Players with lower quality monitors/laptops are more heavily impacted, which makes night maps unfair.
Players with shittier internet get more ping, that makes multiplayer play unfair. Plz remove multiplayer.
Players with shittier computers have more lag making the game unfair. Remove medium and high graphics settings
Players with shittier headphones get worse audio maaking it harder to hear enemy ships moving, making the game unfair. Plz remove sound.
No...
1. Devs usually favor low ping players with their netcode. Like GOI. Games that benefit high ping (peeker's advantage) try their best to reduce it, and otherwise you don't have to play. Bad netcode games usually aren't successful because bad netcode isn't fun
2. The only times graphics settings are reduced are when there's no impact to visuals. For example, reducing unnecessarily high tessellation or polygons. "Optimizing" often takes this form and yet players don't complain. Devs often don't mention reduced values to avoid a negative placebo effect. I'm unaware of any game that removed higher graphics settings. Care to elaborate?
3. Again, I'm unaware of any game that sacrificed audio quality...for no reason at all? The opposite happens - sound and tracking get better
4. (bonus) You should've mentioned framerate limiting to prove your shitty point, not that I can recall any recent example (i.e. the game artificially locks framerate independent of game engine limitation and cannot be changed by the player)
On the other hand, it's common for devs to reduce darkness or change lighting effects based on player feedback
On my gaming monitor I turn on my
Black eQualizer profile with a press of a button and see everything perfectly. On my integrated graphics PC with a (good) ASUS MB169C+ monitor it's too dark. Seems like a common complaint. Obviously it's better to fix rather than remove content, but I'm fine with removing the maps until a fix. I don't find it fair to subject players to blindness based on their monitor. Plus my crew perform better in the light. Win win