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A wild GOIO VN appears...

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Squizit:
This is going to make me want an open world (Star Citizen-like) version of GOIO isn't it...
I already accepted that it was never going to happen!

Looking forward to seeing it! :D

Squidslinger Gilder:

--- Quote from: Squizit on December 14, 2016, 10:28:13 pm ---This is going to make me want an open world (Star Citizen-like) version of GOIO isn't it...
I already accepted that it was never going to happen!

Looking forward to seeing it! :D

--- End quote ---

Actually Star Citizen has been one of the reasons why this project didn't die. Watching CR do what he does and tackle a mountain of a task...it makes me look at this project and all the work done and think ,"If CR can do that, Guns VN can be completed."

Besides that, just watching Star Citizen development has been very informational just because the development is as open as it is.

Yes I'm a backer and it's a little scary to think how much I've invested into that game over the years. Heh.

Ah well.

Anyways, if anyone has any burning questions to be answered about the GunsVN, please post them. I'll be compiling them for the Q&A and also for a Q&A on our website.

Hoja Lateralus:
I'm not that much knowledgable about goio lore, what factions have eastern-european flavour?

About questions, I know that those may bit a bit difficult to answer at the moment but I guess many people may be interested in:
-what time should average gameplay take? (beating the game)
-how many possible branches/endings the story may have?
-will there be references to real players, clans or goio developement itself perhaps? (it's 4 years of 'some' kind of history after all)
-will there be some soundtrack? (maybe you can go int cooperation with creators of original goio soundtrack and put some in the game?)
-will the story be rather grand (i.e. saving the world, obviously) or more small, personal?
-will player be alligned with faction (what factions are possible then?) or just a mercenary?

Squidslinger Gilder:

--- Quote from: Hoja Lateralus on December 17, 2016, 01:07:53 pm ---I'm not that much knowledgable about goio lore, what factions have eastern-european flavour?

About questions, I know that those may bit a bit difficult to answer at the moment but I guess many people may be interested in:
-what time should average gameplay take? (beating the game)
-how many possible branches/endings the story may have?
-will there be references to real players, clans or goio developement itself perhaps? (it's 4 years of 'some' kind of history after all)
-will there be some soundtrack? (maybe you can go int cooperation with creators of original goio soundtrack and put some in the game?)
-will the story be rather grand (i.e. saving the world, obviously) or more small, personal?
-will player be alligned with faction (what factions are possible then?) or just a mercenary?

--- End quote ---

Oh this is good stuff. Making notes!

Baronies and Anglea were originally sharing some eastern european flavors. Although that could have changed. Guild also one could argue as having them as they have Russian influences. But then the Guild is pretty much a mix of many cultures through their trade empire. The World forums probably have quite a few threads on this. Some of the information is speculation as Muse had only a skeleton world lore for awhile.

Squidslinger Gilder:
And our site is now open for all: www.brokenhammergames.com

Our special new years video is here: https://youtu.be/T9zB9WHiroE

If I can get the initial post edited, thanks!

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