Main > General Discussion
A wild GOIO VN appears...
Schwalbe:
--- Quote from: Squidslinger Gilder on December 09, 2016, 07:02:00 pm ---
--- Quote from: Schwalbe on December 09, 2016, 08:10:37 am ---Heh I recently started developing .NET library with editor for system of in-game NPC dialogues. I would offer you that, unfortunatelly:
1. The editor is WIP.
2. The library itself, even though seems like finished now, may undergo some changes during the works over editor.
3. After Im finished with all of that, then I'm going to actually prepare documentation with some manual.
4. It all takes time, and my life currently, welp. https://www.youtube.com/watch?v=_burUoFygtI - so few months will pass unfortunately before I will have satisfactory code and programs ready.
5. I'm using .NET2.0 Binary Serialization, so without editor you have no way of creating dialogue files.
6. If you want to use some features (dialogue actions, i.e. passing items during dialogue, and alternative dialogue nodes based on condition, i.e. character doesn't have an item, or story event is yet to happen) you have to change your game code to fit few things it requires to work.
7. Speaking of dialogue actions, I'm still yet to plan the architecture of classes for them, even though I'll probably end up with similar structure as I have for conditions now.
I can provide you with my older version of both library and editor, though
1) DLLs required won't work with Unity - tried it, that was my mistake, thus now creating new, refreshed and slightly more badass version
2) No dialogue actions nor conditions are present
3) I was coding it entirely during my period of my clinical depression recurrence - it's quite a bloody mess.
--- End quote ---
Oh no worries. We've got a pretty simple, yet powerful, game engine we're using. Honestly had this kind of stuff been around back when I was in high school, I would have gone into game development sooner :D
--- End quote ---
Don't take that proposition I came up with as an act of good will, I thought about it more in terms of animal testing of my works.
:p
I would lend my voice too if my microphone wasn't shit.
Hoja Lateralus:
Same here if you're looking for some eastern-european accent
Also, seems interesting. How much do you plan the game to cost at the release, if I may ask?
Squidslinger Gilder:
--- Quote from: Hoja Lateralus on December 10, 2016, 09:02:33 pm ---Same here if you're looking for some eastern-european accent
Also, seems interesting. How much do you plan the game to cost at the release, if I may ask?
--- End quote ---
Well if you look into the GOIO lore, some of the nations do have eastern european styles and cultures.
Pricing will be discussed as we roll out more. But it will be competitive.
Fynx:
I'll hold my breath.
Squidslinger Gilder:
--- Quote from: Fynx on December 11, 2016, 01:09:28 pm ---I'll hold my breath.
--- End quote ---
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version