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The 2 Engineer/1 Gunner Meta, and getting people to follow it
Victor Conroy:
So I tend to wrack my brain daily over the question of whether this game is just hard to penetrate for some people, or if those people are infact just retards...
It's conceivable that newer people don't understand this is how the game has evolved...on the other hand, it's also entirely possible those people just don't care about the other crew and do whatever the hell they want...it's also arguable if this meta should be kept, but as things stand the reasonable for it is fairly sound.
Anyway, I just had an idea, a bit of social engineering that might steer people in the right direction.
In the lobby, where it says 'Click to Captain/Crew'...just put the Engineer Wrench symbol inside 2 of those boxes, somewhere along with the text, put a Gunner Bullet in the third crew slot, and put a Steering Wheel symbol in the Captain slot box.
Not much, but it might be something to engage peoples brains and get them thinking that maybe they should organize themselves like that. Mind you if it works better than expected I can see people getting bitched at for not going gunner in the gunner slot etc. It also doesn't account for the people who don't even understand what class they are, or how to switch, but maybe a greater emphasis on symbol association might work.
Addendum - Or, having double checked how the lobby looks, instead of just having the empty slot say "AI Crewman" have it say "AI Engineer/Gunner" instead, as an alternative to the symbols thing...of course then that would need to correlate to actually getting an AI crewman of that type once ingame, and if the code isn't already in place, well, extra work :s
Redorio diVario:
It seems that Muse wasn't totally prepared for a big influx of new players. Unfortunately the game is not newbie-friendly and many of them just have problems to understand that this is a cooperative game with no place for individuals. I agree that GoI needs some simple instructions or subtle suggestions how the game is intended to be played.
I'm not sure if it was intended but currently the only sensible crews are 1 pilot + 2 engies, 1 gunner or 1 pilot + 3 engies. It's a problem described in this topic that gunner becomes just something optional. Maybe the game should be changed in a way that having 2 gunners on board would become sensible.
--- Quote ---Addendum - Or, having double checked how the lobby looks, instead of just having the empty slot say "AI Crewman" have it say "AI Engineer/Gunner" instead,
--- End quote ---
It could help :). The only problem is that we still lack an "AI pilot". This place should be replaced with "Capitan needed" or something.
Victor Conroy:
It's not just about this weekend, it's always been a problem, it just becomes more egregious after a sale or other influx of players.
That thread is mainly arguing over if ships should bring a gunner at all, my concern, in this instance, is to try and prevent getting more than one gunner at any time.
And some of suggestions there would actually make meta an even bigger issue (Requiring even heavier enforcement), not less of a one.
Nerfing gunners ability to repair, or taking it away altogether, would just cripple a ship beyond reason if you suddenly found yourself with multiple gunners. You would have to start issuing service pistols to captains so they could shoot themselves.
And taking away ammo from engineers, then getting 3 engineers on your ship, could possibly lead to the same thing.
No ship can really sustain itself with more than one gunner, unless you're lucky, or have a specific plan.
It'd be good I suppose for either 2 engies or 2 gunners to be viable, but not with gunners as they are.
HamsterIV:
I like the idea of having the lobby empty slots say "AI engineer, AI engineer, AI gunner" to nudge people in the right direction.
JaegerDelta:
I have only ever run into this problem when people join mid-match. if you are in a lobby captaining a ship, just ask people nicely and they will switch class. or if you see it on another ship you can just politely point out that someone should change their class to what ever, and give an explanation as to why they should do that. The thing this game really has going for it is the helpful nature of the community, it has been pointed out is multiple reviews of the game, and i think the community helping eachother is the best way to build a larger community.
yeah, the captain slot is best occupied by a pilot, but what if a group of friends are playing together and the only one with a mic isnt the one who likes flying? the 2 engie 1 gunner build may be the most efficient but just because its numerically superior doesn't mean everyone wants to play that way.
"
Basically, let people play how they want, if you dont like the way they play join a different match. an indication of the classes that "are supposed" to be on a ship in the lobby would be helpful...maybe. It only helps if people notice it and i think it would serve to make the community more silent or even indignant when people dont notice it.
a more elegant way to do it would be to make a note of it in the manual in some sort of lore-ish fashion (ex. saying "traditionally, the crew of an airship consists of blahblahblah" ) and then using that space that advertises the kickstarter currently, to advertise the manual. when the kickstarter is over obviously.
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