I'll pose an example where I believe the night maps positively affected strategy: buff and chem spray.
As Long Max stated in the spyglass thread, sometimes you only notice an enemy ship in the distance if they have applied chem spray or activated a buff. This makes it imperative for the engineer team to /not/ use these tools until it is clear they are spotted and prepared to engage the enemy. When that moment comes, they are now faced with a significantly tighter margin of error for applying these improvements in time for combat. To me, this is a fascinating dynamic, because typically glowing components pose very little risk, and may actually serve as an intimidating signal rather than a revealing one. Nighttime flips that upside-down.
The brightness for blackcliff or paritan seems to be the optimal level for compromise. More static lights similar to blackcliff may also improve play experience, because then there would be light and dark regions to intentionally travel to or avoid depending on strategy.
A hull-mounted strobe may not feel very "wartime," but may introduce a dynamic where you would want to jump from feature to feature to hide yourself, at the trade-off of your own visibility. It could also serve to periodically illuminate the immediate area to assist in navigating tough portions of the map.
I'm just trying to continue introducing ideas where night maps would require new thinking, as opposed to a flat and stubborn limitation.