- And in the last SCS the discussion about the coin flip came up as well.
The coinflipwho managed to cause the most permahull damage to the enemy.
Don't take something analog as something digital. We never know how many permahull our ships have. All we have are just raw assumptions based on what we see on our health bars. Those are always measured on the eye and rounded. The unit to measure our permahull is % instead of actual HP number. 10% on a junker is not the same as 10% on a goldfish. Spectator health icons don't even have bars to count them and assume what is the actual health. It can't be enforced and it's not gonna work. Terrible idea. And even if you ignore everything I said here, then Daniel is still right. If it goes down to the last resort which is the coin flip, then both teams already have lost.
The coin flip is literally the best and most impartial thing we can do. I know some may think it's not good, but it has the one big feature - It is also not bad. It actually, physically CAN NOT BE BAD. It also eliminates human (referee) errors we'd have to suffer from any other rule. Just take a look at how much controversy a single, badly called pause can do.
So...
But on the other hand coin flips are kinda stupid.
It is not stupid. It's fair.
it seems kinda shitty to take a match that was about to come to its natural conclusion and instead predicate the outcome on total chance.
Bullshit. You had entire 20 minutes to plan your moves and engage as you want. And now when it's already too late, NOW you wanna do something? Sorry bro, you're late. Both teams lost. Let the coin decide who is lucky today. We don't have the entire day to wait for one match to conclude. The engagement already had time to come to its natural conclusion during overtime.
Instead, I have an idea. Let's introduce a rule: If you take a Galleon you have no right to whine when you lose due to a coin flip, or because an opponent has timed you out. This actually provokes me to purposely score 1 point and then go into the corner next time I'll play in SCS. I'm serious. If you put everything on one card and choose a ship all of which focus on defense against the first engagement then don't blame your opponent that you've lost your gamble and are not allowed to have the opportunity to retaliate. The galleon is the least mobile ship in the game and relies purely on the defense. Your choice - your call. Just don't weep once you lose the first blood.
- About what’s fair in terms of swapping ships in the last seconds before ship lock is announced.
Last second changesDouble the lobby time so teams can swap their ships back and forth for a longer time. That increases the chance of everyone being happy and finding their sweet spot before the match will start. It won't solve the problem, but might reduce its occurrence. There is currently no solution for this in the current "all pick" format.
Back in 2015, I proposed a draft system, when one side picks 1 ship, then other side picks their 2 and the first team picks their second ship, therefore resulting in each team hardcountering exactly 1 ship. But nobody gave a fuck. Instead, many still today want to turn the game into a gamble with blind picks and decide who won the match before it even started.
If we don't like the last second swapping, then let's introduce the draft system. I'm experienced competitive veteran so I actually benefit from being able to freely swap and counter and I admit that it gives me a bit of advantage over inexperienced in a "lobby game". If you want to make changes then make sure they leave
no room for controversy, they're
possible to execute and enforce and they're
fair to competitors- About participants swapping ammo and tools during matches.
Prohibited. Keep it like that.
- About participants listening to the streams during the match
Prohibited. Keep it like that.
If any referee will notice it then no hard feelings.
TL;DRProblem? What problem? Why the heck are we even discussing all of this?
Rules are perfect as they are.