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MAPS Balance Questions and Concerns v1.2

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Lord Dick Tim:
What if it was like crazy king, but with two active points instead of one on Anglean?
Reduce the amount of points gained from the capture, but also put a stall time between when points are up, also make it random.
This would have the effect that each team would rush for the middle when the capture points turn off, to gain a better position for when they turn back on again.  Since its random which point goes live, the best strat is to always to for the middle and try to hold it, this might bring in some ship diversity as some ships, the galleon, are better at holding a single position but to slow to get a capture.  Disabling would be important over killing to knock another ship down so it can't race for one of the two points when they pop.
Since its 3v3 you'll likely always have some kind of harassment, or unbalanced fight on the map as players try to deny access to the other team while capturing another point.  It could be pretty hectic.

Machiavelliest:
I really wish the crazy king was random.  The predictable order isn't really crazy at all, and is more annoying than anything.

RearAdmiralZill:

--- Quote from: Machiavelliest on May 24, 2013, 03:34:31 am ---I really wish the crazy king was random.  The predictable order isn't really crazy at all, and is more annoying than anything.

--- End quote ---

At first I always thought it would be too, but they opted for the ordered change so more strategy comes out of it. If they changed randomly, you would need a goldfish/squid to be the most effective, and I imagine they wanted to avoid forcing certain boats on certain maps to win.

Queso:
Hyper Crazy King: After a random time interval a random number of randomly selected points activate or deactivate. The score you receive for any individual point is randomly assigned and randomly fluctuates over time.

More seriously, the predictability helps with strategy. Otherwise it's true that Goldfish and Squid would win. I personally want to see more old maps converted to crazy king. It's simply more fun. An actual suggestion would be that at around 60 seconds or so and indicator could show up on the next point, but have what the next point to activate be random. That way you can still leave early and get to the next point without being able to predict it months in advance. It would open up new routes to fly on.

Machiavelliest:

--- Quote from: RearAdmiralZill on May 24, 2013, 09:31:00 am ---
--- Quote from: Machiavelliest on May 24, 2013, 03:34:31 am ---I really wish the crazy king was random.  The predictable order isn't really crazy at all, and is more annoying than anything.

--- End quote ---
At first I always thought it would be too, but they opted for the ordered change so more strategy comes out of it. If they changed randomly, you would need a goldfish/squid to be the most effective, and I imagine they wanted to avoid forcing certain boats on certain maps to win.

--- End quote ---
If the points were closer together, that would also avoid forcing ship choices.

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