- Magnate (Player Council): -10% armor, 15m/s2 turn acceleration (from 21), 15m/s max turn speed (from 12.5), 3.5 vertical acceleration (from 3)
- Burst Rounds (Player Council): Vanilla clip size (down from +20%), +10% AoE damage (from none), -15% rate of fire (from none)
- Heatsink Clip (Player Council): Vanilla clip size (down from +30%), extinguishes all fire on reload (from 3)
- Charged Rounds (Player Council): +20% projectile speed (from none), -20% jitter (from none)
- Greased Rounds (Player Council): +90% recoil jitter
Magnate: still feels too weak for PvP due to poor repair cycles
Heatsink: it had a nice role for reducing arm time and high DPC, which was useful in a few guns like Light Flak. Based on these notes it has the same stats but with a big DPS and DPC loss due to the -17% damage. Why kill heatsink? Nobody ever claimed it was OP and there's no reason to kill its role
Charged: there was a suggestion to increase max
range of charged by 20% while keeping projectile
speed the same (through the projectile life property). I liked this idea. Increasing projectile speed just makes certain guns that require its use, like Hflak and Merc, easier to shoot. There's no reason for this
Greased: the original suggestion was around +20% jitter and even then many player complained this was too much of a nerf to greased. I thought 20% was okay. 90% is too much. Some guns aren't affected at all by this, like Hades, whereas others may find 30% of their shots missing the component at normal greased ranges