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The 2 Engineer/1 Gunner Meta, and getting people to follow it
LazerusKI:
2 engineers 1 gunner...pffff
you can win even if you have a completely weird team.
we won a game yesterday with 2 pilots and 2 gunners, and we got 4 of 5 kills, without loosing a component.
if you have a team that will play all the time together, you wont need a gunner or a pilot.
gunners abilitys are useless if you mount only one gun, and pilots abilitys will only destroy you.
our pilot brings us into position and then he runs around to repair small damages.
i like to play the gunner just because...guns. it can be usefull in random games, but not if you know your crew.
the engineer is just OP right now.
Veyka:
--- Quote from: LazerusKI on May 14, 2013, 07:00:09 am ---2 engineers 1 gunner...pffff
you can win even if you have a completely weird team.
we won a game yesterday with 2 pilots and 2 gunners, and we got 4 of 5 kills, without loosing a component.
if you have a team that will play all the time together, you wont need a gunner or a pilot.
gunners abilitys are useless if you mount only one gun, and pilots abilitys will only destroy you.
our pilot brings us into position and then he runs around to repair small damages.
i like to play the gunner just because...guns. it can be usefull in random games, but not if you know your crew.
the engineer is just OP right now.
--- End quote ---
If you didnt need pilot tools, and your pilot could just get off the helm to do other stuff, then you are playing against inexperienced opponents, I can't count the number of times having 3 pilot tools to chose from has saved my ships life.
You cannot tank in this game, your ship will go down, or become useless unless your pilot engages in damage mitigation via positioning, tar, high adjustment, whatever.
Also there are times when you need a gunner, mostly when you are dealing with heavy guns.
Hwacha, you really want Heavy clip, burst and charged to be able to adapt, Lumberjack needs lesmock and incendiary to deal with distant aiming and arming time respectively.
There is a whole thread about gunner vs eng etc, so lets not rehash this, but it would be great to be able to hint to people what class they should bring, maybe give indicators in the lobby on matches that show engineers wanted, etc
Also, I doubt you could make 2 gunners 1 eng, 1 pilot viable without greatly reducing the ability to kill or disable to the point where one person could sort of keep up, and then matches would be almost never ending.
Sasha H. Gorky:
--- Quote from: Veyka on May 14, 2013, 08:36:03 am ---If you didnt need pilot tools, and your pilot could just get off the helm to do other stuff, then you are playing against inexperienced opponents, I can't count the number of times having 3 pilot tools to chose from has saved my ships life.
(...)
Also there are times when you need a gunner, mostly when you are dealing with heavy guns.
(...)
Also, I doubt you could make 2 gunners 1 eng, 1 pilot viable without greatly reducing the ability to kill or disable to the point where one person could sort of keep up, and then matches would be almost never ending.
--- End quote ---
That's true, and every ship (except galleon) have only one heavy gun or even don't have any.
Nobody wants to make this game very unfriendly but new players are used to other games where they can do whatever they want. So they won't follow captain's orders.
I've played many many games where I even begged players to do what I want them to do (and what they should do because of their role).
I had situation once when I asked nicely lvl 1 engineer to get off the gun to start repairs, he said "F*ck you" and left the game.
This game is really team based nobody can disagree, but this is Captains' role to decide who they need on their ship. Allowing one (probably unexperienced) player to force captain into different gameplay isn't good idea. Because I believe that playing with two/three gunners is different than playing with two/three engineers. Of course you can say that experienced captain should adapt to every situation but there are plenty of unexperienced captains who can't or experienced captains who don't want.
This game really needs very big flashing signs everywhere: "There is no I in team" etc.
>>if you don't want to read my poorly written text, THIS is important part of the post<<
My second solution is to make "change role to engineer/gunner" button for captain, he should be able to use it on every crewmate only once (to avoid changing roles all the time). When he will click on it, crewmate will receive BIG popup window with information like "Your captain wants to change your role to Gunner/Engineer" and available options would be "Aye, Aye Captain" and "I'd rather be thrown out of the deck (abandon match)"
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