The thing is, if the point is smaller it'll be also harder to cap just because of the difficulty of maneuvering to it... therefore easier to defend. I don't think it's the right thing to do here. I might play around with the clouds in the area and decrease the number of static ones. That should help a bunch. Furthermore, I don't like using COGS as any kind of benchmark for balance except for identifying fringe cases (which is incredibly useful). It's competitive play with the best players. Balancing the game to them is not balance. There are other people that play as well. In casual play, I've seen the point flip a bunch of times.
However, as usual I will keep my eye on it. I have so many eyes!