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Becoming an E-Sport

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Arthem White:

--- Quote from: HamsterIV on May 15, 2013, 12:26:21 pm ---Rankings and Reward systems foster a type of competitiveness that does not mesh well with the nature of the current GOI community. I can be cursing the enemy ships and preying for their deaths in game, but the moment we are back in lobby we are all friends again, and can talk about what we did right and wrong. I have advised captains on the other team on what mistakes they made on their ship loadout. I have left fantastically coordinated teams to balance the sides in the name of fair play. I do this because nothing is at stake except how much people are enjoying the game. The more people enjoy the game the further we will be from ghost town the original GOI multiplayer lobbies became.

--- End quote ---

I think the perfect game is the one which has such community, but is also by design protected against the most toxic of communities.

I get what you're coming from, and the aspects you highlight are one of the things that charm me the most from GOIO, but honestly, I have seen this problem in many games. The beta/recent release community is extremely friendly, and when the game gets popular the onslaught of people blows the whole thing up.

The whole idea of e-sports implies there is something at stake. Therefore, if Muse intends to drive GOIO that route, they will have to face the consequences. Still, these don't have to be mutually exclusive. For instance, in LoL or Starcraft II it's perfectly possible to have friendly, enjoyable custom games, and even PUGs or Ranked go that way often. However, these games are designed so they still works even if certain players are hellbent on ruining your fun. I think GOIO is very basic in that aspect, which worries me a little.

GrimWinter:

--- Quote from: Arthem White on May 15, 2013, 12:01:25 pm ---1- Join as a team. This is just pure quality of life. Let me put together a party and join games in batch, all of us in the same ship(s).
4- Leaver punishment (sensible punishment obviously, but it is necessary). I really like how Smite does this, and I would do it similarly: There is a passive bonus that keeps compounding as far as you never leave a game, until 100%, in which case it gives you a substantial reward in points after each game. If you leave once it resets to 0 and puts you on a rejoin cooldown.
5- Reward system aside from achievements, such as costumes, flags or ship decals for reaching higher leagues.

--- End quote ---
1- I believe Muse has said they are currently working on things with the match system, specifically being able to join with your crew.
4- I think what you suggest here specifically isn't that bad, I definitely wouldn't say anything as harsh as games like LoL would do though because honestly things happen where people have to leave and this game lets you compensate for that loss a lot more than others.
5- I do think aesthetics for ships would be pretty cool, and maybe being able to put a flag with a certain emblem up on it.


--- Quote from: HamsterIV on May 15, 2013, 12:26:21 pm ---Rankings and Reward systems foster a type of competitiveness that does not mesh well with the nature of the current GOI community. I can be cursing the enemy ships and preying for their deaths in game, but the moment we are back in lobby we are all friends again, and can talk about what we did right and wrong. I have advised captains on the other team on what mistakes they made on their ship loadout. I have left fantastically coordinated teams to balance the sides in the name of fair play. I do this because nothing is at stake except how much people are enjoying the game. The more people enjoy the game the further we will be from ghost town the original GOI multiplayer lobbies became.

--- End quote ---
I completely agree that rankings and stuff like that can have a negative impact on the community in negative ways. But I also think regardless of having them, as this community grows more toxic players will join as well. Unfortunately, it won't always be COMPLETELY the super nice community we have here if it continues to grow but there are things we can do to avoid making it too bad. One of the reasons the LoL community is so notoriously bad is in my opinion for two reasons:
1. It is a very open game free for anyone to play, toxic players that are removed keep coming back and overall the community is just massive
2. It is not only a competitive game but each of your games are heavily reliant on every single one of your teammates. Your whole team doing great and one person doing poorly can result in a quick defeat, as well as any leavers. I feel GoI has a better balance towards avoiding this feeling, having good teamwork in the game but also not making it an instant loss if you have a new player with you.

With that said I am kind of on the line of having a ranking system or not. I enjoy having designated competitive matches that I can just jump into but I also dislike the negative vibe the system brings with it. Can we think of other thing that can be done instead? We have the cogs of course, and as the community grows more and more there may be some other little tournaments popping up. But what are some other good alternatives to bringing a more competitive environment without a too negative impact on the community?

Urz:
Bare in mind that on the biggest of big weekends, GOIO hits a couple thousand concurrents, and during less active times, hundreds. The game you're using for reference measures it's concurrents in the millions. Advanced ELO-based ranking and match systems just don't scale down well to the size of player-base there currently is.

Arthem White:

--- Quote from: Urz on May 15, 2013, 01:12:09 pm ---Bare in mind that on the biggest of big weekends, GOIO hits a couple thousand concurrents, and during less active times, hundreds. The game you're using for reference measures it's concurrents in the millions. Advanced ELO-based ranking and match systems just don't scale down well to the size of player-base there currently is.

--- End quote ---

That's a very fair point. I guess you mean LoL by that.

I think a better comparison would then be Smite. Smite is built from the ground up with e-sport written all over it, and despite it being very small, it got the whole matchmaking thing quite right in my opinion.

N-Sunderland:
Crew formation is coming in the next patch.

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