said, having good gunners matter. That being said...
Don't remove the achievement, bring back the old Lochnagar! I'll have to start another thread for this because it needs a comeback.
Also, as far as achievements go, although I've finished most of mine already, the pilot defend achievements are really confusing. Not sure they're functioning as they're meant to. Currently "defend" means to neutralize a point held by the enemy. This doesn't seem to make much sense.
Since all of the defend achievements are for Galleons and Junkers, one would naturally assume "defend" means to block the neutralization of a point your team already controls.
Jess, what are your thoughts on this?
PzychoDude:
could you at least then put the flayed one to the very end of that map achivement list, cuz it's blocking 3 more achivements that i can do without/with less lagg. I know that sounds a bit harsh but as i said before, it's nut fun at all to play flayed with such a lagg that you have the feeling you could walk faster than those ships fly. Also you could argue then, it's at the back of the list cuz it's more difficult to achive.
N-Sunderland:
Agreed with PzychoDude.
BigGunsNeverTire:
--- Quote ---So please, tell me about the achievements like that one that you feel are unfair or broken, and I'll take a look and do my best to address them.
--- End quote ---
Rank 3 Gunner Multiclassing Achievement
"Fire Fighter"
Extinguish 30 fires.
There's already considerable debate about the usefulness of a gunner vs an engineer in most situations. A gunner with a fire extinguisher can't repair or rebuild his own gun, requiring an engineer to babysit his equipment for him, and can't help whack engines or the hull when things get dangerous. This achievement, I feel, doesn't really promote potentially-useful experimentation or reward effective teamwork, and instead creates a need to actively disadvantage your ship and your other crewmates for however long it takes to tally up. Especially coming in at rank 3 of 10 in the line, where the next 7 achievements following it are all totally achievable through normal, effective gameplay, I think this is the very definition of a gated 'chieve.
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