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Becoming an E-Sport
Captain Davy Jones:
I think this game would become an amazing E-sport and could gain a lot of popularity among the competitive gaming community. I see you guys have been doing a lot to cater to competitive play. Something I've noticed among popular E-sports is the importance of the spectator system. Almost all big E-sport games I know of have great spectator systems in place. It will encourage people to watch streams/casted games to learn and for fun (like watching a real sport). I've seen the spectator system in place and I think it definitely needs work if you want to draw viewers. Please update this system asap (not pushing aside the importance of gameplay development of course). I believe this is an underrated method of developing a game into a popular competitive game. Looking forward to playing this game further and watching its' development!
Shinkurex:
Hey Davy... I'm glad you like the game! To be honest, the spectator system has gone through massive improvements than what it has before... If you could, what kind of improvements did you have in mind?
Captain Davy Jones:
I only saw the early spectator system, I haven't seen the latest spectator system! Didn't realize it had been upgraded. I'll post again when I see it. I just wanted to stress that a superb spectator system can really payoff.
Captain Davy Jones:
From what I've seen, I have only seen relatively zoomed out shots of the battle. Is there a way you can spectate ships up closer or individual players? That way viewers can get a more gameplay-like view of what the players are doing. This way you could see what strategies certain crews are employing and see it from their point of view.
N-Sunderland:
When spectating, you'll notice that each ship has a number next to its name. Press that number on the keypad to focus and follow that ship. You can rotate around in close up and see the players, their ammo types, repair tools, and pilot tools. It displays what they're currently using, damage on the components, and repair/rebuild states.
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