Main > General Discussion
Becoming an E-Sport
Morbie:
--- Quote from: Squash on May 14, 2013, 01:12:10 am ---Every time I visit this forum I read the topic as "Becoming an escort"
--- End quote ---
I'm sure we could arrange something for you, Squash :D
kpenguin:
--- Quote from: Squash on May 14, 2013, 01:12:10 am ---Every time I visit this forum I read the topic as "Becoming an escort"
--- End quote ---
That'd be a fun costume piece.
Lord Dick Tim:
Way to completely derail the topic squash. Lol, escort.
Anyways, I love what I've been reading here, and some players have taken lengths to promote the game using prizes and saw some success, yet it was also identified that the majority of them showed up for the shinnies then split soon after to never be seen again.
What would keep the competition going?
The cogs has some nasty matches, and the teams that fight in it love it, what we might need is a lighter version, like some of the tourneys players are trying to organize, with smaller crew size restrictions to allow for AI slots, or even wild card ship pairings.
Arthem White:
Aside from spectating support, I think a major step towards esport territory would be working heavily on the matchmaking system. Currently it's far too basic, and heavily depends on both teams being good-willed and cooperative. if this game truly reaches a bigger audience, all that is going down the drain. There would be griefers, queue droppers, ghosting and all that.
Things I would love to see in this regard:
1- Join as a team. This is just pure quality of life. Let me put together a party and join games in batch, all of us in the same ship(s).
2- Rank based matchmaking (as part of ranked games) backed by a ELO system or whatever.
3- Not seeing what your enemy is picking on the preparation screen.
4- Leaver punishment (sensible punishment obviously, but it is necessary). I really like how Smite does this, and I would do it similarly: There is a passive bonus that keeps compounding as far as you never leave a game, until 100%, in which case it gives you a substantial reward in points after each game. If you leave once it resets to 0 and puts you on a rejoin cooldown.
5- Reward system aside from achievements, such as costumes, flags or ship decals for reaching higher leagues.
HamsterIV:
Rankings and Reward systems foster a type of competitiveness that does not mesh well with the nature of the current GOI community. I can be cursing the enemy ships and preying for their deaths in game, but the moment we are back in lobby we are all friends again, and can talk about what we did right and wrong. I have advised captains on the other team on what mistakes they made on their ship loadout. I have left fantastically coordinated teams to balance the sides in the name of fair play. I do this because nothing is at stake except how much people are enjoying the game. The more people enjoy the game the further we will be from ghost town the original GOI multiplayer lobbies became.
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