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STEAMPUNK QUAD BOFORS

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Naoura:
We were just discussing the potentiality of a new-ish weapon, and a potential edit to the Bofors.

Also, I have to talk to you about that burst-projectile-piercer. Trying to think of damage levels and such for it. Think it could really find a place in both Alliance and maaaaaybe Skirmish? With a lot of tweaking, but not letting it become the Mino.

BlackenedPies:

--- Quote from: Naoura on November 07, 2016, 11:03:25 am ---Also, I have to talk to you about that burst-projectile-piercer. Trying to think of damage levels and such for it. Think it could really find a place in both Alliance and maaaaaybe Skirmish? With a lot of tweaking, but not letting it become the Mino.

--- End quote ---

Piercing heavy weapons aren't balanced and don't belong in skirmish. The taur is an exception because it's for disruption and is very slow. Its 18.1 second cycle is exceeded only by the flare, with 3.03 seconds between shots and a 9 second reload. Alliance is different because you choose the difficulty, and fun, not balance, is the goal

Naoura:
Hence why I kept saying after heavy, heavy tweaking. I know how the Mino was nerfed, even if I asn't there for it. But hear me out.

We all know how the mine launcher has a reverse arming time, correct? Flies out to a certain distance, and then it's a pure neutral, utterly dveastating weapon. Inside of that arming distance, it's a pretty powerful piercer, to be sure, but nowhere near as effective. Outside of that arming distance, you have the mine deployed, and it makes a great shield for defense, but you're not going to be able to do the same thing.

That's basically what I am proposing. A weapon that, inside of arming distance, is negligible, and outside is not even threatening. It is not a direct weapon at all, and using it as such is simply wasting it that way. That's also why I state that it's a projectile cast weapon once it hits arming, instead of a burst weapon. The idea behind it is to hit with the projectiles that are cast out from when it bursts, which are going to be sent in every direction around the burst area. You'll only hit with, say, maybe 40% of the projectiles from the burst. Each of the projectiles from the burst are supposed to be pitiful damage on their own, around 2-3 piercing or so, giving you swarm damage. The swarm damage is what the weapon I propose would be based on, not AoE. That would be much too powerful, period.

I'm not trying to attack, just to clarify if it came across as, and I fully admit, you are much more experienced than I am, and I do know your argument. Pairing any kind of heavy piercer with the Typhon, or even the Hwacha, is insanely powerful. But the theory behind this is a highly skill-based, defensive weapon. Inside of it's arming distance, it's ineffective. Outside it's arming distance, it's useless. Right at it's arming distance is when it's supposed to be effective, similar to the mine launcher.

I'll drop the subject, however. The Bofors is the one getting consideration, and mine would be superfluous against it, especially in Alliance. Skirmish, like you said, it would get too much outcry against, despite offering something new. Perhaps there's a place for it in the Shatter department.

Ace of Hawks:
Please make a new thread for your discussion^

Naoura:
Apologies Ace. Didn't mean to derail it like that. I'll work on my proposition and make a new post on it. I need to actually get down to actually writing it down is the only issue.

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